Leaked source code of windows server 2003
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1.4 KiB

// Copyright (c) 1998-1999 Microsoft Corporation
#ifdef SORTPP_PASS
#define BUILD_WOW6432 1
#define USE_LPC6432 1
#endif
#if !defined(LANGPACK)
#define LANGPACK
#endif
#define ETW_WOW6432
#include <stddef.h>
#include <nt.h>
#include <ntrtl.h>
#include <nturtl.h>
#include <ntlsa.h>
#include <ntexapi.h>
#include <ntcsrdll.h>
#include <ntcsrsrv.h>
#include <vdm.h>
#include <ntwmi.h>
#include <windef.h>
#include <winbase.h>
#include <wincon.h>
#include <windef.h>
#include <winbase.h>
#include <winnls.h>
#include <basedll.h>
#include <nls.h>
#include <sxstypes.h>
#include <ahcache.h>
#ifdef SORTPP_PASS
//Restore IN, OUT
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
#define IN __in_wow64
#define OUT __out_wow64
#endif
#include <ntwow64.h> // from base\ntdll\wow6432
#include <ntwow64b.h> // from base\win32\client
#include <ntwow64n.h> // from base\win32\winnls
#undef NtGetTickCount // a macro in sdkinc\ntexapi.h
ULONG
NTAPI
NtGetTickCount(
VOID
);
VOID Wow64Teb32(TEB * Teb);
#define SECURITY_WIN32
#include <sspi.h> // from sdk\inc, defines SECURITY_STRING
#include <secpkg.h> // from sdk\inc, defines PSecurityUserData
#include <secint.h> // from sdk\inc
#if 0
#include <aup.h> // from ds\security\base\lsa\inc
#include <spmlpc.h> // from ds\security\base\lsa\inc
#endif
#include <secext.h> // from sdk\inc, defines SEC_WINNT_AUTH_IDENTITY_EX