Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1989 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
!ENDIF
DLLENTRY=DllMain
DLLDEF=$(O)\oledlg.def
TARGETNAME=oledlg
TARGETPATH=obj
C_DEFINES=-DCHICO
TARGETTYPE=DYNLINK
EXPECTED_WINVER=4.0
UMTYPE=windows
INCLUDES=..
PRECOMPILED_INCLUDE=..\precomp.h
PRECOMPILED_PCH=precomp.pch
PRECOMPILED_OBJ=precomp.obj
SOURCES= ..\chngsrc.cpp \
..\objprop.cpp \
..\busy.cpp \
..\common.cpp \
..\convert.cpp \
..\drawicon.cpp \
..\icon.cpp \
..\iconbox.cpp \
..\insobj.cpp \
..\links.cpp \
..\ole2ui.cpp \
..\olestd.cpp \
..\pastespl.cpp \
..\targtdev.cpp \
..\oleutl.cpp \
..\resimage.cpp \
..\utility.cpp \
..\dllfuncs.cpp \
..\geticon.cpp \
..\wrapstub.cpp \
..\ole2ui.rc
CHICAGO_PRODUCT=1
NTLIBCPATH=$(_WINBASE)\Dev\Tools\C932\Lib
TARGETLIBS= \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(BASEDIR)\private\ole32\dcom95\lib\msvcrt.lib