Leaked source code of windows server 2003
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/*
* TEMPLATE.CPP
*
* Copyright (c)1992 Microsoft Corporation, All Right Reserved
*
*
* CUSTOMIZATION INSTRUCTIONS:
*
* 1. Replace <FILE> with the uppercased filename for this file.
* Lowercase the <FILE>.h entry
*
* 2. Replace <NAME> with the mixed case dialog name in one word,
* such as InsertObject
*
* 3. Replace <FULLNAME> with the mixed case dialog name in multiple
* words, such as Insert Object
*
* 4. Replace <ABBREV> with the suffix for pointer variables, such
* as the IO in InsertObject's pIO or the CI in ChangeIcon's pCI.
* Check the alignment of the first variable declaration in the
* Dialog Proc after this. I will probably be misaligned with the
* rest of the variables.
*
* 5. Replace <STRUCT> with the uppercase structure name for this
* dialog sans OLEUI, such as INSERTOBJECT. Changes OLEUI<STRUCT>
* in most cases, but we also use this for IDD_<STRUCT> as the
* standard template resource ID.
*
* 6. Find <UFILL> fields and fill them out with whatever is appropriate.
*
* 7. Delete this header up to the start of the next comment.
*/
/*
* <FILE>.CPP
*
* Implements the OleUI<NAME> function which invokes the complete
* <FULLNAME> dialog.
*
* Copyright (c)1992 Microsoft Corporation, All Right Reserved
*/
#include "precomp.h"
#include "common.h"
#include "template.h"
/*
* OleUI<NAME>
*
* Purpose:
* Invokes the standard OLE <FULLNAME> dialog box allowing the user
* to <UFILL>
*
* Parameters:
* lp<ABBREV> LPOLEUI<NAME> pointing to the in-out structure
* for this dialog.
*
* Return Value:
* UINT One of the following codes, indicating success or error:
* OLEUI_SUCCESS Success
* OLEUI_ERR_STRUCTSIZE The dwStructSize value is wrong
*/
STDAPI_(UINT) OleUI<NAME>(LPOLEUI<STRUCT> lp<ABBREV>)
{
UINT uRet;
HGLOBAL hMemDlg=NULL;
uRet = UStandardValidation((LPOLEUISTANDARD)lp<ABBREV>,
sizeof(OLEUI<STRUCT>), &hMemDlg);
if (OLEUI_SUCCESS!=uRet)
return uRet;
/*
* PERFORM ANY STRUCTURE-SPECIFIC VALIDATION HERE!
* ON FAILURE:
* {
* return OLEUI_<ABBREV>ERR_<ERROR>
* }
*/
//Now that we've validated everything, we can invoke the dialog.
uRet = UStandardInvocation(<NAME>DialogProc, (LPOLEUISTANDARD)lp<ABBREV>
, hMemDlg, MAKEINTRESOURCE(IDD_<STRUCT>));
/*
* IF YOU ARE CREATING ANYTHING BASED ON THE RESULTS, DO IT HERE.
*/
<UFILL>
return uRet;
}
/*
* <NAME>DialogProc
*
* Purpose:
* Implements the OLE <FULLNAME> dialog as invoked through the
* OleUI<NAME> function.
*
* Parameters:
* Standard
*
* Return Value:
* Standard
*/
BOOL CALLBACK <NAME>DialogProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
P<STRUCT> p<ABBREV>;
BOOL fHook=FALSE;
//Declare Win16/Win32 compatible WM_COMMAND parameters.
COMMANDPARAMS(wID, wCode, hWndMsg);
//This will fail under WM_INITDIALOG, where we allocate it.
p<ABBREV>=(<STRUCT>)PvStandardEntry(hDlg, iMsg, wParam, lParam, &uHook);
//If the hook processed the message, we're done.
if (0!=uHook)
return (BOOL)uHook;
//Process the temination message
if (iMsg==uMsgEndDialog)
{
EndDialog(hDlg, wParam);
return TRUE;
}
switch (iMsg)
{
case WM_DESTROY:
if (p<ABBREV>)
{
//Free any specific allocations before calling StandardCleanup
StandardCleanup((PVOID)p<ABBREV>, hDlg);
}
break;
case WM_INITDIALOG:
F<NAME>Init(hDlg, wParam, lParam);
return TRUE;
case WM_COMMAND:
switch (wID)
{
case IDOK:
/*
* PERFORM WHATEVER FUNCTIONS ARE DEFAULT HERE.
*/
SendMessage(hDlg, uMsgEndDialog, OLEUI_OK, 0L);
break;
case IDCANCEL:
/*
* PERFORM ANY UNDOs HERE, BUT NOT CLEANUP THAT WILL
* ALWAYS HAPPEN WHICH SHOULD BE IN uMsgEndDialog.
*/
SendMessage(hDlg, uMsgEndDialog, OLEUI_CANCEL, 0L);
break;
case ID_OLEUIHELP:
PostMessage(p<ABBREV>->lpO<ABBREV>->hWndOwner, uMsgHelp
, (WPARAM)hDlg, MAKELPARAM(IDD_<STRUCT>, 0));
break;
}
break;
}
return FALSE;
}
/*
* F<NAME>Init
*
* Purpose:
* WM_INITIDIALOG handler for the <FULLNAME> dialog box.
*
* Parameters:
* hDlg HWND of the dialog
* wParam WPARAM of the message
* lParam LPARAM of the message
*
* Return Value:
* BOOL Value to return for WM_INITDIALOG.
*/
BOOL F<NAME>Init(HWND hDlg, WPARAM wParam, LPARAM lParam)
{
P<STRUCT> p<ABBREV>;
LPOLEUI<STRUCT> lpO<ABBREV>;
HFONT hFont;
//1. Copy the structure at lParam into our instance memory.
p<ABBREV>=(PSTRUCT)PvStandardInit(hDlg, sizeof(<STRUCT>), TRUE, &hFont);
//PvStandardInit send a termination to us already.
if (NULL==p<ABBREV>)
return FALSE;
lpO<ABBREV>=(LPOLEUI<STRUCT>)lParam);
p<ABBREV>->lpO<ABBREV>=lpO<ABBREV>;
//Copy other information from lpO<ABBREV> that we might modify.
<UFILL>
//2. If we got a font, send it to the necessary controls.
if (NULL!=hFont)
{
//Do this for as many controls as you need it for.
SendDlgItemMessage(hDlg, ID_<UFILL>, WM_SETFONT, (WPARAM)hFont, 0L);
}
//3. Show or hide the help button
if (!(p<ABBREV>->lpO<ABBREV>->dwFlags & <ABBREV>F_SHOWHELP))
StandardShowDlgItem(hDlg, ID_OLEUIHELP, SW_HIDE);
/*
* PERFORM OTHER INITIALIZATION HERE. ON ANY LoadString
* FAILURE POST OLEUI_MSG_ENDDIALOG WITH OLEUI_ERR_LOADSTRING.
*/
//n. Call the hook with lCustData in lParam
UStandardHook((PVOID)p<ABBREV>, hDlg, WM_INITDIALOG, wParam, lpO<ABBREV>->lCustData);
return TRUE;
}