Leaked source code of windows server 2003
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//**********************************************************************
// File name: simpsvr.cpp
//
// Main source file for the simple OLE 2.0 server
//
// Functions:
//
// WinMain - Program entry point
// MainWndProc - Processes messages for the frame window
// About - Processes messages for the about dialog
// DocWndProc - Processes messages for the doc window
//
// Copyright (c) 1993 Microsoft Corporation. All rights reserved.
//**********************************************************************
#include "pre.h"
#include "obj.h"
#include "app.h"
#include "doc.h"
#include "icf.h"
// This line is needed for the debug utilities in OLE2UI
extern "C" {
OLEDBGDATA_MAIN("SIMPSVR")
}
CSimpSvrApp FAR * lpCSimpSvrApp;
CClassFactory FAR * lpClassFactory;
BOOL fBeVerbose = FALSE;
extern "C"
void TestDebugOut(LPSTR psz)
{
if (fBeVerbose)
{
OutputDebugString(psz);
}
}
//**********************************************************************
//
// WinMain
//
// Purpose:
//
// Program entry point
//
// Parameters:
//
// HANDLE hInstance - Instance handle for this instance
//
// HANDLE hPrevInstance - Instance handle for the last instance
//
// LPSTR lpCmdLine - Pointer to the command line
//
// int nCmdShow - Window State
//
// Return Value:
//
// msg.wParam
//
// Function Calls:
// Function Location
//
// CSimpSvrApp::CSimpSvrApp APP.CPP
// CSimpSvrApp::fInitApplication APP.CPP
// CSimpSvrApp::fInitInstance APP.CPP
// CSimpSvrApp::HandleAccelerators APP.CPP
// CSimpSvrApp::~CSimpSvrApp APP.CPP
// OleUIInitialize OLE2UI
// OleUIUninitialize OLE2UI
// GetMessage Windows API
// TranslateMessage Windows API
// DispatchMessage Windows API
//
// Comments:
//
//********************************************************************
int PASCAL WinMain(HANDLE hInstance,HANDLE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
MSG msg;
fBeVerbose = GetProfileInt("OLEUTEST","BeVerbose",0);
if(fBeVerbose == 0)
{
fBeVerbose = GetProfileInt("OLEUTEST","spsvr16",0);
}
// recommended size for OLE apps
SetMessageQueue(96);
lpCSimpSvrApp = new CSimpSvrApp;
lpCSimpSvrApp->AddRef(); // need the app ref. count at 1 to hold the
// app alive.
lpCSimpSvrApp->ParseCmdLine(lpCmdLine);
// app initialization
if (!hPrevInstance)
if (!lpCSimpSvrApp->fInitApplication(hInstance))
return (FALSE);
// instance initialization
if (!lpCSimpSvrApp->fInitInstance(hInstance, nCmdShow, lpClassFactory))
return (FALSE);
/* Initialization required for OLE 2 UI library. This call is
** needed ONLY if we are using the static link version of the UI
** library. If we are using the DLL version, we should NOT call
** this function in our application.
*/
if (!OleUIInitialize(hInstance, hPrevInstance))
{
OleDbgOut("Could not initialize OLEUI library\n");
return FALSE;
}
// message loop
while (GetMessage(&msg, NULL, NULL, NULL))
{
if (lpCSimpSvrApp->IsInPlaceActive())
// Only key messages need to be sent to OleTranslateAccelerator. Any other message
// would result in an extra FAR call to occur for that message processing...
if ( (msg.message >= WM_KEYFIRST) && (msg.message <= WM_KEYLAST) )
// OleTranslateAccelerator MUST be called, even though this application does
// not have an accelerator table. This has to be done in order for the
// mneumonics for the top level menu items to work properly.
if ( OleTranslateAccelerator ( lpCSimpSvrApp->GetDoc()->GetObj()->GetInPlaceFrame(),
lpCSimpSvrApp->GetDoc()->GetObj()->GetFrameInfo(),
&msg) == NOERROR)
continue;
TranslateMessage(&msg); /* Translates virtual key codes */
DispatchMessage(&msg); /* Dispatches message to window */
}
// De-initialization for UI libraries. Just like OleUIInitialize, this
// funciton is needed ONLY if we are using the static link version of the
// OLE UI library.
OleUIUninitialize();
return (msg.wParam); /* Returns the value from PostQuitMessage */
}
//**********************************************************************
//
// MainWndProc
//
// Purpose:
//
// Processes messages for the frame window
//
// Parameters:
//
// HWND hWnd - Window handle for frame window
//
// UINT message - Message value
//
// WPARAM wParam - Message info
//
// LPARAM lParam - Message info
//
// Return Value:
//
// long
//
// Function Calls:
// Function Location
//
// CSimpSvrApp::lCommandHandler APP.CPP
// CSimpSvrApp::DestroyDocs APP.CPP
// CSimpSvrApp::lCreateDoc APP.CPP
// CSimpSvrApp::lSizeHandler APP.CPP
// CGameDoc::lAddVerbs DOC.CPP
// PostQuitMessage Windows API
// DefWindowProc Windows API
//
// Comments:
//
//********************************************************************
long FAR PASCAL _export MainWndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
{
switch (message)
{
case WM_CLOSE:
TestDebugOut("*** In WM_CLOSE *** \r\n");
// if there is still a document
if (lpCSimpSvrApp->GetDoc())
// if there is still an object within a document
if (lpCSimpSvrApp->GetDoc()->GetObj()) // this case occurs if there is still
// an outstanding Ref count on the object
// when the app is trying to go away.
// typically this case will occur in
// the "open" editing mode.
// Close the document
lpCSimpSvrApp->GetDoc()->Close();
// hide the app window
lpCSimpSvrApp->HideAppWnd();
// if we were started by ole, unregister the class factory, otherwise
// remove the ref count on our dummy OLE object
if (lpCSimpSvrApp->IsStartedByOle())
CoRevokeClassObject(lpCSimpSvrApp->GetRegisterClass());
else
lpCSimpSvrApp->GetOleObject()->Release();
lpCSimpSvrApp->Release(); // This should close the app.
break;
case WM_COMMAND: // message: command from application menu
return lpCSimpSvrApp->lCommandHandler(hWnd, message, wParam, lParam);
break;
case WM_CREATE:
return lpCSimpSvrApp->lCreateDoc(hWnd, message, wParam, lParam);
break;
case WM_DESTROY: // message: window being destroyed
PostQuitMessage(0);
break;
case WM_SIZE:
return lpCSimpSvrApp->lSizeHandler(hWnd, message, wParam, lParam);
default: // Passes it on if unproccessed
return (DefWindowProc(hWnd, message, wParam, lParam));
}
return (NULL);
}
//**********************************************************************
//
// About
//
// Purpose:
//
// Processes dialog box messages
//
// Parameters:
//
// HWND hWnd - Window handle for dialog box
//
// UINT message - Message value
//
// WPARAM wParam - Message info
//
// LPARAM lParam - Message info
//
// Return Value:
//
// Function Calls:
// Function Location
//
// EndDialog Windows API
//
// Comments:
//
//********************************************************************
BOOL FAR PASCAL _export About(HWND hDlg,unsigned message,WORD wParam,LONG lParam)
{
switch (message) {
case WM_INITDIALOG: /* message: initialize dialog box */
return (TRUE);
case WM_COMMAND: /* message: received a command */
if (wParam == IDOK /* "OK" box selected? */
|| wParam == IDCANCEL) { /* System menu close command? */
EndDialog(hDlg, TRUE); /* Exits the dialog box */
return (TRUE);
}
break;
}
return (FALSE); /* Didn't process a message */
}
//**********************************************************************
//
// DocWndProc
//
// Purpose:
//
// Processes dialog box messages
//
// Parameters:
//
// HWND hWnd - Window handle for doc window
//
// UINT message - Message value
//
// WPARAM wParam - Message info
//
// LPARAM lParam - Message info
//
// Return Value:
//
// Function Calls:
// Function Location
//
// CSimpSvrApp::PaintApp APP.CPP
// BeginPaint Windows API
// EndPaint Windows API
// DefWindowProc Windows API
// IOleObject::QueryInterface Object
// IOleInPlaceObject::UIDeactivate Object
// IOleObject::DoVerb Object
// IOleInPlaceObject::Release Object
//
// Comments:
//
//********************************************************************
long FAR PASCAL _export DocWndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
{
HDC hDC;
PAINTSTRUCT ps;
switch (message) {
case WM_COMMAND: // message: command from application menu
return lpCSimpSvrApp->lCommandHandler(hWnd, message, wParam, lParam);
break;
case WM_PAINT:
hDC = BeginPaint(hWnd, &ps);
// tell the app class to paint itself
if (lpCSimpSvrApp)
lpCSimpSvrApp->PaintApp (hDC);
EndPaint(hWnd, &ps);
break;
case WM_MENUSELECT:
lpCSimpSvrApp->SetStatusText();
break;
default: /* Passes it on if unproccessed */
return (DefWindowProc(hWnd, message, wParam, lParam));
}
return (NULL);
}