Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1990 - 1999
//
// File: sdict.cxx
//
//--------------------------------------------------------------------------
/* --------------------------------------------------------------------
File : sdict.cxx
Title : A simple dictionary.
Description :
History :
mikemon ??-??-?? Beginning of time.
mikemon 10-30-90 Fixed the dictionary size.
-------------------------------------------------------------------- */
#include <precomp.hxx>
SIMPLE_DICT::SIMPLE_DICT()
{
ALLOCATE_THIS(SIMPLE_DICT);
cDictSize = 0;
cDictSlots = INITIALDICTSLOTS;
DictSlots = InitialDictSlots;
memset(DictSlots, 0, sizeof(void *) * cDictSlots);
}
SIMPLE_DICT::~SIMPLE_DICT()
{
if (DictSlots != InitialDictSlots)
delete DictSlots;
}
unsigned int
SIMPLE_DICT::Insert (
void *Item
)
{
unsigned int iDictSlots;
BOOL Res;
for (iDictSlots = 0; iDictSlots < cDictSlots; iDictSlots++)
if (DictSlots[iDictSlots] == Nil)
{
DictSlots[iDictSlots] = Item;
cDictSize += 1;
return(iDictSlots);
}
// If we fell through to here, it must mean that the dictionary is
// full; hence we need to allocate more space and copy the old
// dictionary into it.
Res = ExpandToSize(cDictSlots * 2);
if (!Res)
return (-1);
DictSlots[iDictSlots] = Item;
cDictSize += 1;
return(iDictSlots);
}
void *
SIMPLE_DICT::DeleteItemByBruteForce(
void * Item
)
{
if (Item == 0)
{
return (0);
}
for (unsigned int i = 0; i < cDictSlots; i++)
{
if (DictSlots[i] == Item)
{
DictSlots[i] = Nil;
cDictSize -= 1;
return (Item);
}
}
return (0);
}
void *
SIMPLE_DICT::Delete (
unsigned int Key
)
{
void *Item;
if (Key >= cDictSlots)
{
return(Nil);
}
Item = DictSlots[Key];
ASSERT((DictSlots[Key]));
cDictSize -= 1;
DictSlots[Key] = Nil;
return(Item);
}
unsigned int
SIMPLE_DICT::ExpandToSize (
unsigned int Size
)
{
void * * NewDictSlots;
if (Size <= cDictSlots)
return cDictSlots; // cDictSlots is simply a quick non-zero value
NewDictSlots = (void * *) new char[sizeof(void *) * Size];
if (!NewDictSlots)
return(0);
RpcpMemoryCopy(NewDictSlots, DictSlots, sizeof(void *) * cDictSlots);
RpcpMemorySet(NewDictSlots + cDictSlots, 0, sizeof(void *) * (Size - cDictSlots));
if (DictSlots != InitialDictSlots)
delete DictSlots;
DictSlots = NewDictSlots;
cDictSlots = Size;
return cDictSlots; // cDictSlots is simply a quick non-zero value
}
void
SIMPLE_DICT::DeleteAll (
void
)
{
RpcpMemorySet(DictSlots, 0, cDictSlots * sizeof(void *));
}
void *
SIMPLE_DICT::Next (DictionaryCursor &cursor
)
{
for ( ; cursor < cDictSlots; cursor++)
{
if (DictSlots[cursor])
return(DictSlots[cursor++]);
}
cursor = Nil;
return(Nil);
}
void *SIMPLE_DICT::RemoveNext(DictionaryCursor &cursor)
{
for ( ; cursor < cDictSlots; cursor++)
{
if (DictSlots[cursor])
{
void *Item = DictSlots[cursor];
cDictSize -= 1;
DictSlots[cursor] = Nil;
cursor++;
return(Item);
}
}
cursor = Nil;
return(Nil);
}
void *SIMPLE_DICT::NextWithKey (DictionaryCursor &cursor, unsigned int *Key)
{
for ( ; cursor < cDictSlots; cursor++)
{
if (DictSlots[cursor])
{
*Key = cursor;
return(DictSlots[cursor++]);
}
}
cursor = Nil;
return(Nil);
}