Leaked source code of windows server 2003
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133 lines
3.6 KiB

/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
misc.c
Abstract:
This is the console fullscreen driver for the VGA card.
Environment:
kernel mode only
Notes:
Revision History:
--*/
#include "fsvga.h"
int
ConvertOutputToOem(
IN LPWSTR Source,
IN int SourceLength, // in chars
OUT LPSTR Target,
IN int TargetLength // in chars
)
/*
Converts SourceLength Unicode characters from Source into
not more than TargetLength Codepage characters at Target.
Returns the number characters put in Target. (0 if failure)
[ntcon\server\misc.c]
*/
{
NTSTATUS Status;
int Length;
UNICODE_STRING SourceUni;
ANSI_STRING TargetAns;
CHAR AnsBuf[256];
SourceUni.MaximumLength =
SourceUni.Length = SourceLength * sizeof(WCHAR);
SourceUni.Buffer = Source;
TargetAns.Length = 0;
TargetAns.MaximumLength = sizeof(AnsBuf);
TargetAns.Buffer = AnsBuf;
// Can do this in place
Status = RtlUnicodeStringToAnsiString(&TargetAns,
&SourceUni,
FALSE);
if (NT_SUCCESS(Status)) {
Length = strlen(AnsBuf);
if (Length <= TargetLength) {
RtlMoveMemory(Target, AnsBuf, Length);
return Length;
}
else {
return 0;
}
} else {
return 0;
}
}
/***************************************************************************\
* TranslateOutputToOem
*
* routine to translate console PCHAR_INFO to the ASCII from Unicode
*
* [ntcon\server\fe\direct2.c]
\***************************************************************************/
NTSTATUS
TranslateOutputToOem(
OUT PCHAR_IMAGE_INFO OutputBuffer,
IN PCHAR_IMAGE_INFO InputBuffer,
IN ULONG Length
)
{
CHAR AsciiDbcs[2];
ULONG NumBytes;
while (Length--)
{
if (InputBuffer->CharInfo.Attributes & COMMON_LVB_LEADING_BYTE)
{
if (Length >= 2) // Safe DBCS in buffer ?
{
Length--;
NumBytes = sizeof(AsciiDbcs);
NumBytes = ConvertOutputToOem(&InputBuffer->CharInfo.Char.UnicodeChar,
1,
&AsciiDbcs[0],
NumBytes);
OutputBuffer->CharInfo.Char.AsciiChar = AsciiDbcs[0];
OutputBuffer->CharInfo.Attributes = InputBuffer->CharInfo.Attributes;
OutputBuffer++;
InputBuffer++;
OutputBuffer->CharInfo.Char.AsciiChar = AsciiDbcs[1];
OutputBuffer->CharInfo.Attributes = InputBuffer->CharInfo.Attributes;
OutputBuffer++;
InputBuffer++;
}
else
{
OutputBuffer->CharInfo.Char.AsciiChar = ' ';
OutputBuffer->CharInfo.Attributes = InputBuffer->CharInfo.Attributes & ~COMMON_LVB_SBCSDBCS;
OutputBuffer++;
InputBuffer++;
}
}
else if (! (InputBuffer->CharInfo.Attributes & COMMON_LVB_SBCSDBCS))
{
ConvertOutputToOem(&InputBuffer->CharInfo.Char.UnicodeChar,
1,
&OutputBuffer->CharInfo.Char.AsciiChar,
1);
OutputBuffer->CharInfo.Attributes = InputBuffer->CharInfo.Attributes;
OutputBuffer++;
InputBuffer++;
}
}
return STATUS_SUCCESS;
}