Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

115 lines
3.6 KiB

/******************************Module*Header*******************************\
*
* Module Name: memmgr.h
*
* contains prototypes for the memory manager.
*
* Copyright (c) 1997 Cirrus Logic, Inc.
*
* $Log: X:/log/laguna/nt35/displays/cl546x/memmgr.h $
*
* Rev 1.4 18 Sep 1997 16:13:28 bennyn
*
* Fixed NT 3.51 compile/link problem
*
* Rev 1.3 12 Sep 1997 12:06:32 bennyn
*
* Modified for DD overlay support.
*
* Rev 1.2 08 Aug 1997 14:34:10 FRIDO
* Added SCREEN_ALLOCATE and MUST_HAVE flags.
*
* Rev 1.1 26 Feb 1997 10:46:08 noelv
* Added OpenGL MCD code from ADC.
*
* Rev 1.0 06 Feb 1997 10:34:10 noelv
* Initial revision.
*
\**************************************************************************/
#ifndef _MEMMGR_H_
#define _MEMMGR_H_
/*
* Be sure to synchronize these structures with those in i386\Laguna.inc!
*/
#pragma pack(1)
//
// For offscreen memory manager
//
typedef VOID (*POFM_CALLBACK)();
#define NO_X_TILE_AlIGN 0x1
#define NO_Y_TILE_AlIGN 0x2
#define PIXEL_AlIGN 0x4
#define DISCARDABLE_FLAG 0x8
#define SAVESCREEN_FLAG 0x10
#define SCREEN_ALLOCATE 0x4000
#define MUST_HAVE 0x8000
#define MCD_NO_X_OFFSET 0x20 //MCD - allows forcing AllocOffScnMem to get block with x=0
#define MCD_Z_BUFFER_ALLOCATE 0x40 //MCD - force 16 bpp allocate for Z on 32 scanline boundary
#define MCD_DRAW_BUFFER_ALLOCATE 0x80 //MCD - force allocate for 3d backbuffer on 32 scanline boundary
#define MCD_TEXTURE8_ALLOCATE 0x100 //MCD - force 8 bpp block for texture map
#define MCD_TEXTURE16_ALLOCATE 0x200 //MCD - force 16 bpp block for texture map
#define MCD_TEXTURE32_ALLOCATE 0x400 //MCD - force 32 bpp block for texture map
#define EIGHT_BYTES_ALIGN 0x800 // Align in 8 bytes boundary
#define MCD_TEXTURE_ALLOCATE (MCD_TEXTURE8_ALLOCATE|MCD_TEXTURE16_ALLOCATE|MCD_TEXTURE32_ALLOCATE)
#define MCD_TEXTURE_ALLOC_SHIFT 8 //num bits to shift alignflag to get numbytes per texel
typedef struct _OFMHDL
{
ULONG x; // actual X, Y position
ULONG y;
ULONG aligned_x; // aligned X, Y position
ULONG aligned_y;
LONG sizex; // Allocated X & Y sizes (in bytes)
LONG sizey;
ULONG alignflag; // Alignment flag
ULONG flag; // Status flag
POFM_CALLBACK pcallback; // callback function pointer
struct _OFMHDL *prevhdl;
struct _OFMHDL *nexthdl;
struct _OFMHDL *subprvhdl;
struct _OFMHDL *subnxthdl;
struct _OFMHDL *prvFonthdl;
struct _OFMHDL *nxtFonthdl;
struct _DSURF *pdsurf; // If this offscreen memory block holds a
// device bitmap, then this is it.
} OFMHDL, *POFMHDL;
#if DRIVER_5465 && defined(OVERLAY) && defined(WINNT_VER40)
#else
typedef struct _DDOFM
{
struct _DDOFM *prevhdl;
struct _DDOFM *nexthdl;
POFMHDL phdl;
} DDOFM, *PDDOFM;
#endif
//
// Offscreen memory manager function prototypes
//
BOOL InitOffScnMem(struct _PDEV *ppdev);
POFMHDL AllocOffScnMem(struct _PDEV *ppdev, PSIZEL surf, ULONG alignflag, POFM_CALLBACK pcallback);
BOOL FreeOffScnMem(struct _PDEV *ppdev, POFMHDL psurf);
void CloseOffScnMem(struct _PDEV *ppdev);
PVOID ConvertToVideoBufferAddr(struct _PDEV *ppdev, POFMHDL psurf);
POFMHDL DDOffScnMemAlloc(struct _PDEV *ppdev);
void DDOffScnMemRestore(struct _PDEV *ppdev);
// restore default structure alignment
#pragma pack()
#endif // _MEMMGR_H_