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676 lines
23 KiB
676 lines
23 KiB
/******************************Module*Header*******************************\
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*
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* *******************
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* * GDI SAMPLE CODE *
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* *******************
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*
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* Module Name: heap.c
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*
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* This module contains the routines for an off-screen video heap manager.
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* It is used primarily for allocating space for device-format-bitmaps in
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* off-screen memory.
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*
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* Off-screen bitmaps are a big deal on NT because:
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*
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* 1) It reduces the working set. Any bitmap stored in off-screen
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* memory is a bitmap that isn't taking up space in main memory.
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*
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* 2) There is a speed win by using the accelerator hardware for
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* drawing, in place of NT's GDI code. NT's GDI is written entirely
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* in 'C++' and perhaps isn't as fast as it could be.
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*
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* 3) It raises your Winbench score.
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*
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* Copyright (c) 1993-1998 Microsoft Corporation
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\**************************************************************************/
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#include "precomp.h"
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/******************************Public*Routine******************************\
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* DSURF* pVidMemAllocate
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*
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\**************************************************************************/
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DSURF* pVidMemAllocate(
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PDEV* ppdev,
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LONG cx,
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LONG cy)
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{
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ULONG iHeap;
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VIDEOMEMORY* pvmHeap;
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FLATPTR fpVidMem;
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DSURF* pdsurf;
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LONG lDelta;
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SURFACEALIGNMENT Alignment;
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memset(&Alignment, 0, sizeof(Alignment));
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// Ensure quadword x-alignment in video memory:
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Alignment.Rectangular.dwXAlignment = 8;
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Alignment.Rectangular.dwFlags |= SURFACEALIGN_DISCARDABLE;
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for (iHeap = 0; iHeap < ppdev->cHeaps; iHeap++)
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{
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pvmHeap = &ppdev->pvmList[iHeap];
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// AGP memory could be potentially used for device-bitmaps, with
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// two very large caveats:
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//
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// 1. No kernel-mode view is made for the AGP memory (would take
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// up too many PTEs and too much virtual address space).
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// No user-mode view is made either unless a DirectDraw
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// application happens to be running. Consequently, neither
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// GDI nor the driver can use the CPU to directly access the
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// bits. (It can be done through the accelerator, however.)
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//
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// 2. AGP heaps never shrink their committed allocations. The
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// only time AGP memory gets de-committed is when the entire
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// heap is empty. And don't forget that committed AGP memory
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// is non-pageable. Consequently, if you were to enable a
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// 50 MB AGP heap for DirectDraw, and were sharing that heap
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// for device bitmap allocations, after running a D3D game
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// the system would never be able to free that 50 MB of non-
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// pageable memory until every single device bitmap was deleted!
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// Just watch your Winstone scores plummet if someone plays
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// a D3D game first.
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if (!(pvmHeap->dwFlags & VIDMEM_ISNONLOCAL))
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{
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fpVidMem = HeapVidMemAllocAligned(pvmHeap,
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cx * ppdev->cjPelSize,
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cy,
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&Alignment,
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&lDelta);
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if (fpVidMem != 0)
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{
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pdsurf = EngAllocMem(FL_ZERO_MEMORY, sizeof(DSURF), ALLOC_TAG);
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if (pdsurf != NULL)
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{
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pdsurf->dt = 0;
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pdsurf->ppdev = ppdev;
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pdsurf->x = (LONG)(fpVidMem % ppdev->lDelta)
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/ ppdev->cjPelSize;
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pdsurf->y = (LONG)(fpVidMem / ppdev->lDelta);
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pdsurf->cx = cx;
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pdsurf->cy = cy;
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pdsurf->fpVidMem = fpVidMem;
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pdsurf->pvmHeap = pvmHeap;
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return(pdsurf);
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}
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VidMemFree(pvmHeap->lpHeap, fpVidMem);
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}
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}
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}
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return(NULL);
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}
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/******************************Public*Routine******************************\
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* VOID vVidMemFree
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*
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\**************************************************************************/
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VOID vVidMemFree(
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DSURF* pdsurf)
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{
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DSURF* pTmp;
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if (pdsurf == NULL)
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return;
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if (!(pdsurf->dt & DT_DIRECTDRAW))
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{
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if (pdsurf->dt & DT_DIB)
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{
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EngFreeMem(pdsurf->pvScan0);
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}
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else
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{
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// Update the uniqueness to show that space has been freed, so
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// that we may decide to see if some DIBs can be moved back into
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// off-screen memory:
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pdsurf->ppdev->iHeapUniq++;
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VidMemFree(pdsurf->pvmHeap->lpHeap, pdsurf->fpVidMem);
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}
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}
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EngFreeMem(pdsurf);
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}
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/******************************Public*Routine******************************\
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* BOOL bMoveOldestOffscreenDfbToDib
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*
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\**************************************************************************/
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BOOL bMoveOldestOffscreenDfbToDib(
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PDEV* ppdev)
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{
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DSURF* pdsurf;
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LONG lDelta;
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VOID* pvScan0;
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RECTL rclDst;
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POINTL ptlSrc;
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SURFOBJ soTmp;
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pdsurf = ppdev->pdsurfDiscardableList;
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if (pdsurf != NULL)
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{
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// Make the system-memory scans quadword aligned:
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lDelta = (pdsurf->cx * ppdev->cjPelSize + 7) & ~7;
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// Note that there's no point in zero-initializing this memory:
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pvScan0 = EngAllocMem(0, lDelta * pdsurf->cy, ALLOC_TAG);
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if (pvScan0 != NULL)
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{
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// The following 'EngModifySurface' call tells GDI to
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// modify the surface to point to system-memory for
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// the bits, and changes what Drv calls we want to
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// hook for the surface.
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//
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// By specifying the surface address, GDI will convert the
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// surface to an STYPE_BITMAP surface (if necessary) and
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// point the bits to the memory we just allocated. The
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// next time we see it in a DrvBitBlt call, the 'dhsurf'
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// field will still point to our 'pdsurf' structure.
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//
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// Note that we hook only CopyBits and BitBlt when we
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// convert the device-bitmap to a system-memory surface.
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// This is so that we don't have to worry about getting
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// DrvTextOut, DrvLineTo, etc. calls on bitmaps that
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// we've converted to system-memory -- GDI will just
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// automatically do the drawing for us.
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//
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// However, we are still interested in seeing DrvCopyBits
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// and DrvBitBlt calls involving this surface, because
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// in those calls we take the opportunity to see if it's
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// worth putting the device-bitmap back into video memory
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// (if some room has been freed up).
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if (EngModifySurface(pdsurf->hsurf,
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ppdev->hdevEng,
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HOOK_COPYBITS | HOOK_BITBLT,
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0, // It's system-memory
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(DHSURF) pdsurf,
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pvScan0,
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lDelta,
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NULL))
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{
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// First, copy the bits from off-screen memory to the DIB:
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rclDst.left = 0;
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rclDst.top = 0;
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rclDst.right = pdsurf->cx;
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rclDst.bottom = pdsurf->cy;
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ptlSrc.x = pdsurf->x;
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ptlSrc.y = pdsurf->y;
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soTmp.lDelta = lDelta;
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soTmp.pvScan0 = pvScan0;
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vGetBits(ppdev, &soTmp, &rclDst, &ptlSrc);
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// Now free the off-screen memory:
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VidMemFree(pdsurf->pvmHeap->lpHeap, pdsurf->fpVidMem);
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// Remove this node from the discardable list:
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ASSERTDD(ppdev->pdsurfDiscardableList == pdsurf,
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"Expected node to be head of the list");
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ppdev->pdsurfDiscardableList = pdsurf->pdsurfDiscardableNext;
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pdsurf->pdsurfDiscardableNext = NULL;
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pdsurf->dt = DT_DIB;
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pdsurf->pvScan0 = pvScan0;
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return(TRUE);
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}
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EngFreeMem(pvScan0);
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}
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}
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return(FALSE);
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}
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/******************************Public*Routine******************************\
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* BOOL bMoveEverythingFromOffscreenToDibs
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*
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* This function is used when we're about to enter full-screen mode, which
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* would wipe all our off-screen bitmaps. GDI can ask us to draw on
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* device bitmaps even when we're in full-screen mode, and we do NOT have
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* the option of stalling the call until we switch out of full-screen.
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* We have no choice but to move all the off-screen DFBs to DIBs.
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*
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* Returns TRUE if all DSURFs have been successfully moved.
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*
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\**************************************************************************/
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BOOL bMoveAllDfbsFromOffscreenToDibs(
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PDEV* ppdev)
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{
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do {} while (bMoveOldestOffscreenDfbToDib(ppdev));
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return(ppdev->pdsurfDiscardableList == NULL);
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}
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/******************************Public*Routine******************************\
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* BOOL bMoveDibToOffscreenDfbIfRoom
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*
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\**************************************************************************/
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BOOL bMoveDibToOffscreenDfbIfRoom(
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PDEV* ppdev,
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DSURF* psurf)
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{
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return(FALSE);
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}
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/******************************Public*Routine******************************\
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* HBITMAP DrvCreateDeviceBitmap
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*
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* Function called by GDI to create a device-format-bitmap (DFB). We will
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* always try to allocate the bitmap in off-screen; if we can't, we simply
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* fail the call and GDI will create and manage the bitmap itself.
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*
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* Note: We do not have to zero the bitmap bits. GDI will automatically
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* call us via DrvBitBlt to zero the bits (which is a security
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* consideration).
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*
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\**************************************************************************/
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HBITMAP DrvCreateDeviceBitmap(
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DHPDEV dhpdev,
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SIZEL sizl,
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ULONG iFormat)
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{
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PDEV* ppdev;
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DSURF* pdsurf;
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HBITMAP hbmDevice;
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BYTE* pjSurface;
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LONG lDelta;
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FLONG flHooks;
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DSURF* pTmp;
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ppdev = (PDEV*) dhpdev;
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// If we're in full-screen mode, we hardly have any off-screen memory
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// in which to allocate a DFB.
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if (!ppdev->bEnabled)
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return(0);
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// We only support device bitmaps that are the same colour depth
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// as our display.
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//
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// Actually, those are the only kind GDI will ever call us with,
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// but we may as well check. Note that this implies you'll never
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// get a crack at 1bpp bitmaps.
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// Note: we can't create a device bitmap when the color depth is 24
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// BPP. Otherwise, we will have problem in vBankStart when we hack the
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// pbnk->pso->pvScan0 = ppdev->pjScreen - cjOffset
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// + yOffset * ppdev->lDelta
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// + CONVERT_TO_BYTES(xOffset, ppdev);
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// this pvScan0 is not guaranteed be DWORD aligned
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if ( (iFormat != ppdev->iBitmapFormat)
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||(iFormat == BMF_24BPP) )
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return(0);
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// We don't want anything 8x8 or smaller -- they're typically brush
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// patterns which we don't particularly want to stash in off-screen
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// memory.
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//
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// Note if you're tempted to extend this philosophy to surfaces
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// larger than 8x8: in NT5, software cursors will use device-bitmaps
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// when possible, which is a big win when they're in video-memory
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// because we avoid the horrendous reads from video memory whenever
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// the cursor has to be redrawn. But the problem is that these
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// are small! (Typically 16x16 to 32x32.)
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if ((sizl.cx <= 8) && (sizl.cy <= 8))
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return(0);
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do {
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pdsurf = pVidMemAllocate(ppdev, sizl.cx, sizl.cy);
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if (pdsurf != NULL)
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{
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hbmDevice = EngCreateDeviceBitmap((DHSURF) pdsurf, sizl, iFormat);
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if (hbmDevice != NULL)
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{
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// If we're running on a card that can map all of off-screen
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// video-memory, give a pointer to the bits to GDI so that
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// it can draw directly on the bits when it wants to.
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//
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// Note that this requires that we hook DrvSynchronize and
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// set HOOK_SYNCHRONIZE.
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if ((ppdev->flCaps & CAPS_NEW_MMIO) &&
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!(ppdev->flCaps & CAPS_NO_DIRECT_ACCESS))
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{
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pjSurface = pdsurf->fpVidMem + ppdev->pjScreen;
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lDelta = ppdev->lDelta;
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flHooks = ppdev->flHooks | HOOK_SYNCHRONIZE;
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}
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else
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{
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pjSurface = NULL;
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lDelta = 0;
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flHooks = ppdev->flHooks;
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}
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if (EngModifySurface((HSURF) hbmDevice,
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ppdev->hdevEng,
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flHooks,
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MS_NOTSYSTEMMEMORY, // It's video-memory
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(DHSURF) pdsurf,
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pjSurface,
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lDelta,
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NULL))
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{
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pdsurf->hsurf = (HSURF) hbmDevice;
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// Add this to the tail of the discardable surface list:
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if (ppdev->pdsurfDiscardableList == NULL)
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ppdev->pdsurfDiscardableList = pdsurf;
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else
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{
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for (pTmp = ppdev->pdsurfDiscardableList;
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pTmp->pdsurfDiscardableNext != NULL;
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pTmp = pTmp->pdsurfDiscardableNext)
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;
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pTmp->pdsurfDiscardableNext = pdsurf;
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}
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return(hbmDevice);
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}
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EngDeleteSurface((HSURF) hbmDevice);
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}
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vVidMemFree(pdsurf);
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return(0);
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}
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} while (bMoveOldestOffscreenDfbToDib(ppdev));
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return(0);
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}
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/******************************Public*Routine******************************\
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* HBITMAP DrvDeriveSurface
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*
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* This function is new to NT5, and allows the driver to accelerate any
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* GDI drawing to a DirectDraw surface.
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*
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* Note the similarity of this function to DrvCreateDeviceBitmap.
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*
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\**************************************************************************/
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HBITMAP DrvDeriveSurface(
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DD_DIRECTDRAW_GLOBAL* lpDirectDraw,
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DD_SURFACE_LOCAL* lpLocal)
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{
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PDEV* ppdev;
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DSURF* pdsurf;
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HBITMAP hbmDevice;
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DD_SURFACE_GLOBAL* lpSurface;
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SIZEL sizl;
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ppdev = (PDEV*) lpDirectDraw->dhpdev;
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lpSurface = lpLocal->lpGbl;
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// GDI should never call us for a non-RGB surface, but let's assert just
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// to make sure they're doing their job properly.
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ASSERTDD(!(lpSurface->ddpfSurface.dwFlags & DDPF_FOURCC),
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"GDI called us with a non-RGB surface!");
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// The rest of our driver expects GDI calls to come in with the same
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// format as the primary surface. So we'd better not wrap a device
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// bitmap around an RGB format that the rest of our driver doesn't
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// understand. Also, we must check to see that it is not a surface
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// whose pitch does not match the primary surface.
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// NOTE: Most surfaces created by this driver are allocated as 2D surfaces
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// whose lPitch's are equal to the screen pitch. However, overlay surfaces
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// are allocated such that there lPitch's are usually different then the
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// screen pitch. The hardware can not accelerate drawing operations to
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// these surfaces and thus we fail to derive these surfaces.
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if (lpSurface->ddpfSurface.dwRGBBitCount == (DWORD) ppdev->cjPelSize * 8 &&
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lpSurface->lPitch == ppdev->lDelta)
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{
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pdsurf = EngAllocMem(FL_ZERO_MEMORY, sizeof(DSURF), ALLOC_TAG);
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if (pdsurf != NULL)
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{
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sizl.cx = lpSurface->wWidth;
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sizl.cy = lpSurface->wHeight;
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hbmDevice = EngCreateDeviceBitmap((DHSURF) pdsurf,
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sizl,
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ppdev->iBitmapFormat);
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if (hbmDevice != NULL)
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{
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// Note that HOOK_SYNCHRONIZE must always be hooked when
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// we give GDI a pointer to the bitmap bits.
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if (EngModifySurface((HSURF) hbmDevice,
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ppdev->hdevEng,
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ppdev->flHooks | HOOK_SYNCHRONIZE,
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MS_NOTSYSTEMMEMORY, // It's video-memory
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(DHSURF) pdsurf,
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ppdev->pjScreen + lpSurface->fpVidMem,
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lpSurface->lPitch,
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NULL))
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{
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pdsurf->dt = DT_DIRECTDRAW;
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pdsurf->ppdev = ppdev;
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pdsurf->x = lpSurface->xHint;
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pdsurf->y = lpSurface->yHint;
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pdsurf->cx = lpSurface->wWidth;
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pdsurf->cy = lpSurface->wHeight;
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pdsurf->fpVidMem = lpSurface->fpVidMem;
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return(hbmDevice);
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}
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EngDeleteSurface((HSURF) hbmDevice);
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}
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EngFreeMem(pdsurf);
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}
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}
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return(0);
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}
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/******************************Public*Routine******************************\
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* VOID DrvDeleteDeviceBitmap
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*
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* Deletes a DFB.
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*
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\**************************************************************************/
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VOID DrvDeleteDeviceBitmap(
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DHSURF dhsurf)
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{
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DSURF* pdsurf;
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PDEV* ppdev;
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DSURF* pTmp;
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pdsurf = (DSURF*) dhsurf;
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ppdev = pdsurf->ppdev;
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|
|
if ((pdsurf->dt & (DT_DIB | DT_DIRECTDRAW)) == 0)
|
|
{
|
|
// It's a surface stashed in video memory, so we have to remove
|
|
// it from the discardable surface list:
|
|
|
|
if (ppdev->pdsurfDiscardableList == pdsurf)
|
|
ppdev->pdsurfDiscardableList = pdsurf->pdsurfDiscardableNext;
|
|
else
|
|
{
|
|
for (pTmp = ppdev->pdsurfDiscardableList;
|
|
pTmp->pdsurfDiscardableNext != pdsurf;
|
|
pTmp = pTmp->pdsurfDiscardableNext)
|
|
;
|
|
|
|
pTmp->pdsurfDiscardableNext = pdsurf->pdsurfDiscardableNext;
|
|
}
|
|
}
|
|
|
|
vVidMemFree(pdsurf);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* BOOL bAssertModeOffscreenHeap
|
|
*
|
|
* This function is called whenever we switch in or out of full-screen
|
|
* mode. We have to convert all the off-screen bitmaps to DIBs when
|
|
* we switch to full-screen (because we may be asked to draw on them even
|
|
* when in full-screen, and the mode switch would probably nuke the video
|
|
* memory contents anyway).
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL bAssertModeOffscreenHeap(
|
|
PDEV* ppdev,
|
|
BOOL bEnable)
|
|
{
|
|
BOOL b;
|
|
|
|
b = TRUE;
|
|
|
|
if (!bEnable)
|
|
{
|
|
b = bMoveAllDfbsFromOffscreenToDibs(ppdev);
|
|
}
|
|
|
|
return(b);
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* VOID vDisableOffscreenHeap
|
|
*
|
|
* Frees any resources allocated by the off-screen heap.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
VOID vDisableOffscreenHeap(
|
|
PDEV* ppdev)
|
|
{
|
|
SURFOBJ* psoPunt;
|
|
HSURF hsurf;
|
|
|
|
psoPunt = ppdev->psoPunt;
|
|
if (psoPunt != NULL)
|
|
{
|
|
hsurf = psoPunt->hsurf;
|
|
EngUnlockSurface(psoPunt);
|
|
EngDeleteSurface(hsurf);
|
|
}
|
|
|
|
psoPunt = ppdev->psoPunt2;
|
|
if (psoPunt != NULL)
|
|
{
|
|
hsurf = psoPunt->hsurf;
|
|
EngUnlockSurface(psoPunt);
|
|
EngDeleteSurface(hsurf);
|
|
}
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* BOOL bEnableOffscreenHeap
|
|
*
|
|
* Initializes the off-screen heap using all available video memory,
|
|
* accounting for the portion taken by the visible screen.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
BOOL bEnableOffscreenHeap(
|
|
PDEV* ppdev)
|
|
{
|
|
SIZEL sizl;
|
|
HSURF hsurf;
|
|
|
|
// Allocate a 'punt' SURFOBJ we'll use when the device-bitmap is in
|
|
// off-screen memory, but we want GDI to draw to it directly as an
|
|
// engine-managed surface:
|
|
|
|
sizl.cx = ppdev->cxMemory;
|
|
sizl.cy = ppdev->cyMemory;
|
|
|
|
// We want to create it with exactly the same hooks and capabilities
|
|
// as our primary surface. We will override the 'lDelta' and 'pvScan0'
|
|
// fields later:
|
|
|
|
hsurf = (HSURF) EngCreateBitmap(sizl,
|
|
0xbadf00d,
|
|
ppdev->iBitmapFormat,
|
|
BMF_TOPDOWN,
|
|
(VOID*) 0xbadf00d);
|
|
|
|
// We don't want GDI to turn around and call any of our Drv drawing
|
|
// functions when drawing to these surfaces, so always set the hooks
|
|
// to '0':
|
|
|
|
if ((hsurf == 0) ||
|
|
(!EngAssociateSurface(hsurf, ppdev->hdevEng, 0)) ||
|
|
(!(ppdev->psoPunt = EngLockSurface(hsurf))))
|
|
{
|
|
DISPDBG((1, "Failed punt surface creation"));
|
|
|
|
EngDeleteSurface(hsurf);
|
|
goto ReturnFalse;
|
|
}
|
|
|
|
// We don't want GDI to turn around and call any of our Drv drawing
|
|
// functions when drawing to these surfaces, so always set the hooks
|
|
// to '0':
|
|
|
|
hsurf = (HSURF) EngCreateBitmap(sizl,
|
|
0xbadf00d,
|
|
ppdev->iBitmapFormat,
|
|
BMF_TOPDOWN,
|
|
(VOID*) 0xbadf00d);
|
|
|
|
// We don't want GDI to call us back when drawing to these surfaces,
|
|
// so always set the hooks to '0':
|
|
|
|
if ((hsurf == 0) ||
|
|
(!EngAssociateSurface(hsurf, ppdev->hdevEng, 0)) ||
|
|
(!(ppdev->psoPunt2 = EngLockSurface(hsurf))))
|
|
{
|
|
DISPDBG((1, "Failed punt surface creation"));
|
|
|
|
EngDeleteSurface(hsurf);
|
|
goto ReturnFalse;
|
|
}
|
|
|
|
DISPDBG((5, "Passed bEnableOffscreenHeap"));
|
|
|
|
return(TRUE);
|
|
|
|
ReturnFalse:
|
|
|
|
DISPDBG((1, "Failed bEnableOffscreenHeap"));
|
|
|
|
return(FALSE);
|
|
}
|