Leaked source code of windows server 2003
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//@doc
/******************************************************
**
** @module CRITSEC.H | Header file for CriticalSection class
**
** Description:
** Critical Section - Encapsulation of CriticalSection object
**
** History:
** Created 03/02/98 Matthew L. Coill (mlc)
**
** (c) 1986-1998 Microsoft Corporation. All Rights Reserved.
******************************************************/
#ifndef __CRITSEC_H__
#define __CRITSEC_H__
#include <winbase.h>
#include <winuser.h>
// Assumption macros (I don't like asserts msg boxes)
#ifdef _DEBUG
inline void _myassume(BOOL condition, const char* fname, int line)
{
if (!condition) {
char buff[256];
::wsprintf(buff, "SW_EFFECT.DLL: Assumption Failed in %s on line %d\r\n", fname, line);
::OutputDebugString(buff);
}
}
#define ASSUME(x) _myassume(x, __FILE__, __LINE__);
#define ASSUME_NOT_NULL(x) _myassume(x != NULL, __FILE__, __LINE__);
#define ASSUME_NOT_REACHED() _myassume(FALSE, __FILE__, __LINE__);
#else !_DEBUG
#define ASSUME(x)
#define ASSUME_NOT_NULL(x)
#define ASSUME_NOT_REACHED()
#endif _DEBUG
//
// @class CriticalSection class
//
class CriticalSection
{
public:
CriticalSection() : m_EntryDepth(0) {
__try
{
::InitializeCriticalSection(&m_OSCriticalSection);
m_Initialized = TRUE;
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
m_Initialized = FALSE;
}
}
~CriticalSection() {
ASSUME(m_EntryDepth == 0);
::DeleteCriticalSection(&m_OSCriticalSection);
}
bool IsInitialized() const
{
if (m_Initialized == TRUE)
{
return true;
}
return false;
}
bool Enter() {
if (m_Initialized == FALSE)
{
return false;
}
m_EntryDepth++;
::EnterCriticalSection(&m_OSCriticalSection);
return true;
}
bool Leave() {
if (m_Initialized == FALSE)
{
return false;
}
ASSUME(m_EntryDepth > 0);
m_EntryDepth--;
::LeaveCriticalSection(&m_OSCriticalSection);
return true;
}
/* -- Windows NT Only
BOOL TryEntry() {
if (::TryEnterCriticalSection(&m_OSCriticalSection) != 0) {
m_EntryDepth++;
return TRUE;
}
return FALSE;
}
BOOL WaitEntry(short timeOut, BOOL doSleep) {
// right now timeout is just a loop (since it is not being used anyways)
while(1) {
if (TryEntry()) { return TRUE; }
if (--timeOut > 0) {
if (doSleep) { ::Sleep(0); }
} else {
return FALSE;
}
}
}
-- Windows NT Only */
private:
CriticalSection& operator=(CriticalSection& rhs); // Cannot be copied
CRITICAL_SECTION m_OSCriticalSection;
short m_EntryDepth;
short m_Initialized;
};
extern CriticalSection g_CriticalSection;
//
// @class CriticalLock class
//
// Critical lock is usefor functions with multiple-exit points. Create a stack CriticalLock
// -- object and everything is taken care of for you when it's lifetime ends.
class CriticalLock
{
public:
CriticalLock() { g_CriticalSection.Enter(); }
~CriticalLock() { g_CriticalSection.Leave(); }
};
#endif __CRITSEC_H__