Leaked source code of windows server 2003
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//@doc
/******************************************************
**
** @module DTRANS.H | Definition file for DataTransmitter
**
** Description:
** The Data Transmitters allow virtualization of the
** actual media used for transmission of data to the FF Device
** DataTransmitter - Base class that defines the functionality
** SerialDataTransmitter - Transmitter for Serial (via CreateFile)
**
** Classes:
** DataTransmitter
** SerialDataTransmitter
** PinTransmitter
**
** History:
** Created 11/13/97 Matthew L. Coill (mlc)
**
** (c) 1986-1997 Microsoft Corporation. All Rights Reserved.
******************************************************/
#ifndef __DTRANS_H__
#define __DTRANS_H__
#ifdef DIRECTINPUT_VERSION
#undef DIRECTINPUT_VERSION
#endif
#define DIRECTINPUT_VERSION 0x050a
#include <dinput.h>
#include <dmusicc.h>
#ifndef override
#define override
#endif
//
// @class DataTransmitter class
//
class DataTransmitter
{
//@access Constructor
protected:
//@cmember constructor
DataTransmitter() {};
//@access Destructor
public:
//@cmember destructor
virtual ~DataTransmitter() {};
//@access Member functions
public:
virtual BOOL Initialize() { return FALSE; }
virtual BOOL Send(BYTE* data, UINT numBytes) { return FALSE; }
virtual BOOL ReceiveData(BYTE* data, UINT numBytes) { return FALSE; }
virtual HANDLE GetCOMMHandleHack() const { return NULL; }
virtual void StopAutoClose() {}; // Temporary hack to avoid closing own handle (for backdoor serial)
virtual ULONG GetSerialPortHack() { return 0; }
};
//
// @class SerialDataTransmitter class
//
class SerialDataTransmitter : public DataTransmitter
{
//@access Constructor/Destructor
public:
//@cmember constructor
SerialDataTransmitter();
//@cmember destructor
override ~SerialDataTransmitter();
override BOOL Initialize();
override BOOL Send(BYTE* data, UINT numBytes);
override HANDLE GetCOMMHandleHack() const { return m_SerialPort; }
override void StopAutoClose() { m_SerialPort = INVALID_HANDLE_VALUE; }
override ULONG GetSerialPortHack() { return m_SerialPortIDHack; }
//@access private data members
private:
HANDLE m_SerialPort;
ULONG m_SerialPortIDHack;
};
/************************************************************************
**
** @class DMusicTransmitter |
** This transmitter uses the IDirectMusic Interface to send data
** to the joystick.
**
*************************************************************************/
class DMusicTransmitter :
public DataTransmitter
{
//@access Constructor/Destructor
public:
//@cmember constructor
DMusicTransmitter();
//@cmember destructor
override ~DMusicTransmitter();
override BOOL Initialize();
override BOOL Send(BYTE* pData, UINT ulByteCount);
//@access private data members
private:
IDirectMusic* m_pIDirectMusic;
IDirectMusicPort* m_pIDirectMusicPort;
IDirectMusicBuffer* m_pIDirectMusicBuffer;
};
#if 0 // Fix pin later
typedef DWORD (WINAPI* KSCREATEPIN)(HANDLE, PKSPIN_CONNECT, ACCESS_MASK, HANDLE*);
//
// @class PinTransmitter class
//
class PinTransmitter : public DataTransmitter
{
//@access Constructor/Destructor
public:
//@cmember constructor
PinTransmitter();
//@cmember destructor
override ~PinTransmitter();
override BOOL Initialize();
override BOOL Send(BYTE* data, UINT numBytes);
//@access private data members
private:
BOOL CreatePinInstance(UINT pinNumber, KSCREATEPIN pfCreatePin);
BOOL OverLappedPinIOCTL(OVERLAPPED overlapped, KSP_PIN ksPinProp, void* pData, DWORD dataSize);
void SetPinState(KSSTATE state);
HANDLE m_UartFilter;
HANDLE m_MidiPin;
HANDLE m_MidiOutEvent;
};
#endif
#endif __DTRANS_H__