Leaked source code of windows server 2003
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/****************************************************************************
MODULE: SW_CFact.CPP
Tab Settings: 5 9
Copyright 1995, 1996, Microsoft Corporation, All Rights Reserved.
PURPOSE: Class Object structured in a DLL server.
FUNCTIONS:
Author(s): Name:
---------- ----------------
MEA Manolito E. Adan
Revision History:
-----------------
Version Date Author Comments
------- ------ ----- -------------------------------------------
1.0 06-Feb-97 MEA original, Based on SWForce
23-Feb-97 MEA Modified for DirectInput FF Device Driver
****************************************************************************/
#include "SW_CFact.hpp"
#include "SWD_Guid.hpp"
#include <olectl.h> // Self Reg errors
// Needed for auto registration
#include "Registry.h"
#include "CritSec.h"
// Define CriticalSection object for everyone
CriticalSection g_CriticalSection;
//
// Global Data
//
ULONG g_cObj=0; //Count number of objects and number of locks.
ULONG g_cLock=0;
HINSTANCE g_MyInstance = NULL;
//
// External Functions
//
//
// Internal Function Prototypes
//
//
// External Data
//
#ifdef _DEBUG
extern char g_cMsg[160];
#endif
#define BUFSIZE 80
/*
* DllMain
*
* Purpose:
* Entry point provides the proper structure for each environment.
*/
BOOL WINAPI DllMain(HINSTANCE hInstance, ULONG ulReason, LPVOID pvReserved)
{
switch (ulReason) {
case DLL_PROCESS_ATTACH: {
//
// DLL is attaching to the address space of the current process.
//
g_MyInstance = hInstance;
#ifdef _DEBUG
::OutputDebugString("sw_effct.dll: DLL_PROCESS_ATTACH\r\n");
#endif
return TRUE;
}
case DLL_THREAD_ATTACH:
//
// A new thread is being created in the current process.
//
#ifdef _DEBUG
OutputDebugString("sw_effct.dll: DLL_THREAD_ATTACH\r\n");
#endif
break;
case DLL_THREAD_DETACH:
//
// A thread is exiting cleanly.
//
#ifdef _DEBUG
OutputDebugString("sw_effct.dll: DLL_THREAD_DETACH\r\n");
#endif
break;
case DLL_PROCESS_DETACH:
//
// The calling process is detaching the DLL from its address space.
//
#ifdef _DEBUG
OutputDebugString("sw_effct.dll: DLL_PROCESS_DETACH\r\n");
#endif
break;
}
return(TRUE);
}
// ----------------------------------------------------------------------------
// Function: DllRegisterServer
//
// Purpose: Auto-magically puts default entries into registry
//
// Parameters: NONE
//
// Returns: HRESULT - S_OK on success.
// ----------------------------------------------------------------------------
STDAPI DllRegisterServer(void)
{
// Register CLSID for DIEffectDriver
// -- Get HKEY_CLASSES_ROOT\CLSID key
RegistryKey classesRootKey(HKEY_CLASSES_ROOT);
RegistryKey clsidKey = classesRootKey.OpenSubkey(TEXT("CLSID"), KEY_READ | KEY_WRITE);
if (clsidKey == c_InvalidKey) {
return E_UNEXPECTED; // No CLSID key????
}
// -- If the key is there get it (else Create)
RegistryKey driverKey = clsidKey.OpenCreateSubkey(CLSID_DirectInputEffectDriver_String);
// -- Set value (if valid key)
if (driverKey != c_InvalidKey) {
driverKey.SetValue(NULL, (BYTE*)DRIVER_OBJECT_NAME, sizeof(DRIVER_OBJECT_NAME)/sizeof(TCHAR), REG_SZ);
RegistryKey inproc32Key = driverKey.OpenCreateSubkey(TEXT("InProcServer32"));
if (inproc32Key != c_InvalidKey) {
TCHAR fileName[MAX_PATH];
DWORD nameSize = ::GetModuleFileName(g_MyInstance, fileName, MAX_PATH);
if (nameSize > 0) {
fileName[nameSize] = '\0';
inproc32Key.SetValue(NULL, (BYTE*)fileName, sizeof(fileName)/sizeof(TCHAR), REG_SZ);
}
inproc32Key.SetValue(TEXT("ThreadingModel"), (BYTE*)THREADING_MODEL_STRING, sizeof(THREADING_MODEL_STRING)/sizeof(TCHAR), REG_SZ);
}
// NotInsertable ""
RegistryKey notInsertableKey = driverKey.OpenCreateSubkey(TEXT("NotInsertable"));
if (notInsertableKey != c_InvalidKey) {
notInsertableKey.SetValue(NULL, (BYTE*)TEXT(""), sizeof(TEXT(""))/sizeof(TCHAR), REG_SZ);
}
// ProgID "Sidewinder ForceFeedback blah blah2.0"
RegistryKey progIDKey = driverKey.OpenCreateSubkey(TEXT("ProgID"));
if (progIDKey != c_InvalidKey) {
progIDKey.SetValue(NULL, (BYTE*)PROGID_NAME, sizeof(PROGID_NAME)/sizeof(TCHAR), REG_SZ);
}
// VersionIndpendentProgID "Sidewinder ForceFeedback blah blah"
RegistryKey progIDVersionlessKey = driverKey.OpenCreateSubkey(TEXT("VersionIndpendentProgID"));
if (progIDVersionlessKey != c_InvalidKey) {
progIDVersionlessKey.SetValue(NULL, (BYTE*)PROGID_NOVERSION_NAME, sizeof(PROGID_NOVERSION_NAME)/sizeof(TCHAR), REG_SZ);
}
} else {
return SELFREG_E_CLASS;
}
// Made it here valid driver key
return S_OK;
}
// ----------------------------------------------------------------------------
// Function: DllUnregisterServer
//
// Purpose: Auto-magically removed default entries from registry
//
// Parameters: NONE
//
// Returns: HRESULT - S_OK on success.
// ----------------------------------------------------------------------------
STDAPI DllUnregisterServer(void)
{
HRESULT hres = S_OK;
// Unregister CLSID for DIEffectDriver
// -- Get HKEY_CLASSES_ROOT\CLSID key
RegistryKey classesRootKey(HKEY_CLASSES_ROOT);
RegistryKey clsidKey = classesRootKey.OpenSubkey(TEXT("CLSID"), KEY_READ | KEY_WRITE);
if (clsidKey == c_InvalidKey) {
return E_UNEXPECTED; // No CLSID key????
}
// driverKey Destructor will close the key
// -- If the key is there get it, else we don't have to remove it
RegistryKey driverKey = clsidKey.OpenSubkey(CLSID_DirectInputEffectDriver_String);
if (driverKey != c_InvalidKey) { // Is it there
driverKey.RemoveSubkey(TEXT("InProcServer32"));
driverKey.RemoveSubkey(TEXT("NotInsertable"));
driverKey.RemoveSubkey(TEXT("ProgID"));
driverKey.RemoveSubkey(TEXT("VersionIndpendentProgID"));
if (driverKey.GetNumSubkeys() == 0) {
hres = clsidKey.RemoveSubkey(CLSID_DirectInputEffectDriver_String);
}
} else {
// Key is not there, count removal as a success
}
return hres;
}
// ----------------------------------------------------------------------------
// Function: DllGetClassObject
//
// Purpose: Provides an IClassFactory for a given CLSID that this DLL is
// registered to support. This DLL is placed under the CLSID
// in the registration database as the InProcServer.
//
// Parameters: REFCLSID clsID - REFCLSID that identifies the class factory
// desired. Since this parameter is passed this
// DLL can handle any number of objects simply
// by returning different class factories here
// for different CLSIDs.
//
// REFIID riid - REFIID specifying the interface the caller
// wants on the class object, usually
// IID_ClassFactory.
//
// PPVOID ppv - PPVOID in which to return the interface ptr.
//
// Returns: HRESULT NOERROR on success, otherwise an error code.
// Algorithm:
// ----------------------------------------------------------------------------
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, PPVOID ppv)
{
HRESULT hr;
CDirectInputEffectDriverClassFactory *pObj;
#ifdef _DEBUG
OutputDebugString("sw_effct.dll: DllGetClassObject()\r\n");
#endif
if (CLSID_DirectInputEffectDriver !=rclsid) return ResultFromScode(E_FAIL);
pObj=new CDirectInputEffectDriverClassFactory();
if (NULL==pObj) return ResultFromScode(E_OUTOFMEMORY);
hr=pObj->QueryInterface(riid, ppv);
if (FAILED(hr)) delete pObj;
return hr;
}
// ----------------------------------------------------------------------------
// Function: DllCanUnloadNow
//
// Purpose: Answers if the DLL can be freed, that is, if there are no
// references to anything this DLL provides.
//
//
// Parameters: none
//
// Returns: BOOL TRUE if nothing is using us, FALSE otherwise.
// Algorithm:
// ----------------------------------------------------------------------------
STDAPI DllCanUnloadNow(void)
{
SCODE sc;
//Our answer is whether there are any object or locks
sc=(0L==g_cObj && 0L==g_cLock) ? S_OK : S_FALSE;
return ResultFromScode(sc);
}
// ----------------------------------------------------------------------------
// Function: ObjectDestroyed
//
// Purpose: Function for the DirectInputEffectDriver object to call when it gets destroyed.
// Since we're in a DLL we only track the number of objects here,
// letting DllCanUnloadNow take care of the rest.
//
// Parameters: none
//
// Returns: BOOL TRUE if nothing is using us, FALSE otherwise.
// Algorithm:
// ----------------------------------------------------------------------------
void ObjectDestroyed(void)
{
g_cObj--;
return;
}
/*
* CVIObjectClassFactory::CVIObjectClassFactory
* CVIObjectClassFactory::~CVIObjectClassFactory
*
* Constructor Parameters:
* None
*/
CDirectInputEffectDriverClassFactory::CDirectInputEffectDriverClassFactory(void)
{
m_cRef=0L;
return;
}
CDirectInputEffectDriverClassFactory::~CDirectInputEffectDriverClassFactory(void)
{
return;
}
/*
* CDirectInputEffectDriverClassFactory::QueryInterface
* CDirectInputEffectDriverClassFactory::AddRef
* CDirectInputEffectDriverClassFactory::Release
*/
STDMETHODIMP CDirectInputEffectDriverClassFactory::QueryInterface(REFIID riid, PPVOID ppv)
{
*ppv=NULL;
if (IID_IUnknown==riid || IID_IClassFactory==riid) *ppv=this;
if (NULL!=*ppv)
{
((LPUNKNOWN)*ppv)->AddRef();
return NOERROR;
}
return ResultFromScode(E_NOINTERFACE);
}
STDMETHODIMP_(ULONG) CDirectInputEffectDriverClassFactory::AddRef(void)
{
return ++m_cRef;
}
STDMETHODIMP_(ULONG) CDirectInputEffectDriverClassFactory::Release(void)
{
if (0L!=--m_cRef) return m_cRef;
delete this;
return 0L;
}
/*
* CDirectInputEffectDriverClassFactory::CreateInstance
*
* Purpose:
* Instantiates a DirectInputEffectDriver object returning an interface pointer.
*
* Parameters:
* pUnkOuter LPUNKNOWN to the controlling IUnknown if we are
* being used in an aggregation.
* riid REFIID identifying the interface the caller
* desires to have for the new object.
* ppvObj PPVOID in which to store the desired
* interface pointer for the new object.
*
* Return Value:
* HRESULT NOERROR if successful, otherwise E_NOINTERFACE
* if we cannot support the requested interface.
*/
STDMETHODIMP CDirectInputEffectDriverClassFactory::CreateInstance(LPUNKNOWN pUnkOuter,
REFIID riid, PPVOID ppvObj)
{
PCDirectInputEffectDriver pObj;
HRESULT hr;
*ppvObj=NULL;
hr=ResultFromScode(E_OUTOFMEMORY);
//Verify that a controlling unknown asks for IUnknown
if (NULL!=pUnkOuter && IID_IUnknown!=riid)
return ResultFromScode(CLASS_E_NOAGGREGATION);
//Create the object passing function to notify on destruction.
pObj=new CDirectInputEffectDriver(pUnkOuter, ObjectDestroyed);
if (NULL==pObj) return hr;
if (pObj->Init()) hr=pObj->QueryInterface(riid, ppvObj);
//Kill the object if initial creation or Init failed.
if (FAILED(hr))
delete pObj;
else
g_cObj++;
return hr;
}
/*
* CDirectInputEffectDriverClassFactory::LockServer
*
* Purpose:
* Increments or decrements the lock count of the DLL. If the
* lock count goes to zero and there are no objects, the DLL
* is allowed to unload. See DllCanUnloadNow.
*
* Parameters:
* fLock BOOL specifying whether to increment or
* decrement the lock count.
*
* Return Value:
* HRESULT NOERROR always.
*/
STDMETHODIMP CDirectInputEffectDriverClassFactory::LockServer(BOOL fLock)
{
if (fLock)
g_cLock++;
else
g_cLock--;
return NOERROR;
}