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165 lines
5.2 KiB
165 lines
5.2 KiB
/****************************************************************************
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MODULE: SW_Objec.hpp
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Tab settings: 5 9
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Copyright 1995, 1996, Microsoft Corporation, All Rights Reserved.
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PURPOSE: Definition of the CDirectInputEffectDriver class that uses interface
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implementations to provide IDirectInputEffectDriver
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FUNCTIONS:
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Author(s): Name:
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---------- ----------------
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MEA Manolito E. Adan
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Revision History:
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-----------------
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Version Date Author Comments
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------- ------ ----- -------------------------------------------
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1.0 06-Feb-97 MEA original, Based on SWForce
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23-Feb-97 MEA Modified for DirectInput FF Device Driver
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26-Feb-97 MEA Added SetGain
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13-Mar-99 waltw Deleted unused m_pJoltMidi and accessors
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****************************************************************************/
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#ifndef _SW_OBJEC_SEEN
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#define _SW_OBJEC_SEEN
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#include <windows.h>
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#include <mmsystem.h>
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#include <memory.h>
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#include "dinput.h"
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#include "dinputd.h"
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#include "midi_obj.hpp"
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#include "dx_map.hpp"
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//Type for an object-destroyed callback
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typedef void (*PFNDESTROYED)(void);
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//DeleteInterfaceImp calls 'delete' and NULLs the pointer
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#define DeleteInterfaceImp(p)\
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{\
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if (NULL!=p)\
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{\
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delete p;\
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p=NULL;\
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}\
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}
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//ReleaseInterface calls 'Release' and NULLs the pointer
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#define ReleaseInterface(p)\
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{\
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if (NULL!=p)\
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{\
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p->Release();\
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p=NULL;\
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}\
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}
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#ifndef PPVOID
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typedef LPVOID * PPVOID;
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#endif //PPVOID
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/*
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* The object we want to provide in OLE supports the IUnknown,
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* IDirectInputEffectDriver interfaces.
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*
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* The C++ class, CDirectInputEffectDriver, implements these interfaces with
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* "interface implementations" where the C++ class itself inherits
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* from and implements IUnknown members and then contains
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* other C++ classes that each separately inherit from the other
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* interfaces. The other classes are the "interface implementations."
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*/
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/*
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* In this technique you'll generally need forward references
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* like this for use in declaring the object class.
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*/
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class CImpIDirectInputEffectDriver;
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typedef CImpIDirectInputEffectDriver *PCImpIDirectInputEffectDriver;
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//The C++ class that manages the actual object.
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class CDirectInputEffectDriver : public IUnknown
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{
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/*
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* Usually interface implementations will need back pointers
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* to the object itself since this object usually manages
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* the important data members. In that case, make the
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* interface implementation classes friends of the object.
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*/
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friend CImpIDirectInputEffectDriver;
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protected:
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ULONG m_cRef; //Object reference count
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LPUNKNOWN m_pUnkOuter; //Controlling unknown
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PFNDESTROYED m_pfnDestroy; //To call on closure
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/*
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* I use "m_pImpI" as a prefix to differentiate interface
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* implementations for this object from other interface
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* pointer variables I might hold to other objects, which
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* would be prefixed with "m_pI".
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*/
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PCImpIDirectInputEffectDriver m_pImpIDirectInputEffectDriver;
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public:
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CDirectInputEffectDriver(LPUNKNOWN, PFNDESTROYED);
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~CDirectInputEffectDriver(void);
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BOOL Init(void);
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//IUnknown members
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STDMETHODIMP QueryInterface(REFIID, PPVOID);
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STDMETHODIMP_(DWORD) AddRef(void);
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STDMETHODIMP_(DWORD) Release(void);
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};
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typedef CDirectInputEffectDriver *PCDirectInputEffectDriver;
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/*
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* Interface implementation classes are C++ classes that
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* each singly inherit from an interface. Their IUnknown
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* members delegate calls to CDirectInputEffectDriver's IUnknown members--
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* since IUnknown members affect the entire *object*, and
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* since these interfaces are not the object itself, we must
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* delegate to implement the correct behavior.
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*/
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class CImpIDirectInputEffectDriver : public IDirectInputEffectDriver
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{
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private:
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DWORD m_cRef; //For debugging
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PCDirectInputEffectDriver m_pObj; //Back pointer for delegation
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public:
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CImpIDirectInputEffectDriver(PCDirectInputEffectDriver);
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~CImpIDirectInputEffectDriver(void);
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//IUnknown members
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STDMETHODIMP QueryInterface(REFIID, PPVOID);
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STDMETHODIMP_(DWORD) AddRef(void);
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STDMETHODIMP_(DWORD) Release(void);
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/*** IDirectInputEffectDriver methods ***/
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STDMETHOD(DeviceID)(THIS_ DWORD,DWORD,DWORD,DWORD,LPVOID);
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STDMETHOD(GetVersions)(THIS_ LPDIDRIVERVERSIONS);
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STDMETHOD(Escape)(THIS_ DWORD,DWORD,LPDIEFFESCAPE);
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STDMETHOD(SetGain)(THIS_ DWORD,DWORD);
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STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD,DWORD);
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STDMETHOD(GetForceFeedbackState)(THIS_ DWORD,LPDIDEVICESTATE);
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STDMETHOD(DownloadEffect)(THIS_ DWORD,DWORD,LPDWORD,LPCDIEFFECT,DWORD);
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STDMETHOD(DestroyEffect)(THIS_ DWORD,DWORD);
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STDMETHOD(StartEffect)(THIS_ DWORD,DWORD,DWORD,DWORD);
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STDMETHOD(StopEffect)(THIS_ DWORD,DWORD);
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STDMETHOD(GetEffectStatus)(THIS_ DWORD,DWORD,LPDWORD);
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};
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#endif _SW_OBJEC_SEEN
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