Leaked source code of windows server 2003
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/*++
Copyright (C) Microsoft Corporation, 1995 - 1999
Module Name:
buffers
Abstract:
This header file provides dynamic buffer and string classes for general use.
Author:
Doug Barlow (dbarlow) 10/5/1995
Environment:
Win32, C++ w/ Exception Handling
Notes:
--*/
#ifndef _BUFFERS_H_
#define _BUFFERS_H_
//
//==============================================================================
//
// CBuffer
//
class CBuffer
{
public:
// Constructors & Destructor
CBuffer() // Default Initializer
{ Initialize(); };
CBuffer( // Initialize with starting length.
IN DWORD cbLength)
{ Initialize();
Presize(cbLength, FALSE); };
CBuffer( // Initialize with starting data.
IN const BYTE * const pbSource,
IN DWORD cbLength)
{ Initialize();
Set(pbSource, cbLength); };
virtual ~CBuffer() // Tear down.
{ Clear(); };
// Properties
// Methods
void
Clear(void); // Free up any allocated memory.
LPBYTE
Reset(void); // Return to default state (don't loose memory.)
LPBYTE
Presize( // Make sure the buffer is big enough.
IN DWORD cbLength,
IN BOOL fPreserve = FALSE);
LPBYTE
Resize( // Make sure the buffer & length are the right size.
DWORD cbLength,
BOOL fPreserve = FALSE);
LPBYTE
Set( // Load a value.
IN const BYTE * const pbSource,
IN DWORD cbLength);
LPBYTE
Append( // Append more data to the existing data.
IN const BYTE * const pbSource,
IN DWORD cbLength);
DWORD
Length( // Return the length of the data.
void) const
{ return m_cbDataLength; };
DWORD
Space( // Return the length of the buffer.
void) const
{ return m_cbBufferLength; };
LPBYTE
Access( // Return the data, starting at an offset.
DWORD offset = 0)
const
{
if (m_cbBufferLength <= offset)
return (LPBYTE)TEXT("\x00");
else
return &m_pbBuffer[offset];
};
int
Compare(
const CBuffer &bfSource)
const;
// Operators
CBuffer &
operator=(
IN const CBuffer &bfSource)
{ Set(bfSource.m_pbBuffer, bfSource.m_cbDataLength);
return *this; };
CBuffer &
operator+=(
IN const CBuffer &bfSource)
{ Append(bfSource.m_pbBuffer, bfSource.m_cbDataLength);
return *this; };
BYTE &
operator[](
DWORD offset)
const
{ return *Access(offset); };
int
operator==(
IN const CBuffer &bfSource)
const
{ return 0 == Compare(bfSource); };
int
operator!=(
IN const CBuffer &bfSource)
const
{ return 0 != Compare(bfSource); };
operator LPCBYTE(void)
{ return (LPCBYTE)Access(); };
operator LPCTSTR(void)
{ return (LPCTSTR)Access(); };
protected:
// Properties
LPBYTE m_pbBuffer;
DWORD m_cbDataLength;
DWORD m_cbBufferLength;
// Methods
void
Initialize(void)
{
m_pbBuffer = NULL;
m_cbDataLength = 0;
m_cbBufferLength = 0;
};
CBuffer( // Object assignment constructor.
IN const CBuffer &bfSourceOne,
IN const CBuffer &bfSourceTwo);
friend
CBuffer &
operator+(
IN const CBuffer &bfSourceOne,
IN const CBuffer &bfSourceTwo);
};
#endif // _BUFFERS_H_