Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992 - 1993.
//
// File: structs.h
//
// Contents:
//
// Classes:
//
// Functions:
//
// History: 7-19-94 RichardW Created
//
//----------------------------------------------------------------------------
//
// Arraysize macro
//
#define ARRAYSIZE(x) (sizeof((x)) / sizeof((x)[0]))
//
// Define the input timeout delay for the security options dialog (seconds)
//
#define OPTIONS_TIMEOUT 120
//
// Define the number of days warning we give the user before their password expires
//
#define PASSWORD_EXPIRY_WARNING_DAYS 14
//
// Define the maximum time we display the 'wait for user to be logged off'
// dialog. This dialog should be interrupted by the user being logged off.
// This timeout is a safety measure in case that doesn't happen because
// of some system error.
//
#define WAIT_FOR_USER_LOGOFF_DLG_TIMEOUT 120 // seconds
//
// Define the account lockout limits
//
// A delay of LOCKOUT_BAD_LOGON_DELAY seconds will be added to
// each failed logon if more than LOCKOUT_BAD_LOGON_COUNT failed logons
// have occurred in the last LOCKOUT_BAD_LOGON_PERIOD seconds.
//
#define LOCKOUT_BAD_LOGON_COUNT 5
#define LOCKOUT_BAD_LOGON_PERIOD 60 // seconds
#define LOCKOUT_BAD_LOGON_DELAY 30 // seconds
//
// Define the maximum length of strings we'll use in winlogon
//
#define MAX_STRING_LENGTH 511
#define MAX_STRING_BYTES (MAX_STRING_LENGTH + 1)
//
// Define the typical length of a string
// This is used as an initial allocation size for most string routines.
// If this is insufficient, the block is reallocated larger and
// the operation retried. i.e. Make this big enough for most strings
// to fit first time.
//
#define TYPICAL_STRING_LENGTH 60
//
// Define the structure that contains information used when starting
// user processes.
// This structure should only be modified by SetUserProcessData()
//
typedef struct {
HANDLE UserToken; // NULL if no user logged on
HANDLE RestrictedToken ;
PSID UserSid; // == WinlogonSid if no user logged on
PSECURITY_DESCRIPTOR NewThreadTokenSD;
QUOTA_LIMITS Quotas;
PVOID pEnvironment;
HKEY hCurrentUser ;
ULONG Flags ;
} USER_PROCESS_DATA;
typedef USER_PROCESS_DATA *PUSER_PROCESS_DATA;
#define USER_FLAG_LOCAL 0x00000001
//
// Define the structure that contains information about the user's profile.
// This is used in SetupUserEnvironment and ResetEnvironment (in usrenv.c)
// This data is only valid while a user is logged on.
//
typedef struct {
LPTSTR ProfilePath;
} USER_PROFILE_INFO;
typedef USER_PROFILE_INFO *PUSER_PROFILE_INFO;
//
// Get any data types defined in module headers and used in GLOBALS
//
#define DATA_TYPES_ONLY
#include "lockout.h"
#include "domain.h"
#undef DATA_TYPES_ONLY
//
// Multi User Global Structure
//
typedef struct _MUGLOBALS {
//
// Current SessionId
//
ULONG SessionId;
//
// Auto logon information
//
PWLX_CLIENT_CREDENTIALS_INFO_V2_0 pAutoLogon;
//
// TS-specific data passed to us from WinLogon via WlxPassTerminalServicesData().
//
WLX_TERMINAL_SERVICES_DATA TSData;
//
// For CLIENTNAME environment variable
//
TCHAR ClientName[CLIENTNAME_LENGTH + 1];
//
// Flag indicating a slower rate of animation is requested to optimize
// for slow TS clients
//
BOOL fSlowAnimationRate;
} MUGLOBALS, *PMUGLOBALS;
//
// Non paged chunk for passwords and similar goodies
//
typedef struct _NP_GLOBALS {
WCHAR UserName[MAX_STRING_BYTES]; // e.g. Justinm
WCHAR Domain[MAX_STRING_BYTES];
WCHAR Password[MAX_STRING_BYTES];
WCHAR OldPassword[MAX_STRING_BYTES];
} NP_GLOBALS, * PNP_GLOBALS ;
//
// Reasons why we may not have performed an optimized - cached logon
// by default.
//
typedef enum _OPTIMIZED_LOGON_STATUS {
OLS_LogonIsCached = 0,
OLS_Unspecified = 1,
OLS_UnsupportedSKU = 2,
OLS_LogonFailed = 3,
OLS_InsufficientResources = 4,
OLS_NonCachedLogonType = 5,
OLS_SyncUserPolicy = 6,
OLS_SyncMachinePolicy = 7,
OLS_ProfileDisallows = 8,
OLS_SyncLogonScripts = 9,
OLS_NextLogonNotCacheable = 10,
OLS_MachineIsNotDomainMember = 11,
} OPTIMIZED_LOGON_STATUS, *POPTIMIZED_LOGON_STATUS;
//
// Define the winlogon global structure.
//
typedef struct _GINAFONTS
{
HFONT hWelcomeFont; // font used for painting the welcome text
HFONT hCopyrightFont; // used to paint copyright notice
HFONT hBuiltOnNtFont; // used to paint the "Built on NT" line
HFONT hBetaFont; // used to paint the release notice on the welcome page
} GINAFONTS, *PGINAFONTS;
#define PASSWORD_HASH_SIZE 16
typedef struct _GLOBALS {
struct _GLOBALS *pNext;
HANDLE hGlobalWlx;
HDESK hdeskParent;
RTL_CRITICAL_SECTION csGlobals;
// Filled in by InitializeGlobals at startup
PSID WinlogonSid;
//
PSID LogonSid;
PVOID LockedMemory ;
HANDLE hEventLog;
HANDLE hMPR;
HWND hwndLogon;
BOOL LogonInProgress;
// Filled in during startup
HANDLE LsaHandle; // Lsa authentication handle
LSA_OPERATIONAL_MODE SecurityMode;
ULONG AuthenticationPackage;
BOOL AuditLogFull;
BOOL AuditLogNearFull;
// Always valid, indicates if we have a user logged on
BOOL UserLoggedOn;
// Always valid - used to start new processes and screen-saver
USER_PROCESS_DATA UserProcessData;
// Filled in by a successful logon
TCHAR UserFullName[MAX_STRING_BYTES]; // e.g. Magaram, Justin
UNICODE_STRING UserNameString;
LPWSTR UserName ;
UNICODE_STRING DomainString;
LPWSTR Domain ;
UNICODE_STRING FlatUserName ;
UNICODE_STRING FlatDomain;
LPWSTR DnsDomain ;
UCHAR Seed;
UCHAR OldSeed;
UCHAR OldPasswordPresent;
UCHAR Reserved;
LUID LogonId;
TIME LogonTime;
TIME LockTime;
PMSV1_0_INTERACTIVE_PROFILE Profile;
ULONG ProfileLength;
LPWSTR MprLogonScripts;
UNICODE_STRING PasswordString; // Run-encoded for password privacy
// (points to Password buffer below)
LPWSTR Password ;
UNICODE_STRING OldPasswordString;
LPWSTR OldPassword ;
UCHAR PasswordHash[ PASSWORD_HASH_SIZE ]; // Hash of password
// Filled in during SetupUserEnvironment, and used in ResetEnvironment.
// Valid only when a user is logged on.
USER_PROFILE_INFO UserProfile;
BOOL BlockForLogon;
FILETIME LastNotification;
//
// Advanced Logon Stuff:
//
ULONG PasswordLogonPackage ;
ULONG SmartCardLogonPackage ;
OPTIMIZED_LOGON_STATUS OptimizedLogonStatus;
//
// Account lockout data
//
// Manipulated only by LockInitialize, LockoutHandleFailedLogon
// and LockoutHandleSuccessfulLogon.
//
LOCKOUT_DATA LockoutData;
//
// Flags controlling unlock behavior
//
DWORD UnlockBehavior ;
//
// Trusted domain cache
//
PDOMAIN_CACHE Cache ;
PDOMAIN_CACHE_ARRAY ActiveArray ;
BOOL ListPopulated ;
//
// Hydra specific part of winlogon globals struct
//
MUGLOBALS MuGlobals;
//
// Folding options state
//
BOOL ShowRasBox;
BOOL RasUsed;
BOOL SmartCardLogon;
ULONG SmartCardOption ;
BOOL LogonOptionsShown;
BOOL UnlockOptionsShown;
BOOL AutoAdminLogon;
BOOL IgnoreAutoAdminLogon;
INT xBandOffset; // used for animated band in dialog
INT cxBand; // width of band being displayed, used for wrapping
// fonts
GINAFONTS GinaFonts;
// Flag indicating whether we are showing the domain box
BOOL ShowDomainBox;
// Coordinates of upper-left hand corner of the Welcome screen
// - We want to position the logon dialog here also!
RECT rcWelcome;
// Size of the original "Log On To Windows" dialog
RECT rcDialog;
// Status UI information
HANDLE hStatusInitEvent;
HANDLE hStatusTermEvent;
HANDLE hStatusThread;
HDESK hStatusDesktop;
HWND hStatusDlg;
INT cxStatusBand;
INT xStatusBandOffset;
DWORD dwStatusOptions;
// flag indicating if user credentials were passed on from an other session
BOOL TransderedCredentials;
TCHAR Smartcard[64];
TCHAR SmartcardReader[64];
BOOL fLocalDomain;
} GLOBALS, *PGLOBALS;
//
// Unlock behavior bits:
//
#define UNLOCK_FORCE_AUTHENTICATION 0x00000001
#define UNLOCK_NO_NETWORK 0x00000002
//
// Define a macro to determine if we're a workstation or not
// This allows easy changes as new product types are added.
//
#define IsDomainController(prodtype) (((prodtype) == NtProductWinNt) \
|| ((prodtype) == NtProductServer))
#define IsWorkstation(prodtype) ((prodtype) == NtProductWinNt)
// A WM_HANDLEFAILEDLOGON message was already sent - this message
// will in turn send a WM_LOGONCOMPLETE with the result.
#define MSGINA_DLG_FAILEDMSGSENT 0x10000001
//
// Define common return code groupings
//
#define DLG_TIMEOUT(Result) ((Result == MSGINA_DLG_INPUT_TIMEOUT) || (Result == MSGINA_DLG_SCREEN_SAVER_TIMEOUT))
#define DLG_LOGOFF(Result) ((Result & ~MSGINA_DLG_FLAG_MASK) == MSGINA_DLG_USER_LOGOFF)
#define DLG_SHUTDOWNEX(Result) ((Result & ~MSGINA_DLG_FLAG_MASK) == MSGINA_DLG_SHUTDOWN)
// #define DLG_INTERRUPTED(Result) (DLG_TIMEOUT(Result) || DLG_LOGOFF(Result))
#define DLG_SHUTDOWN(Result) ((DLG_LOGOFF(Result) || DLG_SHUTDOWNEX(Result)) && (Result & (MSGINA_DLG_SHUTDOWN_FLAG | MSGINA_DLG_REBOOT_FLAG | MSGINA_DLG_POWEROFF_FLAG | MSGINA_DLG_SLEEP_FLAG | MSGINA_DLG_SLEEP2_FLAG | MSGINA_DLG_HIBERNATE_FLAG)))
#define SetInterruptFlag(Result) ((Result) | MSGINA_DLG_INTERRUPTED )
#define ClearInterruptFlag(Result) ((Result) & (~MSGINA_DLG_INTERRUPTED ))
#define ResultNoFlags(Result) ((Result) & (~MSGINA_DLG_INTERRUPTED ))
#define DLG_FAILED(Result) (ResultNoFlags( Result ) == MSGINA_DLG_FAILURE)
#define DLG_SUCCEEDED(Result) (ResultNoFlags( Result ) == MSGINA_DLG_SUCCESS)
#define DLG_INTERRUPTED( Result ) ((Result & MSGINA_DLG_INTERRUPTED) == (MSGINA_DLG_INTERRUPTED) )