Leaked source code of windows server 2003
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150 lines
2.6 KiB

//+--------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1998
//
// File: smartptr.h
//
// Contents: Classes for smart pointers
//
// History: 24-Oct-98 SitaramR Created
//
//---------------------------------------------------------------------------
#pragma once
template<class CItem> class XPtrST
{
public:
XPtrST(CItem* p = 0) : _p( p )
{
}
~XPtrST() { delete _p; }
BOOL IsNull() const { return ( 0 == _p ); }
void Set ( CItem* p )
{
_p = p;
}
CItem * Acquire()
{
CItem * pTemp = _p;
_p = 0;
return pTemp;
}
CItem & GetReference() const
{
return *_p;
}
CItem * GetPointer() const { return _p ; }
void Free() { delete Acquire(); }
private:
XPtrST (const XPtrST<CItem> & x);
XPtrST<CItem> & operator=( const XPtrST<CItem> & x);
CItem * _p;
};
//*************************************************************
//
// Class: XBStr
//
// Purpose: Smart pointer class for BSTRs
//
//*************************************************************
class XBStr
{
private:
XBStr(const XBStr& x);
XBStr& operator=(const XBStr& x);
BSTR _p;
public:
XBStr(WCHAR* p = 0) : _p(0)
{
if(p)
{
_p = SysAllocString(p);
}
}
~XBStr()
{
SysFreeString(_p);
}
operator BSTR(){ return _p; }
void operator=(WCHAR* p)
{
SysFreeString(_p);
_p = p ? SysAllocString(p) : NULL;
}
BSTR Acquire()
{
BSTR p = _p;
_p = 0;
return p;
}
};
//*************************************************************
//
// Class: MyXPtrST
//
// Purpose: Smart pointer template to wrap pointers to a single type.
//
//*************************************************************
template<class T> class MyXPtrST
{
private:
MyXPtrST (const MyXPtrST<T>& x);
MyXPtrST<T>& operator=(const MyXPtrST<T>& x);
T* _p;
public:
MyXPtrST(T* p = NULL) : _p(p){}
~MyXPtrST(){ delete _p; }
T* operator->(){ return _p; }
T** operator&(){ return &_p; }
operator T*(){ return _p; }
void operator=(T* p)
{
if(_p)
{
delete _p;
}
_p = p;
}
T* Acquire()
{
T* p = _p;
_p = 0;
return p;
}
};