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313 lines
9.9 KiB
313 lines
9.9 KiB
// compkey.h: interface for the CCompoundKey class
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// Copyright (c)1997-2001 Microsoft Corporation
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//
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//////////////////////////////////////////////////////////////////////
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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/*
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Class description
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Naming:
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CCompoundKey stands for a key that is compounded by many properties.
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Base class:
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None. This is not a class that implements a WMI class.
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It is not derived from CGenericClass.
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Purpose of class:
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(1) Comparing two instances of the same WMI class is not an easy job because
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most of time we need to look up an instance based on its key. Ideally, if
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WMI provides some canonical name, it will be very easy. The closest thing
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WMI gives us regarding the identify of instance is the instance path.
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But WMI gives inconsistent paths for the same instance. At least, we've
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found that if a boolean property is part of the key, then sometimes WMI
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gives its path containing a string portion like "BoolPropName=1" and other
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times (for the same instance) it gives "BoolPropName=TRUE". For this reason,
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we are forced to create a robust identify lookup mechanism.
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(2) This class serves two purposes:
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(a) the key for our map of instance lookup. Potentially, we may have tens of
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thousands of instances (like random ports). We need an efficient way to
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find an instance.
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(b) provide access (GetPropertyValue) for key properties of an instance.
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(3) This is part of the effort to implement another open extension model (embedding)
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Design:
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(1) We only store the key property's values (m_pValues). In other words, we rely
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on user to know the order properties are put into the class. The reasons for
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this design are:
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(a) Efficiency.
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(b) Don't want to store the property names because one class only needs one
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copy of the property names.
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(c) For each embedded class, we already have to find out all its key property names.
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Use:
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(1) Create an instance. Our constructor strictly requires the count for key properties
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at construction time. This is because you have to know each class (and their key
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property names, even the names particular order) at this point.
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(2) Call AddKeyPropertyValue to add a property value. Please note: for efficiency reasons,
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the variant pointer passed into the call is owned by this class (so that no copy needs
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to be made).
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(3) most likely, you will add this newly created instance to a map.
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*/
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class CCompoundKey
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{
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public:
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CCompoundKey(DWORD dwSize);
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~CCompoundKey();
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HRESULT AddKeyPropertyValue (DWORD dwIndex, VARIANT** ppVar);
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bool operator < (const CCompoundKey& right)const;
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HRESULT GetPropertyValue (DWORD dwIndex, VARIANT* pVar)const;
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protected:
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int CompareVariant (VARIANT* pVar1, VARIANT* pVar2)const;
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VARIANT** m_pValues;
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DWORD m_dwSize;
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};
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//=========================================================================
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/*
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Class description
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Naming:
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CompKeyLessThan.
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Base class:
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None.
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Purpose of class:
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(1) This is the functor for our map that uses CCompoundKey as key.
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Design:
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(1) Just one operator ()
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Use:
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(1) Give it to the map's comparison parameter.
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*/
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struct CompKeyLessThan
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{
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bool operator()( const CCompoundKey* pX, const CCompoundKey* pY ) const;
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};
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//=========================================================================
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//
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// declarations for the ease of use for maps using CCompoundKey
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//
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typedef std::map<CCompoundKey*, DWORD, CompKeyLessThan > MapExtClassCookie;
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typedef MapExtClassCookie::iterator ExtClassCookieIterator;
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//=========================================================================
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//
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// forward declaration for the use in CExtClassInstCookieList
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//
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class CSceStore;
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//=========================================================================
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/*
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Class description
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Naming:
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CExtClassInstCookieList.
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Base class:
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None.
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Purpose of class:
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(1) To support multiple instance persistence, we need a mechanism to tell
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instances apart in the persistence store. Due to the limitations of INF
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format file API, this is not an easy job. All instances of a particular
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class must be written into one section of the INF file. We have absolutely
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no control as what order the key=value pair will be written. To make things
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worse, the key in the key=value pair is not allowed to repeat. In other
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words, if we don't know anything, we can only persist one single instance.
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To solve this problem, we invent the notation of cookies for instances.
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For each class (and thus a section bearing the class's name), we have
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cookie arrays in the following form (the numbers are cookies):
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A1 = 12 : 2 : 3 : 6 :
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A2 = 1 : 5 : 8 : 10 : 24 : 112233 : 7 :
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For a particular instance, it is associated with a cookie. In order for us
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to persist or read an instance's properties, we must obtain the cookie, say, 5.
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Then all key properties of this instance is saved in the value of
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K5 = value
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and all non-key properties are all saved in
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5PropertyName = value
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Design:
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(1) Instancce lookup (given a compound key CCompoundKey to find its cookie) must
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efficient. So, a map is used (m_mapCookies).
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(2) We want to control the order an instance is used. Map doesn't work well in this
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case. So, we create a vector (m_vecCookies) to link cookies back to its compound key.
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This way when the access starts, we can traverse the vector using index.
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(3) We don't want to blindly continue to look for cookie arrays (A1, A2, etc.) when we
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need to create the cookie list for a particular class. And we don't want to
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write one cookie array to be so long that it is very hard to read. So, we adopt
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a strategy that we increment the A_i count and continue try to read A_(i+1) only
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if A_i exists. But then, if instances are deleted, we will need to have less cookie
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arrays. To know how many cookie arrays were read out (and potentially remove the
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unwanted ones when updating the store with the new cookie list), we have m_dwCookieArrayCount.
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(4) New cookie are assign by increment the current maximum cookie m_dwMaxCookie. To avoid
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DWORD overflow, we also have a function (GetNextFreeCookie) to look fora newer cookie
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when the 0xFFFFFFFFF is already used.
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(5) We also defined a cookie called INVALID_COOKIE = 0.
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Use:
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(1) Instantiate an instance of the class.
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(2) Call Create function to populate its contents.
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(3) Ready for your use.
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*/
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class CExtClassInstCookieList
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{
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public:
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CExtClassInstCookieList();
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~CExtClassInstCookieList();
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HRESULT Create(
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CSceStore* pSceStore,
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LPCWSTR pszSectionName,
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std::vector<BSTR>* pvecNames
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);
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HRESULT Save(
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CSceStore* pSceStore,
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LPCWSTR pszSectionName
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);
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DWORD GetCompKeyCookie(
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LPCWSTR pszComKey,
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ExtClassCookieIterator* pIt
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);
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HRESULT AddCompKey(
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LPCWSTR pszCompKey,
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DWORD dwDefCookie,
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DWORD *pdwNewCookie
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);
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DWORD RemoveCompKey(
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CSceStore* pSceStore,
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LPCWSTR pszSectionName,
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LPCWSTR pszCompKey
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);
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HRESULT Next(
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BSTR* pbstrCompoundKey,
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DWORD* pdwCookie,
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DWORD* pdwResumeHandle
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);
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//
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// return the count of cookies
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//
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DWORD
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GetCookieCount ()
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{
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return m_vecCookies.size();
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}
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private:
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HRESULT DeleteKeyFromStore(
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CSceStore* pSceStore,
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LPCWSTR pszSectionName,
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DWORD dwCookie
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);
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HRESULT GetNextFreeCookie(
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DWORD* pdwCookie
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);
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HRESULT CreateCompoundKeyFromString(
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LPCWSTR pszCompKeyStr,
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CCompoundKey** ppCompKey
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);
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HRESULT CreateCompoundKeyString(
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BSTR* pbstrCompKey,
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const CCompoundKey* pKey
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);
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void Cleanup();
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DWORD m_dwMaxCookie;
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MapExtClassCookie m_mapCookies;
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//
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// memories (pKey) is not managed by this struct CookieKeyPair
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// pKey is taken care of somewhere else (actually m_mapCookies does it)
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//
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struct CookieKeyPair
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{
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DWORD dwCookie;
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CCompoundKey* pKey;
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};
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typedef std::vector<CookieKeyPair*> CookieKeyVector;
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typedef CookieKeyVector::iterator CookieKeyIterator;
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CookieKeyVector m_vecCookies;
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std::vector<BSTR>* m_pVecNames;
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DWORD m_dwCookieArrayCount;
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};
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