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386 lines
9.2 KiB
386 lines
9.2 KiB
#include "precomp.h"
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//
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// SDP.CPP
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// Screen Data Player
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//
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// Copyright(c) Microsoft 1997-
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//
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#define MLZ_FILE_ZONE ZONE_CORE
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//
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// SDP_ReceivedPacket()
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//
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void ASShare::SDP_ReceivedPacket
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(
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ASPerson * pasPerson,
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PS20DATAPACKET pPacket
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)
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{
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PSDPACKET pBitmap;
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LPBYTE pBits;
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RECT rectRDB;
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HRGN regionRDB = NULL;
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DebugEntry(ASShare::SDP_ReceivedPacket);
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ValidateView(pasPerson);
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ASSERT(m_usrPBitmapBuffer);
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pBitmap = (PSDPACKET)pPacket;
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//
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// At some point, we'd like to be able to pass an ARRAY of screen
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// data blocks, if they'd fit in a packet of size TSHR_MAX_SEND_PKT
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//
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ASSERT(pBitmap->header.padding == 0);
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//
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// Now try to decompress the packet.
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//
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if (pBitmap->compressed)
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{
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if (!BD_DecompressBitmap(&(pBitmap->data[0]), m_usrPBitmapBuffer,
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pBitmap->dataSize, pBitmap->realWidth, pBitmap->realHeight,
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pBitmap->format))
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{
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//
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// Could not decompress.
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//
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ERROR_OUT(( "Could not decompress"));
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DC_QUIT;
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}
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else
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{
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pBits = m_usrPBitmapBuffer;
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}
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}
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else
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{
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pBits = pBitmap->data;
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}
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//
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// The position (like all protocol coordinates) is specified in virtual
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// desktop coordinates. Convert it to RDB coordinates.
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//
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RECT_FROM_TSHR_RECT16(&rectRDB, pBitmap->position);
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OffsetRect(&rectRDB, -pasPerson->m_pView->m_dsScreenOrigin.x,
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-pasPerson->m_pView->m_dsScreenOrigin.y);
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TRACE_OUT(("Received screen data rect {%d, %d, %d, %d}",
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rectRDB.left,
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rectRDB.top,
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rectRDB.right,
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rectRDB.bottom ));
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//
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// We must ensure that data written to the ScreenBitmap is not clipped
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// (any orders processed earlier will have used clipping).
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//
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OD_ResetRectRegion(pasPerson);
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//
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// Play screen data into the remote desktop bitmap.
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//
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SDPPlayScreenDataToRDB(pasPerson, pBitmap, pBits, &rectRDB);
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//
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// Construct a region equivalent to the update rectangle in RDB coords.
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// INCLUSIVE COORDS
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//
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regionRDB = CreateRectRgn(rectRDB.left, rectRDB.top,
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rectRDB.right + 1, rectRDB.bottom + 1);
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if (regionRDB == NULL)
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{
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ERROR_OUT(( "Failed to create region"));
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DC_QUIT;
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}
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//
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// Hatch the bitmap data area, if enabled.
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//
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if (m_usrHatchScreenData)
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{
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SDPDrawHatchedRegion(pasPerson->m_pView->m_usrDC, regionRDB, USR_HATCH_COLOR_RED );
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}
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//
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// Now pass the region we have updated to the SWP. (We must convert it
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// back to VD coordinates before we pass it
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//
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OffsetRgn(regionRDB, pasPerson->m_pView->m_dsScreenOrigin.x,
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pasPerson->m_pView->m_dsScreenOrigin.y);
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VIEW_InvalidateRgn(pasPerson, regionRDB);
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DC_EXIT_POINT:
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if (regionRDB != NULL)
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{
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//
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// Free the region.
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//
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DeleteRgn(regionRDB);
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}
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DebugExitVOID(ASShare::SDP_ReceivedPacket);
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}
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//
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// FUNCTION: SDPDrawHatchedRegion(...)
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//
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// DESCRIPTION:
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//
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// Draws a hatched region on the specified surface in the given color.
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//
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// PARAMETERS:
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//
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// surface - the surface to draw on
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//
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// region - the region to hatch
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//
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// hatchColor - the color to hatch in
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//
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// RETURNS: Nothing.
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//
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//
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void ASShare::SDPDrawHatchedRegion
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(
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HDC hdc,
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HRGN region,
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UINT hatchColor
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)
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{
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HBRUSH hbrHatch;
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UINT brushStyle;
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UINT oldBkMode;
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UINT oldRop2;
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POINT oldOrigin;
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COLORREF hatchColorRef = 0;
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DebugEntry(ASShare::SDPDrawHatchedRegion);
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//
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// Set the brush style to the appropriate value.
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//
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switch (hatchColor)
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{
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case USR_HATCH_COLOR_RED:
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{
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brushStyle = HS_BDIAGONAL;
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}
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break;
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case USR_HATCH_COLOR_BLUE:
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{
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brushStyle = HS_FDIAGONAL;
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}
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break;
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default:
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{
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brushStyle = HS_BDIAGONAL;
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}
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break;
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}
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//
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// Cycle the color to use. Note that the hatchColor parameter is now
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// in fact just used to set the hatching direction.
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//
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m_usrHatchColor++;
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m_usrHatchColor %= 7;
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switch (m_usrHatchColor)
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{
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case 0: hatchColorRef = RGB(0xff,0x00,0x00); break;
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case 1: hatchColorRef = RGB(0x00,0xff,0x00); break;
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case 2: hatchColorRef = RGB(0xff,0xff,0x00); break;
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case 3: hatchColorRef = RGB(0x00,0x00,0xff); break;
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case 4: hatchColorRef = RGB(0xff,0x00,0xff); break;
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case 5: hatchColorRef = RGB(0x00,0xff,0xff); break;
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case 6: hatchColorRef = RGB(0xff,0xff,0xff); break;
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}
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//
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// Create the brush, set the background mode etc.
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//
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hbrHatch = CreateHatchBrush(brushStyle, hatchColorRef);
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oldBkMode = SetBkMode(hdc, TRANSPARENT);
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oldRop2 = SetROP2(hdc, R2_COPYPEN);
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SetBrushOrgEx(hdc, 0, 0, &oldOrigin);
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//
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// Fill the region.
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//
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FillRgn(hdc, region, hbrHatch);
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//
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// Reset everything.
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//
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SetBrushOrgEx(hdc, oldOrigin.x, oldOrigin.y, NULL);
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SetROP2(hdc, oldRop2);
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SetBkMode(hdc, oldBkMode);
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DeleteBrush(hbrHatch);
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DebugExitVOID(ASShare::SDPDrawHatchedRegion);
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}
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//
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//
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// SDPPlayScreenDataToRDB()
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//
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// DESCRIPTION:
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//
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// Play the contents of a screen data packet into the specified person ID's
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// remote desktop bitmap.
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//
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// PARAMETERS:
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//
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// personID - ID of person whose RDB is the target for the screen data
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// pBitmapUpdate - pointer to protocol update packet
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// pBits - pointer to uncompressed screen data
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// pPosition - returns updated rectangle in RDB coordinates
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//
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// RETURNS:
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//
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// None
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//
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//
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void ASShare::SDPPlayScreenDataToRDB
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(
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ASPerson * pasPerson,
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PSDPACKET pBitmap,
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LPBYTE pBits,
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LPRECT pRectRDB
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)
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{
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UINT width;
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UINT height;
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HPALETTE hOldPalette;
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LPTSHR_UINT16 pIndexTable;
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UINT cColors;
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UINT i;
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BITMAPINFO_ours bitmapInfo;
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UINT dibFormat;
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DebugEntry(ASShare::SDPPlayScreenDataToRDB);
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ValidateView(pasPerson);
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//
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// Calculate the extent of the actual area to be updated. This is an
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// area less than or equal to the stock DIB allocated to contain it and
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// is defined in the position field of the bitmap packet.
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//
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width = pRectRDB->right - pRectRDB->left + 1;
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height = pRectRDB->bottom - pRectRDB->top + 1;
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//
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// Put the DIB data into a Device Dependent bitmap.
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//
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USR_InitDIBitmapHeader((BITMAPINFOHEADER *)&bitmapInfo, pBitmap->format);
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bitmapInfo.bmiHeader.biWidth = pBitmap->realWidth;
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bitmapInfo.bmiHeader.biHeight = pBitmap->realHeight;
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//
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// Select and realize the current remote palette into the device
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// context.
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//
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hOldPalette = SelectPalette(pasPerson->m_pView->m_usrDC, pasPerson->pmPalette, FALSE);
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RealizePalette(pasPerson->m_pView->m_usrDC);
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//
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// The DIB_PAL_COLORS option requires a table of indexes into the
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// currently selected palette to follow the bmi header (in place of the
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// color table).
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//
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if (pBitmap->format <= 8)
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{
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pIndexTable = (LPTSHR_UINT16)&(bitmapInfo.bmiColors[0]);
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cColors = (1 << pBitmap->format);
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for (i = 0; i < cColors; i++)
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{
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*pIndexTable++ = (TSHR_UINT16)i;
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}
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dibFormat = DIB_PAL_COLORS;
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}
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else
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{
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dibFormat = DIB_RGB_COLORS;
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}
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//
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// We go from the bitmap to the screen bitmap in one go.
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//
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if (!StretchDIBits(pasPerson->m_pView->m_usrDC,
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pRectRDB->left,
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pRectRDB->top,
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width,
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height,
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0,
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0,
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width,
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height,
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pBits,
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(BITMAPINFO *)&bitmapInfo,
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dibFormat,
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SRCCOPY))
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{
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ERROR_OUT(( "StretchDIBits failed"));
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}
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//
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// Reinstate the old palette.
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//
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SelectPalette(pasPerson->m_pView->m_usrDC, hOldPalette, FALSE);
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DebugExitVOID(ASShare::SDPPlayScreenDataToRDB);
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}
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//
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// SDP_DrawHatchedRect(...)
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//
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void ASShare::SDP_DrawHatchedRect
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(
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HDC surface,
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int x,
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int y,
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int width,
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int height,
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UINT color
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)
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{
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HRGN hrgn;
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DebugEntry(ASShare::SDP_DrawHatchedRect);
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//
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// Create the exclusive region.
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//
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hrgn = CreateRectRgn(x, y, x + width, y + height);
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if (hrgn)
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{
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//
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// Now draw the hatched region.
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//
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SDPDrawHatchedRegion(surface, hrgn, color);
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//
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// Finally delete the region.
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//
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DeleteRgn(hrgn);
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}
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DebugExitVOID(ASShare::SDP_DrawHatchedRect);
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}
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