Leaked source code of windows server 2003
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163 lines
5.4 KiB

#include "precomp.h"
//
// SHM.CPP
// Shared Memory Access, cpi32 and display driver sides both
//
// Copyright(c) Microsoft 1997-
//
#define MLZ_FILE_ZONE ZONE_CORE
//
// WAIT_FOR_BUFFER
//
// Wait until the display driver is accessing the new buffer.
//
// There are logically 8 states for a set of 3 boolean variables. We can
// cut this down to 4 by some simple analysis:
//
// - The overall busy flag overrides the other flags if it is clear.
// - We can never have the display driver in both buffers (it's single
// threaded).
//
// So the 4 states are as follows.
//
// STATE BUSY FLAGS DISPLAY DRIVER STATE
// New Old Overall
//
// 1 0 0 0 Not using shared memory
// 2 0 0 1 Using shared memory (wait to see which)
// 3 1 0 1 Using the new buffer
// 4 0 1 1 Using the old buffer
//
// Obviously we wait while states 2 or 4 hold true....
//
#define WAIT_FOR_BUFFER(MEMORY, NEWBUFFER, OLDBUFFER) \
while ( g_asSharedMemory->MEMORY.busyFlag && \
( g_asSharedMemory->MEMORY.bufferBusy[OLDBUFFER] || \
!g_asSharedMemory->MEMORY.bufferBusy[NEWBUFFER] ) ) \
{ \
TRACE_OUT(("Waiting for SHM")); \
Sleep(0); \
}
//
// SHM_SwitchReadBuffer - see shm.h
//
void SHM_SwitchReadBuffer(void)
{
int oldBuffer;
int newBuffer;
DebugEntry(SHM_SwitchReadBuffer);
//
//
// BUFFER SWITCHING FOR THE DISPLAY DRIVER -> SHARE CORE DATA
//
//
// This is a forced switch. The Share Core calls this function only
// when it wants to force the switching of the buffers used to pass the
// data back from the display driver.
//
//
// ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
// º Kernel to Share Core data block º
// º ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ º
// º ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
// º ³ ³ BUSY FLAG1 ³ ³ º
// º ³ Share Core ³ 1 ³ Display Driver³ º
// º ³ ³ ³ ³ º
// º ³ (read buffer) ³ SWITCH ³ (write buffer)³ º
// º ³ ³ ³ ³ ³ º
// º ³ ³<ÄÄÄÄÄÄÁÄÄÄÄÄÄ>³ ³ º
// º ³ BUSY FLAG2 ³ ³ BUSY FLAG2 ³ º
// º ³ 0 ³ ³ 1 ³ º
// º ³ ³ IN USE ³ ³ º
// º ³ ³ ³ ³ ³ º
// º ³ ³ ÀÄÄÄÄÄÄ>³ ³ º
// º ³ ³ ³ ³ º
// º ³ ³ ³ ³ º
// º ³ ³ COUNT ³ ³ º
// º ³ ³ 5 ³ ³ º
// º ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
// º º
// º º
// ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
//
//
// On entry it is safe to clean out the current read buffer (to leave
// it in a virgin state for the display driver once the buffers have
// switched).
//
// The logic for the switch is as follows.
//
// - Set the new value for the SWITCH pointer
//
// - If the shared memory BUSY FLAG1 is clear we've finished and can
// exit now.
//
// - We can exit as soon as either of the following are true.
//
// - BUSY FLAG1 is clear DDI has finished
// - BUSY FLAG1 is set AND BUSY FLAG2 is set DDI is in new memory
//
//
//
// Check for a valid pointer
//
ASSERT(g_asSharedMemory);
//
// Do that switch...The display driver may be in the middle of an
// access at the moment, so we will test the state afterwards.
//
oldBuffer = g_asSharedMemory->displayToCore.newBuffer;
newBuffer = 1 - oldBuffer;
g_asSharedMemory->displayToCore.newBuffer = newBuffer;
WAIT_FOR_BUFFER(displayToCore, newBuffer, oldBuffer);
DebugExitVOID(SHM_SwitchReadBuffer);
}
//
// SHM_SwitchFastBuffer - see shm.h
//
void SHM_SwitchFastBuffer(void)
{
int oldBuffer;
int newBuffer;
DebugEntry(SHM_SwitchFastBuffer);
//
// Check for a valid pointer
//
ASSERT(g_asSharedMemory);
//
// Do that switch...The display driver may be in the middle of an
// access at the moment, so we will test the state afterwards.
//
oldBuffer = g_asSharedMemory->fastPath.newBuffer;
newBuffer = 1 - oldBuffer;
g_asSharedMemory->fastPath.newBuffer = newBuffer;
//
// Wait for completion
//
WAIT_FOR_BUFFER(fastPath, newBuffer, oldBuffer);
DebugExitVOID(SHM_SwitchFastBuffer);
}