Leaked source code of windows server 2003
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92 lines
1.8 KiB

!ifndef ROOT
ROOT=$(MAKEDIR:\av\h323=)
!endif
!ifndef DEVROOT
DEVROOT=$(ROOT)\dev
!endif
!include $(DEVROOT)\common.inc
MAJORCOMP=av
MINORCOMP=h323cc
TARGETNAME=h323cc
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=DYNLINK
DLLDEF=h323cc.def
DLLENTRY=DllEntryPoint
# enables lego builds for this component
BBTCOMP=1
#Uncomment next line to allow testing arbitrary video codecs
#C_DEFINES=-DENABLE_ARBITRARY_CODECS $(C_DEFINES)
#C_DEFINES=-DPLS_DEBUG $(C_DEFINES)
#
# LAURABU
# REAL debug memory leak tracking
#
C_DEFINES = -D_MEM_ZEROINIT $(C_DEFINES)
INCLUDES=..\h\$(O);$(INCLUDES);..\callcont; \
LINKLIBS= $(ROOT)\nmutil\nmutila\$(_OBJ_DIR)\*\nmutila.lib
TARGETLIBS= $(SDK_LIB_PATH)\winmm.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\wsock32.lib \
$(SDK_LIB_PATH)\uuid.lib \
..\callcont\$(_OBJ_DIR)\*\callcont.lib \
$(SDK_LIB_PATH)\ole32.lib \
..\nac\$(_OBJ_DIR)\*\nac.lib \
#
# List of sources
#
SOURCES= h323cc.cpp \
connobj.cpp \
iconnect.cpp \
ctrlh323.cpp \
guids.c \
icomchan.cpp \
h323cc.rc \
capsctl.cpp \
plog.cpp \
t120chan.cpp \
balance.cpp
#
# Precompiled specs
#
PRECOMPILED_INCLUDE = precomp.h
PRECOMPILED_PCH = precomp.pch
PRECOMPILED_cpp = precomp.obj
PRECOMPILED_CXX = 1
CONDITIONAL_INCLUDES = \
macocidl.h \
macwin32.h \
rpcerr.h \
rpcmac.h \
winwlm.h \
macname1.h \
macname2.h \
macpub.h \
macapi.h \
compman.h \
drawdib.h \
avifmt.h \
avifile.h \
mciwnd.h \
msvideo.h \
avicap.h \
common.x