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50 lines
1.3 KiB
50 lines
1.3 KiB
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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#if !defined(AFX_STDAFX_H__3C90D0D6_5F80_11D1_AA64_00C04FC9B202__INCLUDED_)
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#define AFX_STDAFX_H__3C90D0D6_5F80_11D1_AA64_00C04FC9B202__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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//#define STRICT
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//#define _ATL_STATIC_REGISTRY
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#ifndef WIN32
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#define WIN32
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#endif
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0400
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#endif
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#define _ATL_APARTMENT_THREADED
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#include "rrcm.h"
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// We should really only put this in for w2k
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#define _ATL_NO_DEBUG_CRT
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#define _ASSERTE(expr) ASSERT(expr)
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#include <atlbase.h>
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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extern CComModule _Module;
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extern CRITICAL_SECTION g_CritSect;
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#include <atlcom.h>
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//#include "log.h"
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// temp. debug defns.
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#define DEBUGMSG(x,y) ATLTRACE y
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#define RETAILMSG(x) ATLTRACE x
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#ifdef _DEBUG
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#define FX_ENTRY(s) static CHAR _fx_ [] = (s);
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#else
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#define FX_ENTRY(s)
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#endif
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__3C90D0D6_5F80_11D1_AA64_00C04FC9B202__INCLUDED)
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