Leaked source code of windows server 2003
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//****************************************************************************
// Module: NMCHAT.EXE
// File: CLUTIL.CPP
// Content:
//
//
// Copyright (c) Microsoft Corporation 1997
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//****************************************************************************
#include "precomp.h"
///////////////////////////////////////////////////////////////////////////
// RefCount
/* R E F C O U N T */
/*-------------------------------------------------------------------------
%%Function: RefCount
-------------------------------------------------------------------------*/
RefCount::RefCount(void)
{
m_cRef = 1;
}
RefCount::~RefCount(void)
{
}
ULONG STDMETHODCALLTYPE RefCount::AddRef(void)
{
ASSERT(m_cRef >= 0);
InterlockedIncrement(&m_cRef);
return (ULONG) m_cRef;
}
ULONG STDMETHODCALLTYPE RefCount::Release(void)
{
if (0 == InterlockedDecrement(&m_cRef))
{
delete this;
return 0;
}
ASSERT(m_cRef > 0);
return (ULONG) m_cRef;
}
///////////////////////////////////////////////////////////////////////////
// CNotify
/* C N O T I F Y */
/*-------------------------------------------------------------------------
%%Function: CNotify
-------------------------------------------------------------------------*/
CNotify::CNotify() :
m_pcnpcnt(NULL),
m_pcnp(NULL),
m_dwCookie(0),
m_pUnk(NULL)
{
}
CNotify::~CNotify()
{
Disconnect(); // Make sure we're disconnected
}
/* C O N N E C T */
/*-------------------------------------------------------------------------
%%Function: Connect
-------------------------------------------------------------------------*/
HRESULT CNotify::Connect(IUnknown *pUnk, REFIID riid, IUnknown *pUnkN)
{
HRESULT hr;
ASSERT(0 == m_dwCookie);
// Get the connection container
hr = pUnk->QueryInterface(IID_IConnectionPointContainer, (void **)&m_pcnpcnt);
if (SUCCEEDED(hr))
{
// Find an appropriate connection point
hr = m_pcnpcnt->FindConnectionPoint(riid, &m_pcnp);
if (SUCCEEDED(hr))
{
ASSERT(NULL != m_pcnp);
// Connect the sink object
hr = m_pcnp->Advise((IUnknown *)pUnkN, &m_dwCookie);
}
}
if (FAILED(hr))
{
ERROR_OUT(("MNMSRVC: CNotify::Connect failed: %x", hr));
m_dwCookie = 0;
}
else
{
m_pUnk = pUnk; // keep around for caller
}
return hr;
}
/* D I S C O N N E C T */
/*-------------------------------------------------------------------------
%%Function: Disconnect
-------------------------------------------------------------------------*/
HRESULT CNotify::Disconnect (void)
{
if (0 != m_dwCookie)
{
// Disconnect the sink object
m_pcnp->Unadvise(m_dwCookie);
m_dwCookie = 0;
m_pcnp->Release();
m_pcnp = NULL;
m_pcnpcnt->Release();
m_pcnpcnt = NULL;
m_pUnk = NULL;
}
return S_OK;
}
///////////////////////////////////////////////////////////////////////////
// COBLIST
COBLIST::~COBLIST()
{
ASSERT(IsEmpty());
}
#ifdef DEBUG
VOID* COBLIST::GetHead()
{
ASSERT(m_pHead);
return m_pHead->pItem;
}
VOID* COBLIST::GetTail()
{
ASSERT(m_pTail);
return m_pTail->pItem;
}
#endif /* DEBUG */
VOID* COBLIST::GetNext(POSITION& rPos)
{
ASSERT(rPos);
VOID* pReturn = rPos->pItem;
rPos = rPos->pNext;
return pReturn;
}
VOID* COBLIST::RemoveAt(POSITION Pos)
{
VOID* pReturn = NULL;
if (m_pHead)
{
if (m_pHead == Pos)
{
// Removing the first element in the list
m_pHead = Pos->pNext;
pReturn = Pos->pItem;
delete Pos;
m_cItem--;
ASSERT(0 <= m_cItem);
if (NULL == m_pHead)
{
// Removing the only element!
m_pTail = NULL;
}
}
else
{
POSITION pCur = m_pHead;
while (pCur && pCur->pNext)
{
if (pCur->pNext == Pos)
{
// Removing
pCur->pNext = Pos->pNext;
if (m_pTail == Pos)
{
m_pTail = pCur;
}
pReturn = Pos->pItem;
delete Pos;
m_cItem--;
ASSERT(0 <= m_cItem);
}
pCur = pCur->pNext;
}
}
}
return pReturn;
}
POSITION COBLIST::AddTail(VOID* pItem)
{
POSITION posRet = NULL;
if (m_pTail)
{
if (m_pTail->pNext = new COBNODE)
{
m_pTail = m_pTail->pNext;
m_pTail->pItem = pItem;
m_pTail->pNext = NULL;
m_cItem++;
}
}
else
{
ASSERT(!m_pHead);
if (m_pHead = new COBNODE)
{
m_pTail = m_pHead;
m_pTail->pItem = pItem;
m_pTail->pNext = NULL;
m_cItem++;
}
}
return m_pTail;
}
void COBLIST::EmptyList()
{
while (!IsEmpty()) {
RemoveAt(GetHeadPosition());
}
}
#ifdef DEBUG
VOID* COBLIST::RemoveTail()
{
ASSERT(m_pHead);
ASSERT(m_pTail);
return RemoveAt(m_pTail);
}
VOID* COBLIST::RemoveHead()
{
ASSERT(m_pHead);
ASSERT(m_pTail);
return RemoveAt(m_pHead);
}
void * COBLIST::GetFromPosition(POSITION Pos)
{
void * Result = SafeGetFromPosition(Pos);
ASSERT(Result);
return Result;
}
#endif /* DEBUG */
POSITION COBLIST::GetPosition(void* _pItem)
{
POSITION Position = m_pHead;
while (Position) {
if (Position->pItem == _pItem) {
break;
}
GetNext(Position);
}
return Position;
}
POSITION COBLIST::Lookup(void* pComparator)
{
POSITION Position = m_pHead;
while (Position) {
if (Compare(Position->pItem, pComparator)) {
break;
}
GetNext(Position);
}
return Position;
}
void * COBLIST::SafeGetFromPosition(POSITION Pos)
{
// Safe way to validate that an entry is still in the list,
// which ensures bugs that would reference deleted memory,
// reference a NULL pointer instead
// (e.g. an event handler fires late/twice).
// Note that versioning on entries would provide an additional
// safeguard against re-use of a position.
// Walk list to find entry.
POSITION PosWork = m_pHead;
while (PosWork) {
if (PosWork == Pos) {
return Pos->pItem;
}
GetNext(PosWork);
}
return NULL;
}
/////////////////////////////
// COBLIST Utility routines
/* A D D N O D E */
/*-------------------------------------------------------------------------
%%Function: AddNode
Add a node to a list.
Initializes the ObList, if necessary.
Returns the position in the list or NULL if there was a problem.
-------------------------------------------------------------------------*/
POSITION AddNode(PVOID pv, COBLIST ** ppList)
{
ASSERT(NULL != ppList);
if (NULL == *ppList)
{
*ppList = new COBLIST();
if (NULL == *ppList)
return NULL;
}
return (*ppList)->AddTail(pv);
}
/* R E M O V E N O D E */
/*-------------------------------------------------------------------------
%%Function: RemoveNode
Remove a node from a list.
Sets pPos to NULL
-------------------------------------------------------------------------*/
PVOID RemoveNode(POSITION * pPos, COBLIST *pList)
{
if ((NULL == pList) || (NULL == pPos))
return NULL;
PVOID pv = pList->RemoveAt(*pPos);
*pPos = NULL;
return pv;
}
////////////////////////////////////////////////////////////////////////////
// BSTRING
// We don't support construction from an ANSI string in the Unicode build.
#if !defined(UNICODE)
BSTRING::BSTRING(LPCSTR lpcString)
{
m_bstr = NULL;
// Compute the length of the required BSTR, including the null
int cWC = MultiByteToWideChar(CP_ACP, 0, lpcString, -1, NULL, 0);
if (cWC <= 0)
return;
// Allocate the BSTR, including the null
m_bstr = SysAllocStringLen(NULL, cWC - 1); // SysAllocStringLen adds another 1
ASSERT(NULL != m_bstr);
if (NULL == m_bstr)
{
return;
}
// Copy the string
MultiByteToWideChar(CP_ACP, 0, lpcString, -1, (LPWSTR) m_bstr, cWC);
// Verify that the string is null terminated
ASSERT(0 == m_bstr[cWC - 1]);
}
#endif // !defined(UNICODE)
///////////////////////////
// BTSTR
BTSTR::BTSTR(BSTR bstr)
{
m_psz = PszFromBstr(bstr);
}
BTSTR::~BTSTR()
{
if (NULL != m_psz)
LocalFree(m_psz);
}
LPTSTR PszFromBstr(BSTR bstr)
{
if (NULL == bstr)
return NULL;
int cch = WideCharToMultiByte(CP_ACP, 0, (LPWSTR)bstr, -1, NULL, 0, NULL, NULL);
if (cch <= 0)
return NULL;
LPTSTR psz = (LPTSTR)LocalAlloc(LMEM_FIXED, sizeof(TCHAR) * (cch+1) );
if (NULL == psz)
return NULL;
WideCharToMultiByte(CP_ACP, 0, (LPWSTR)bstr, -1, psz, cch+1, NULL, NULL);
return psz;
}