Leaked source code of windows server 2003
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//****************************************************************************
// Module: NMCHAT.EXE
// File: CLUTIL.H
// Content:
//
//
// Copyright (c) Microsoft Corporation 1997
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//****************************************************************************
#ifndef _CL_UTIL_H_
#define _CL_UTIL_H_
////////////////////
// Reference Count
class RefCount
{
private:
LONG m_cRef;
public:
RefCount();
// Virtual destructor defers to destructor of derived class.
virtual ~RefCount();
// IUnknown methods
ULONG STDMETHODCALLTYPE AddRef(void);
ULONG STDMETHODCALLTYPE Release(void);
};
//////////////////////
// Notification Sink
class CNotify
{
private:
DWORD m_dwCookie;
IUnknown * m_pUnk;
IConnectionPoint * m_pcnp;
IConnectionPointContainer * m_pcnpcnt;
public:
CNotify(void);
~CNotify();
HRESULT Connect(IUnknown *pUnk, REFIID riid, IUnknown *pUnkN);
HRESULT Disconnect(void);
IUnknown * GetPunk() {return m_pUnk;}
};
///////////
// OBLIST
#define POSITION COBNODE*
struct COBNODE
{
POSITION pNext;
void* pItem;
};
class COBLIST
{
protected:
POSITION m_pHead;
POSITION m_pTail;
int m_cItem;
virtual BOOL Compare(void* pItemToCompare, void* pComparator)
{ return(pItemToCompare == pComparator); }
public:
COBLIST() : m_pHead(NULL), m_pTail(NULL), m_cItem(0) { }
virtual ~COBLIST();
virtual void * RemoveAt(POSITION rPos);
void EmptyList();
POSITION AddTail(void* pItem);
void * GetNext(POSITION& rPos);
void * SafeGetFromPosition(POSITION rPos);
POSITION GetPosition(void* pItem);
POSITION Lookup(void* pComparator);
POSITION GetHeadPosition() { return (m_pHead); }
POSITION GetTailPosition() { return (m_pTail); }
BOOL IsEmpty() { return (!m_pHead); }
int GetItemCount() { return (m_cItem); }
#ifdef DEBUG
void * GetHead();
void * GetTail();
void * RemoveHead();
void * RemoveTail();
void * GetFromPosition(POSITION rPos);
#else
void * GetHead() { return GetFromPosition(GetHeadPosition());}
void * GetTail() { return m_pTail->pItem;}
void * RemoveHead() { return RemoveAt(m_pHead); }
void * RemoveTail() { return RemoveAt(m_pTail); }
void * GetFromPosition(POSITION rPos){return(rPos->pItem);}
#endif
};
// Utility Functions
POSITION AddNode(PVOID pv, COBLIST ** ppList);
PVOID RemoveNode(POSITION * pPos, COBLIST *pList);
////////////
// BSTRING
class BSTRING
{
private:
BSTR m_bstr;
public:
// Constructors
BSTRING() {m_bstr = NULL;}
inline BSTRING(LPCWSTR lpcwString);
#if !defined(UNICODE)
// We don't support construction from an ANSI string in the Unicode build.
BSTRING(LPCSTR lpcString);
#endif // !defined(UNICODE)
// Destructor
inline ~BSTRING();
// Cast to BSTR
operator BSTR() {return m_bstr;}
inline LPBSTR GetLPBSTR(void);
};
BSTRING::BSTRING(LPCWSTR lpcwString)
{
if (NULL != lpcwString)
{
m_bstr = SysAllocString(lpcwString);
//ASSERT(NULL != m_bstr);
}
else
{
m_bstr = NULL;
}
}
BSTRING::~BSTRING()
{
if (NULL != m_bstr)
{
SysFreeString(m_bstr);
}
}
inline LPBSTR BSTRING::GetLPBSTR(void)
{
//ASSERT(NULL == m_bstr);
return &m_bstr;
}
class BTSTR
{
private:
LPTSTR m_psz;
public:
BTSTR(BSTR bstr);
~BTSTR();
// Cast to BSTR
operator LPTSTR() {return (NULL == m_psz) ? TEXT("<null>") : m_psz;}
};
LPTSTR PszFromBstr(BSTR bst);
#endif // _CL_UTIL_H_