Leaked source code of windows server 2003
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/* hash.h
*
* Copyright (c) 1996 by Microsoft Corporation
*
* Written by: Christos Tsollis
*
* Revisions:
*
* Abstract:
*
* This is the interface to a dictionary data structure.
* Both the key and the value in a dictionary entry are DWORD values. So, for example, if the
* value is really a pointer it has to be converted into a DWORD before being passed into a
* member dictionary function.
*
*/
#ifndef _HASH2_H_
#define _HASH2_H_
#include <windows.h>
#define DEFAULT_NUMBER_OF_BUCKETS 3
typedef enum {
DWORD_DICTIONARY, /* The key is a 32-bit unsigned value */
STRING_DICTIONARY, /* The key is a NULL-terminated string that is being pointed by
* the "key" field in the structure below */
LENGTH_STRING_DICTIONARY /* The key is a string with a specific length. The "key" field
* in the structure below, points to memory space containing
* the length and a string of that length. */
} DictionaryType;
typedef struct _dictionary_item {
DWORD_PTR key; // The key value, or a pointer to a string (depending on the dictionary type)
DWORD_PTR value; // This is always a 32-bit unsigned value
struct _dictionary_item *next; // Pointer to the next structure in the dictionary bucket
} DICTIONARY_ITEM, *PDICTIONARY_ITEM;
class DictionaryClass
{
public:
DictionaryClass (ULONG num_of_buckets, DictionaryType dtype = DWORD_DICTIONARY);
DictionaryClass (const DictionaryClass& original);
~DictionaryClass ();
BOOL insert (DWORD_PTR new_key, DWORD_PTR new_value, ULONG length = 0);
void remove (DWORD_PTR Key, ULONG length = 0);
BOOL find (DWORD_PTR Key, PDWORD_PTR pValue = NULL, ULONG length = 0);
BOOL isEmpty ();
void clear ();
ULONG entries () {
return (3 * NumOfBuckets - ItemCount + NumOfExternItems);
};
BOOL iterate (PDWORD_PTR pValue = NULL, PDWORD_PTR pKey = NULL);
void reset () { pCurrent = NULL; }; // Resets the dictionary iterator
private:
DWORD hashFunction (DWORD_PTR key);
int LengthStrcmp (DWORD_PTR DictionaryKey, DWORD_PTR ChallengeKey, ULONG length);
ULONG NumOfBuckets; // Number of dictionary buckets. Specified during object construction.
DWORD dwNormalSize; // Initial space allocated for the dictionary
PDICTIONARY_ITEM *Buckets; // Address of the Buckets array
PDICTIONARY_ITEM *ItemArray; // Pointer to the array of initially allocated dictionary items
ULONG ItemCount; // Number of dictionary items left in the ItemArray
PDICTIONARY_ITEM pCurrent; // Points to the current dictionary item while we iterate through the dictionary
ULONG ulCurrentBucket; // Id of the current bucket while we iterate
DictionaryType Type; // Dictionary type
ULONG NumOfExternItems; // Number of external dictionary items
};
typedef DictionaryClass * PDictionaryClass;
#endif