Leaked source code of windows server 2003
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/*
* object.h
*
* Copyright (c) 1993 - 1995 by DataBeam Corporation, Lexington, KY
*
* Abstract:
* This is the interface file for class Object. This class is the
* base class for every class in the MCS system. It provides the
* behaviors that are common to all classes.
*
* This class only three public member functions. The first is a virtual
* destructor. This destructor does nothing in this class, but it does
* virtualize the destructor for all of its descendants. This allows
* an object to be deleted with a pointer to one of its base classes,
* while guaranteeing that all appropriate destructors get called. This
* means that any object in the system can be deleted with a pointer to
* class Object (this is never really done).
*
* The second member function is a routine that returns the name of the
* class. This allows any object ask another object what the name of
* its class is, regardless what class of pointer the object has. This
* could be used in diagnostics, for example.
*
* The last common behavior is by far the most important. This class
* defines a virtual function called OwnerCallback. Since all classes
* in MCS inherit from this class, that means that any object in the
* system can potentially receive and process an OwnerCallback call.
*
* Owner callbacks are used when it is necessary for an object to send
* messages to any object for which it doesn't know the public interface.
* This is most commonly the object that created it (the owner). A good
* example of its use is this. Object A creates object B. Object B
* performs some operations in the system, and then determines that its
* work is through. It needs to be deleted, but only object A can do that
* since it holds the reference to B (unless it has been passed to someone
* else). Owner callbacks allows object B to send a message to object A
* asking to be deleted. Class B does not have to know the public
* interface of class A for this to work. It only has to know that class A
* inherits from class Object.
*
* When a class needs to be able to send owner callbacks, these callbacks
* become part of the interface of the class. In this way, these
* interfaces are really bi-directional. They contain a class definition
* which defines what messages can be sent to an object of that class.
* The owner callbacks defined in the interface file show what messages
* can be sent from instances of the class. When a decision is made for
* one class to use another, the using class needs to accept responsibility
* for handling any owner callbacks that the used class can generate.
*
* When any class uses a class that can generate owner callbacks, the
* using class should override the OwnerCallback member function defined
* here. Failure to handle owner callbacks that are issued by a child
* object is a serious design flaw.
*
* This class contains a default implementation of the OwnerCallback
* member function. This default implmentation merely prints an error
* reporting an unhandled owner callback.
*
* The exact mechanics behind how the owner callbacks work is discussed
* below in the definition of the default handler.
*
* Caveats:
* None.
*
* Author:
* James P. Galvin, Jr.
*/
#ifndef _OBJECT2_H_
#define _OBJECT2_H_
/*
* This is the class definition of class Object.
*/
class IObject
{
public:
virtual ~IObject(void) = 0;
virtual ULONG OwnerCallback(ULONG message,
void *parameter1 = NULL,
void *parameter2 = NULL,
void *parameter3 = NULL)
{
ERROR_OUT(("IObject::OwnerCallback: unattended owner callback"));
return 0;
};
};
/*
* virtual ~Object ()
*
* Functional Description:
* This is Object class destructor. It does nothing. Its purpose is to
* virtualize the destructor for all derived classes. This insures that
* when an object is deleted, all proper destructors get executed.
*
* Formal Parameters:
* None.
*
* Return Value:
* None.
*
* Side Effects:
* None.
*
* Caveats:
* None.
*/
/*
* ULong OwnerCallback (
* UShort message,
* PVoid parameter1,
* ULong parameter2)
*
* Functional Description:
* This is the default implementation of the owner callback function.
* It does nothing except to report that an owner callback was not
* properly handled. This should be seen as a very serious error.
* When any class expects to receive owner callbacks, it should override
* this function, and provide real behavior.
*
* Formal Parameters:
* message
* This is the message to processed. The messages that are valid are
* defined as part of the public interface of the class that is
* issuing the owner callbacks. These messages normally range from
* 0 to N-1 where N is the number of valid callbacks defined. Note
* that when a class needs to be able to issue owner callbacks, it
* is given two parameters defining the recipient. The first is a
* pointer to the object (POwnerObject, typedefed above). The
* second is an owner message base. This is an offset that the
* sending class adds to each message that it sends. This allows
* one class to be the recipient of owner callbacks from more than
* one class without the messages stepping on one another. The message
* base is simply set to be different for each child class.
* parameter1
* parameter2
* These parameters vary in meaning according to the message being
* processed. The meaning of the parameters is defined in the
* interface file of the class issuing the callback.
*
* Return Value:
* This is a 32-bit value whose meaning varies acording to the message
* being processed. As with the parameters above, the meaning of the
* return value is defined in the interface file of the class that is
* issuing the callback.
*
* Side Effects:
* None.
*
* Caveats:
* None.
*/
/*
* ULong OwnerCallback (
* UShort message,
* ULong parameter1,
* ULong parameter2,
* PVoid parameter3)
*
* Functional Description:
* This is the default implementation of the owner callback function.
* It does nothing except to report that an owner callback was not
* properly handled. This should be seen as a very serious error.
* When any class expects to receive owner callbacks, it should override
* this function, and provide real behavior.
*
* This function has 4 total parameters. It differs from the other
* OwnerCallback function by the number of parameters it takes. This
* alternative function was added because the other OwnerCallback()
* function did not allow enough parameter space. Usually, in a project
* you will decide to use either this OwnerCallback() or the other, but
* not both.
*
* Formal Parameters:
* message
* This is the message to processed. The messages that are valid are
* defined as part of the public interface of the class that is
* issuing the owner callbacks. These messages normally range from
* 0 to N-1 where N is the number of valid callbacks defined. Note
* that when a class needs to be able to issue owner callbacks, it
* is given two parameters defining the recipient. The first is a
* pointer to the object (POwnerObject, typedefed above). The
* second is an owner message base. This is an offset that the
* sending class adds to each message that it sends. This allows
* one class to be the recipient of owner callbacks from more than
* one class without the messages stepping on one another. The message
* base is simply set to be different for each child class.
* parameter1
* parameter2
* parameter3
* These parameters vary in meaning according to the message being
* processed. The meaning of the parameters is defined in the
* interface file of the class issuing the callback.
*
* Return Value:
* This is a 32-bit value whose meaning varies acording to the message
* being processed. As with the parameters above, the meaning of the
* return value is defined in the interface file of the class that is
* issuing the callback.
*
* Side Effects:
* None.
*
* Caveats:
* None.
*/
#endif