Leaked source code of windows server 2003
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//#--------------------------------------------------------------
//
// File: TextResCtrl.h
//
// Synopsis: This file holds the declaration of the
// of CTextResCtrl class
//
// History: 01/15/2001 serdarun Created
//
// Copyright (C) 2000-2001 Microsoft Corporation
// All rights reserved.
//
//#--------------------------------------------------------------
#ifndef __TEXTRESCTRL_H_
#define __TEXTRESCTRL_H_
#include "resource.h" // main symbols
#include <atlctl.h>
#include "Wbemidl.h"
#include "elementmgr.h"
#include "salocmgr.h"
#include "satrace.h"
#include "getvalue.h"
#include "mem.h"
#include <string>
#include <map>
using namespace std;
/////////////////////////////////////////////////////////////////////////////
// CResCtrl
class ATL_NO_VTABLE CTextResCtrl :
public CComObjectRootEx<CComSingleThreadModel>,
public IDispatchImpl<ITextResCtrl, &IID_ITextResCtrl, &LIBID_LOCALUIRESOURCELib>,
public CComControl<CTextResCtrl>,
public IOleControlImpl<CTextResCtrl>,
public IOleObjectImpl<CTextResCtrl>,
public IOleInPlaceActiveObjectImpl<CTextResCtrl>,
public IViewObjectExImpl<CTextResCtrl>,
public IOleInPlaceObjectWindowlessImpl<CTextResCtrl>,
public CComCoClass<CTextResCtrl, &CLSID_TextResCtrl>,
public IWbemObjectSink
{
public:
CTextResCtrl()
{
}
DECLARE_REGISTRY_RESOURCEID(IDR_TEXTRESCTRL)
DECLARE_PROTECT_FINAL_CONSTRUCT()
DECLARE_CLASSFACTORY_SINGLETON (CTextResCtrl)
BEGIN_COM_MAP(CTextResCtrl)
COM_INTERFACE_ENTRY(ITextResCtrl)
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(IViewObjectEx)
COM_INTERFACE_ENTRY(IViewObject2)
COM_INTERFACE_ENTRY(IViewObject)
COM_INTERFACE_ENTRY(IOleInPlaceObjectWindowless)
COM_INTERFACE_ENTRY(IOleInPlaceObject)
COM_INTERFACE_ENTRY2(IOleWindow, IOleInPlaceObjectWindowless)
COM_INTERFACE_ENTRY(IOleInPlaceActiveObject)
COM_INTERFACE_ENTRY(IOleControl)
COM_INTERFACE_ENTRY(IOleObject)
COM_INTERFACE_ENTRY(IWbemObjectSink)
END_COM_MAP()
BEGIN_PROP_MAP(CTextResCtrl)
PROP_DATA_ENTRY("_cx", m_sizeExtent.cx, VT_UI4)
PROP_DATA_ENTRY("_cy", m_sizeExtent.cy, VT_UI4)
// Example entries
// PROP_ENTRY("Property Description", dispid, clsid)
// PROP_PAGE(CLSID_StockColorPage)
END_PROP_MAP()
BEGIN_MSG_MAP(CTextResCtrl)
CHAIN_MSG_MAP(CComControl<CTextResCtrl>)
DEFAULT_REFLECTION_HANDLER()
END_MSG_MAP()
// Handler prototypes:
// LRESULT MessageHandler(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
// LRESULT CommandHandler(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
// LRESULT NotifyHandler(int idCtrl, LPNMHDR pnmh, BOOL& bHandled);
// IViewObjectEx
DECLARE_VIEW_STATUS(VIEWSTATUS_SOLIDBKGND | VIEWSTATUS_OPAQUE)
private:
//
// mapping of state and icon information for each resource
//
typedef map< LONG, wstring > ResourceTextMap;
typedef ResourceTextMap::iterator ResourceTextMapIterator;
//
// struct for each localui resource
//
typedef struct
{
LONG lState;
ResourceTextMap mapResText;
} ResourceStruct,*ResourceStructPtr;
//
// mapping of resource name and localui resource
//
typedef map< wstring, ResourceStructPtr > ResourceMap;
typedef ResourceMap::iterator ResourceMapIterator;
//
// contains all of the localui resources
//
ResourceMap m_ResourceMap;
//
// mapping of resource names and their merits
//
typedef map< DWORD, wstring> MeritMap;
typedef MeritMap::iterator MeritMapIterator;
//
// localization manager component
//
CComPtr <ISALocInfo> m_pSALocInfo;
//
// contains localui resource names and merits
//
MeritMap m_MeritMap;
//
// number of localui resources
//
LONG m_lResourceCount;
//
// Wbem services component
//
CComPtr <IWbemServices> m_pWbemServices;
//
// method obtaining resource information from element manager
//
STDMETHOD(GetLocalUIResources)
(
void
);
//
// initializes wbem for localui resource events
//
STDMETHOD(InitializeWbemSink)
(
void
);
//
// loads icons for each resource web element
//
STDMETHOD(AddTextResource)
(
/*[in]*/IWebElement * pElement
);
//
// converts a hex digit to base 10 number
//
ULONG HexCharToULong(WCHAR wch);
//
// converts a hex string to unsigned long
//
ULONG HexStringToULong(wstring wsHexString);
public:
//
// called just after constructor, initializes the component
//
STDMETHOD(FinalConstruct)(void);
//
// called just before destructor, releases resources
//
STDMETHOD(FinalRelease)(void);
//
// ---------IWbemUnboundObjectSink interface methods----------
//
STDMETHOD(Indicate) (
/*[in]*/ LONG lObjectCount,
/*[in]*/ IWbemClassObject **ppObjArray
);
STDMETHOD(SetStatus) (
/*[in]*/ LONG lFlags,
/*[in]*/ HRESULT hResult,
/*[in]*/ BSTR strParam,
/*[in]*/ IWbemClassObject *pObjParam
);
//
// draws the state strings
//
HRESULT OnDraw(ATL_DRAWINFO& di);
};
#endif //__TEXTRESCTRL_H_