Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1997 - 1997
//
// File: gmexcept.h
//
//--------------------------------------------------------------------------
//
// gmexcept.h: Graphical Model Exception handling
//
#ifndef _GMEXCEPT_H_
#define _GMEXCEPT_H_
#include <assert.h>
////////////////////////////////////////////////////////////////
// Exception Handling
//
// Exception error code
////////////////////////////////////////////////////////////////
enum ECGM
{
EC_OK, // No error
EC_WARN_MIN = 100, // Lowest warning value
EC_ERR_MIN = 10000, // Lowest error value
// Include the standard translatable errors
#include "errordef.h"
EC_USER_MIN = 20000 // Lowest user-definable error
};
// Exception class, using STL class "exception".
// An "__exString" is just a char *.
// class "GMException": graphical model exception
class GMException : public exception
{
public:
GMException( ECGM ec)
: _ec(ec)
{}
GMException(ECGM ec, const __exString& exs)
: exception(exs),
_ec(ec)
{}
GMException(ECGM ec, const exception& excp)
: exception(excp),
_ec(ec)
{}
ECGM Ec () const { return _ec ; }
protected:
ECGM _ec;
};
// Exception subclass for assertion operations, such as "not implemented"
// or "internal error". Can be used in place of any GMException.
// If debug build, assertion will occur during exception processing.
class GMExceptionAssert : public GMException
{
public:
GMExceptionAssert(ECGM ec, const __exString& exs, SZC szcFile, unsigned iLine)
: GMException(ec,exs)
{
#if defined(_DEBUG)
_assert((void*)exs, (void*)szcFile, iLine);
#endif
}
};
#define ASSERT_THROW(expr,ec,exs) { if ( !(expr) ) THROW_ASSERT(ec,exs) ; }
#define THROW_ASSERT(ec,exs) throw GMExceptionAssert(ec,exs,__FILE__,__LINE__)
extern VOID NYI();
#endif // _GMEXCEPT_H_