Leaked source code of windows server 2003
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185 lines
3.9 KiB

//
// MODULE: ShortList.cpp
//
// PURPOSE: A list of all of the handles that are currently open.
// There is an instance of a COM interface for every open handle.
//
// PROJECT: Local Troubleshooter Launcher for the Device Manager
//
// COMPANY: Saltmine Creative, Inc. (206)-633-4743 [email protected]
//
// AUTHOR: Richard Meadows
//
// ORIGINAL DATE: 2-26-98
//
//
// Version Date By Comments
//--------------------------------------------------------------------
// V0.1 - RM Original
///////////////////////
#include <windows.h>
#include <windowsx.h>
#include <winnt.h>
#include <ole2.h>
#include "ShortList.h"
CShortList::CShortList()
{
m_pFirst = NULL;
m_pLast = NULL;
return;
}
CShortList::~CShortList()
{
RemoveAll();
return;
}
// Removes all of the items from the queue. Releases all of the interfaces. Deletes all of the items.
void CShortList::RemoveAll()
{
CShortListItem *pDelItem;
while (NULL != m_pFirst)
{
pDelItem = m_pFirst;
m_pFirst = m_pFirst->m_pNext;
pDelItem->m_pInterface->Release();
delete pDelItem;
}
m_pFirst = NULL;
m_pLast = NULL;
return;
}
// Add: Returns false only if there is no memory left.
bool CShortList::Add(HANDLE hItem, IUnknown *pInterface)
{
bool bHaveMemory = true;
CShortListItem *pItem = new CShortListItem;
if (NULL == pItem)
{
bHaveMemory = false;
}
else
{
pItem->m_hSelf = hItem;
pItem->m_pInterface = pInterface;
if (NULL == m_pFirst)
{
m_pFirst = pItem;
m_pLast = pItem;
}
else
{ // Add the item to the end of the list.
m_pLast->m_pNext = pItem;
m_pLast = pItem;
}
}
return bHaveMemory;
}
// Remove: Removes the item from the queue, frees the item's memory and releases the interface.
// Returns false if the hItem is not found.
bool CShortList::Remove(HANDLE hItem)
{
CShortListItem *pPrevious;
CShortListItem *pItem;
bool bItemFound = true;
if (NULL == m_pFirst)
return false;
// Case 1 item.
if (m_pLast == m_pFirst)
{
if (m_pFirst->m_hSelf == hItem)
{
m_pLast->m_pInterface->Release();
delete m_pLast;
m_pFirst = NULL;
m_pLast = NULL;
}
else
{
bItemFound = false;
}
} // Case 2 items.
else if (m_pFirst->m_pNext == m_pLast)
{
if (hItem == m_pFirst->m_hSelf)
{
m_pFirst->m_pInterface->Release();
delete m_pFirst;
m_pFirst = m_pLast;
}
else if (hItem == m_pLast->m_hSelf)
{
m_pLast->m_pInterface->Release();
delete m_pLast;
m_pLast = m_pFirst;
}
else
{
bItemFound = false;
}
} // Case 3 or more items.
else if (NULL != m_pFirst)
{
// Case First item in the list.
if (hItem == m_pFirst->m_hSelf)
{
pItem = m_pFirst;
m_pFirst = m_pFirst->m_pNext;
pItem->m_pInterface->Release();
delete pItem;
}
else
{ // Look for the item in the list.
pItem = m_pFirst;
bItemFound = false;
do
{
pPrevious = pItem;
pItem = pItem->m_pNext;
if (hItem == pItem->m_hSelf)
{
bItemFound = true;
// Case last item.
if (pItem == m_pLast)
{
pItem->m_pInterface->Release();
delete pItem;
m_pLast = pPrevious;
m_pLast->m_pNext = NULL;
}
else
{ // Some where in the middle.
CShortListItem *pDelItem = pItem;
pPrevious->m_pNext = pItem->m_pNext;
pDelItem->m_pInterface->Release();
delete pDelItem;
}
pItem = NULL;
}
} while (NULL != pItem);
}
}
else
{
bItemFound = false;
}
return bItemFound;
}
// LookUp: Returns a pointer to the interface or NULL if hItem is not in the list.
IUnknown *CShortList::LookUp(HANDLE hItem)
{
IUnknown *pIAny = NULL;
CShortListItem *pItem = m_pFirst;
while(NULL != pItem)
{
if (hItem == pItem->m_hSelf)
{
pIAny = pItem->m_pInterface;
break;
}
pItem = pItem->m_pNext;
}
return pIAny;
}