Leaked source code of windows server 2003
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//
// MODULE: Stateless.
//
// PURPOSE: interface for CStateless class.
//
// COMPANY: Saltmine Creative, Inc. (206)-284-7511 [email protected]
//
// AUTHOR: Joe Mabel
//
// ORIGINAL DATE: 9-9-98
//
// NOTES: See CStateless.cpp for further information
//
// Version Date By Comments
//--------------------------------------------------------------------
// V3.0 9-9-98 JM
//
#if !defined(AFX_STATELESS_H__278584FB_47F9_11D2_95F2_00C04FC22ADD__INCLUDED_)
#define AFX_STATELESS_H__278584FB_47F9_11D2_95F2_00C04FC22ADD__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <windows.h>
#include "apgtsstr.h"
////////////////////////////////////////////////////////////////////////////////////
// CStateless
/////////////////////////////////////////////////////////////////////////////////////
class CStateless
{
private:
HANDLE m_hMutex;
DWORD m_TimeOutVal; // Time-out interval in milliseconds, after which we
// log error & wait infinitely when waiting for m_hMutex.
protected:
CStateless(DWORD TimeOutVal = 60000);
virtual ~CStateless();
void Lock( LPCSTR srcFile, // Calling source file (__FILE__), used for logging.
// LPCSTR, not LPCTSTR, because __FILE__ is a char*, not a TCHAR*
int srcLine // Calling source line (__LINE__), used for logging.
) const;
void Unlock() const;
HANDLE GetMutexHandle() const; // provided only for the creation of a CMultiMutexObj.
// >>> might be better to use private and friend than protected.
};
////////////////////////////////////////////////////////////////////////////////////
// CStatelessPublic
// will be used when we can not inherit our class from CStateless,
// but have to create member variable of CStatelessPublic to control
// data access
/////////////////////////////////////////////////////////////////////////////////////
class CStatelessPublic : public CStateless
{
public:
CStatelessPublic() : CStateless() {}
~CStatelessPublic() {}
public:
void Lock( LPCSTR srcFile,
int srcLine
) const;
void Unlock() const;
HANDLE GetMutexHandle() const;
};
inline void CStatelessPublic::Lock(LPCSTR srcFile, int srcLine) const
{
CStateless::Lock(srcFile, srcLine);
}
inline void CStatelessPublic::Unlock() const
{
CStateless::Unlock();
}
inline HANDLE CStatelessPublic::GetMutexHandle() const
{
return CStateless::GetMutexHandle();
}
////////////////////////////////////////////////////////////////////////////////////
// CNameStateless
/////////////////////////////////////////////////////////////////////////////////////
class CNameStateless : public CStateless
{
CString m_strName;
public:
CNameStateless();
CNameStateless(const CString& str);
void Set(const CString& str);
CString Get() const;
};
// these must be macros, because otherwise __FILE__ and __LINE__ won't indicate the
// calling location. UNLOCKOBJECT is defined in case we ever need to determine if objects
// are being unlocked and to provide a consistent look.
#define LOCKOBJECT() Lock(__FILE__, __LINE__)
#define UNLOCKOBJECT() Unlock()
#endif // !defined(AFX_STATELESS_H__278584FB_47F9_11D2_95F2_00C04FC22ADD__INCLUDED_)