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1080 lines
27 KiB
1080 lines
27 KiB
# Microsoft Developer Studio Project File - Name="TSHOOT" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=TSHOOT - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "TSHOOT.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "TSHOOT.mak" CFG="TSHOOT - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "TSHOOT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "TSHOOT - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "TSHOOT - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "TSHOOT - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "TSHOOT - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "TSHOOT - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "TSHOOT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/MSCode/Troubleshooter3.2/Local", NJLCAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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|
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!IF "$(CFG)" == "TSHOOT - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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|
# PROP BASE Target_Dir ""
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|
# PROP Use_MFC 0
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|
# PROP Use_Debug_Libraries 1
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|
# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\Launcher\Launcher\LaunchServ" /D "_DEBUG" /D "_MBCS" /D "LOCAL_TROUBLESHOOTER" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /FR /YX"stdafx.h" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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|
# ADD RSC /l 0x409 /d "_DEBUG"
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|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# Begin Custom Build - Performing registration
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OutDir=.\Debug
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TargetPath=.\Debug\TSHOOT.dll
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InputPath=.\Debug\TSHOOT.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "DebugU"
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|
# PROP BASE Intermediate_Dir "DebugU"
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|
# PROP BASE Target_Dir ""
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|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
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|
# PROP Output_Dir "DebugU"
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|
# PROP Intermediate_Dir "DebugU"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\Launcher\Launcher\LaunchServ" /D "_DEBUG" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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|
# ADD RSC /l 0x409 /d "_DEBUG"
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|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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|
# ADD BSC32 /nologo
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|
LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# Begin Custom Build - Performing registration
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OutDir=.\DebugU
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TargetPath=.\DebugU\TSHOOT.dll
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InputPath=.\DebugU\TSHOOT.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if "%OS%"=="" goto NOTNT
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if not "%OS%"=="Windows_NT" goto NOTNT
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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goto end
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:NOTNT
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echo Warning : Cannot register Unicode DLL on Windows 95
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:end
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# End Custom Build
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!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinSize"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseMinSize"
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|
# PROP BASE Intermediate_Dir "ReleaseMinSize"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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|
# PROP Use_Debug_Libraries 0
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|
# PROP Output_Dir "ReleaseMinSize"
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|
# PROP Intermediate_Dir "ReleaseMinSize"
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|
# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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|
# ADD RSC /l 0x409 /d "NDEBUG"
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|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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|
LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# Begin Custom Build - Performing registration
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OutDir=.\ReleaseMinSize
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TargetPath=.\ReleaseMinSize\TSHOOT.dll
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InputPath=.\ReleaseMinSize\TSHOOT.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinSize"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseUMinSize"
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|
# PROP BASE Intermediate_Dir "ReleaseUMinSize"
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# PROP BASE Target_Dir ""
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|
# PROP Use_MFC 0
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|
# PROP Use_Debug_Libraries 0
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|
# PROP Output_Dir "ReleaseUMinSize"
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# PROP Intermediate_Dir "ReleaseUMinSize"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
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|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# Begin Custom Build - Performing registration
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|
OutDir=.\ReleaseUMinSize
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|
TargetPath=.\ReleaseUMinSize\TSHOOT.dll
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InputPath=.\ReleaseUMinSize\TSHOOT.dll
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SOURCE="$(InputPath)"
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|
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
if "%OS%"=="" goto NOTNT
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|
if not "%OS%"=="Windows_NT" goto NOTNT
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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goto end
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:NOTNT
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echo Warning : Cannot register Unicode DLL on Windows 95
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:end
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# End Custom Build
|
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|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinDependency"
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# PROP BASE Use_MFC 0
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|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "ReleaseUMinDependency"
|
|
# PROP BASE Intermediate_Dir "ReleaseUMinDependency"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "ReleaseUMinDependency"
|
|
# PROP Intermediate_Dir "ReleaseUMinDependency"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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|
# ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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|
# Begin Custom Build - Performing registration
|
|
OutDir=.\ReleaseUMinDependency
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|
TargetPath=.\ReleaseUMinDependency\TSHOOT.dll
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|
InputPath=.\ReleaseUMinDependency\TSHOOT.dll
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|
SOURCE="$(InputPath)"
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|
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
if "%OS%"=="" goto NOTNT
|
|
if not "%OS%"=="Windows_NT" goto NOTNT
|
|
regsvr32 /s /c "$(TargetPath)"
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|
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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|
goto end
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:NOTNT
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echo Warning : Cannot register Unicode DLL on Windows 95
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:end
|
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# End Custom Build
|
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|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinDependency"
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# PROP BASE Use_MFC 0
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|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "TSHOOT___Win32_Release_MinDependency"
|
|
# PROP BASE Intermediate_Dir "TSHOOT___Win32_Release_MinDependency"
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|
# PROP BASE Ignore_Export_Lib 0
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|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "ReleaseMinDependency"
|
|
# PROP Intermediate_Dir "ReleaseMinDependency"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /D "LOCAL_TROUBLESHOOTER" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /YX /FD /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "LOCAL_TROUBLESHOOTER" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /YX"stdafx.h" /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
|
# ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
|
# Begin Custom Build - Performing registration
|
|
OutDir=.\ReleaseMinDependency
|
|
TargetPath=.\ReleaseMinDependency\TSHOOT.dll
|
|
InputPath=.\ReleaseMinDependency\TSHOOT.dll
|
|
SOURCE="$(InputPath)"
|
|
|
|
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
regsvr32 /s /c "$(TargetPath)"
|
|
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "TSHOOT___Win32_Release"
|
|
# PROP BASE Intermediate_Dir "TSHOOT___Win32_Release"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Release"
|
|
# PROP Intermediate_Dir "Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX /FD /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
|
# ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
|
# Begin Custom Build - Performing registration
|
|
OutDir=.\Release
|
|
TargetPath=.\Release\TSHOOT.dll
|
|
InputPath=.\Release\TSHOOT.dll
|
|
SOURCE="$(InputPath)"
|
|
|
|
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
regsvr32 /s /c "$(TargetPath)"
|
|
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "TSHOOT - Win32 Debug"
|
|
# Name "TSHOOT - Win32 Unicode Debug"
|
|
# Name "TSHOOT - Win32 Release MinSize"
|
|
# Name "TSHOOT - Win32 Unicode Release MinSize"
|
|
# Name "TSHOOT - Win32 Unicode Release MinDependency"
|
|
# Name "TSHOOT - Win32 Release MinDependency"
|
|
# Name "TSHOOT - Win32 Release"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\apgtsbesread.cpp
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|
|
|
!IF "$(CFG)" == "TSHOOT - Win32 Debug"
|
|
|
|
# ADD CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinSize"
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinSize"
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinDependency"
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinDependency"
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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!IF "$(CFG)" == "TSHOOT - Win32 Debug"
|
|
|
|
# ADD CPP /YX
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Debug"
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!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinSize"
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!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinSize"
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!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinDependency"
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|
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!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinDependency"
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!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release"
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SOURCE=.\TSHOOT.idl
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# ADD MTL /tlb ".\TSHOOT.tlb" /h "TSHOOT.h" /iid "TSHOOT_i.c" /Oicf
|
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# End Source File
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SOURCE=.\TSHOOTCtrl.cpp
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# End Source File
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SOURCE=.\TSNameValueMgr.cpp
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# End Source File
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SOURCE=.\VariantBuilder.cpp
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# End Source File
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SOURCE=.\VersionInfo.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Source File
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# Begin Source File
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|
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SOURCE=.\LocalLSTReader.h
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|
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# End Source File
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SOURCE=.\msitstg.h
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# End Source File
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# Begin Source File
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# End Source File
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# Begin Source File
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# End Source File
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# Begin Source File
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SOURCE=.\RegWEventViewer.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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# End Source File
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# Begin Source File
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# End Source File
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# Begin Source File
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|
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SOURCE=.\sync.h
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# End Source File
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# Begin Source File
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|
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SOURCE=.\templateread.h
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# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\ThreadPool.h
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=.\Topic.h
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=.\TopicShop.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TSHOOTCtrl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TSNameValueMgr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\VariantBuilder.h
|
|
# End Source File
|
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# Begin Source File
|
|
|
|
SOURCE=.\VersionInfo.h
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|
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
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# Begin Source File
|
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|
|
SOURCE=.\TSHOOT.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tshootct.bmp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TSHOOTCtrl.rgs
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "HTML"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\http\Test\buttonform.js
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\http\Test\Lan.dsz
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\http\Test\Lan.hti
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\http\Test\Lan.htm
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\http\Test\Lan_result.htm
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\http\Test\Lan_sniff.htm
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\http\Test\sniff.js
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\http\Test\tsctl31.htm
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\apgtsevt.mc
|
|
|
|
!IF "$(CFG)" == "TSHOOT - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
ProjDir=.
|
|
InputPath=.\apgtsevt.mc
|
|
|
|
BuildCmds= \
|
|
mc -v $(ProjDir)\apgtsevt.mc
|
|
|
|
"$(ProjDir)\apgtsevt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(ProjDir)\apgtsevt.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Debug"
|
|
|
|
# Begin Custom Build
|
|
ProjDir=.
|
|
InputPath=.\apgtsevt.mc
|
|
|
|
BuildCmds= \
|
|
mc -v $(ProjDir)\apgtsevt.mc
|
|
|
|
"$(ProjDir)\apgtsevt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(ProjDir)\apgtsevt.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinSize"
|
|
|
|
# Begin Custom Build
|
|
ProjDir=.
|
|
InputPath=.\apgtsevt.mc
|
|
|
|
BuildCmds= \
|
|
mc -v $(ProjDir)\apgtsevt.mc
|
|
|
|
"$(ProjDir)\apgtsevt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(ProjDir)\apgtsevt.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinSize"
|
|
|
|
# Begin Custom Build
|
|
ProjDir=.
|
|
InputPath=.\apgtsevt.mc
|
|
|
|
BuildCmds= \
|
|
mc -v $(ProjDir)\apgtsevt.mc
|
|
|
|
"$(ProjDir)\apgtsevt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(ProjDir)\apgtsevt.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinDependency"
|
|
|
|
# Begin Custom Build
|
|
ProjDir=.
|
|
InputPath=.\apgtsevt.mc
|
|
|
|
BuildCmds= \
|
|
mc -v $(ProjDir)\apgtsevt.mc
|
|
|
|
"$(ProjDir)\apgtsevt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(ProjDir)\apgtsevt.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinDependency"
|
|
|
|
# Begin Custom Build
|
|
ProjDir=.
|
|
InputPath=.\apgtsevt.mc
|
|
|
|
BuildCmds= \
|
|
mc -v $(ProjDir)\apgtsevt.mc
|
|
|
|
"$(ProjDir)\apgtsevt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(ProjDir)\apgtsevt.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "TSHOOT - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
ProjDir=.
|
|
InputPath=.\apgtsevt.mc
|
|
|
|
BuildCmds= \
|
|
mc -v $(ProjDir)\apgtsevt.mc
|
|
|
|
"$(ProjDir)\apgtsevt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(ProjDir)\apgtsevt.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\error.dat
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ReadMe.txt
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TSHOOTCtrl.htm
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|