Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 2000
//
// File: ausessions.h
// Definition of the Updates class
//
//--------------------------------------------------------------------------
#pragma once
#define MAX_WTS 256 // replace 256 by whatever the limit of TS Client is
#define CDWNO_SESSION -2
#define CMIN_SESSIONS 4
//fixcode: why a structure with only one member
//fixcode: misleading name. fSource will be better
typedef struct _Session_State
{
BOOL fFoundEnumerating;
} SESSION_STATE;
typedef struct _Session_State_Info
{
DWORD dwSessionId;
SESSION_STATE SessionState;
} SESSION_STATE_INFO;
class SESSION_STATUS
{
public:
SESSION_STATUS();
~SESSION_STATUS();
BOOL Initialize(BOOL fUseCriticalSection, BOOL fAllActiveUsers);
void Clear(void);
BOOL m_FAddSession(DWORD dwSessionId, SESSION_STATE *pSesState);
BOOL m_FGetSessionState(DWORD dwSessionId, SESSION_STATE **pSesState ); //check if dwSessionId is in cache
BOOL m_FDeleteSession(DWORD dwSessionId);
int CSessions(void)
{
return m_iLastSession + 1;
}
BOOL m_FGetNextSession(DWORD *pdwSessionId);
BOOL m_FGetCurrentSession(DWORD *pdwSessionId);
int m_iGetSessionIdAtIndex(int iIndex);
int m_iFindSession(DWORD dwSessionId); //get cache index for dwSessionId
void m_DumpSessions(); // for debug purposes
void m_EraseAll();
BOOL CacheSessionIfAUEnabledAdmin(DWORD dwSessionId, BOOL fFoundEnumerating);
VOID CacheExistingSessions();
void ValidateCachedSessions();
void RebuildSessionCache();
private:
BOOL m_FChangeBufSession(int cSessions);
SESSION_STATE_INFO *m_pSessionStateInfo;
int m_iLastSession;
int m_cAllocBufSessions;
int m_iCurSession;
CRITICAL_SECTION m_csWrite;
BOOL m_fAllLoggedOnUsers; //Active Admin only otherwise
BOOL m_fInitCS; // whether critical section has been initialized
};
//#define ALL_SESSIONS -2