Leaked source code of windows server 2003
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176 lines
3.5 KiB

/*
* api.c
*
* Externally declared APIs
*/
#include <stdio.h>
#include <crtdbg.h>
#define DECLARE_DATA
#include "inflate.h"
#include "deflate.h"
#include "api_int.h"
#include "infgzip.h"
#include "fasttbl.h"
#include "crc32.h"
//
// Initialise global compression
//
HRESULT WINAPI InitCompression(VOID)
{
inflateInit();
return S_OK;
}
//
// Initialise global decompression
//
HRESULT WINAPI InitDecompression(VOID)
{
deflateInit();
return S_OK;
}
//
// De-init global compression
//
VOID WINAPI DeInitCompression(VOID)
{
}
//
// De-init global decompression
//
VOID WINAPI DeInitDecompression(VOID)
{
}
//
// Create a compression context
//
HRESULT WINAPI CreateCompression(PVOID *context, ULONG flags)
{
t_encoder_context *ec;
*context = (PVOID) LocalAlloc(LMEM_FIXED, sizeof(t_encoder_context));
if (*context == NULL)
return E_OUTOFMEMORY;
ec = (t_encoder_context *) (*context);
// no encoders initialised yet
ec->std_encoder = NULL;
ec->optimal_encoder = NULL;
ec->fast_encoder = NULL;
if (flags & COMPRESSION_FLAG_DO_GZIP)
ec->using_gzip = TRUE;
else
ec->using_gzip = FALSE;
InternalResetCompression(ec);
return S_OK;
}
//
// Destroy a compression context
//
VOID WINAPI DestroyCompression(PVOID void_context)
{
t_encoder_context *context = (t_encoder_context *) void_context;
_ASSERT(void_context != NULL);
if (context->std_encoder != NULL)
LocalFree((PVOID) context->std_encoder);
if (context->optimal_encoder != NULL)
LocalFree((PVOID) context->optimal_encoder);
if (context->fast_encoder != NULL)
LocalFree((PVOID) context->fast_encoder);
LocalFree(void_context);
}
//
// Create a decompression context
//
HRESULT WINAPI CreateDecompression(PVOID *context, ULONG flags)
{
*context = (PVOID) LocalAlloc(LMEM_FIXED, sizeof(t_decoder_context));
if (*context == NULL)
return E_OUTOFMEMORY;
if (flags & DECOMPRESSION_FLAG_DO_GZIP)
((t_decoder_context *) (*context))->using_gzip = TRUE;
else
((t_decoder_context *) (*context))->using_gzip = FALSE;
return ResetDecompression(*context);
}
//
// Destroy decompression context
//
VOID WINAPI DestroyDecompression(PVOID void_context)
{
LocalFree(void_context);
}
//
// Reset compression context
//
HRESULT WINAPI ResetCompression(PVOID void_context)
{
t_encoder_context *context = (t_encoder_context *) void_context;
InternalResetCompression(context);
// BUGBUG This forces a realloc of the particular compressor we are using
// each time we reset, but if we don't do this then we are stuck with one
// compressor (fast,std,optimal) forever until we destroy the context.
// Should create a workaround for this problem. Luckily, IIS creates a
// new context all the time, and doesn't call reset (so says davidtr).
DestroyIndividualCompressors(context);
return S_OK;
}
//
// Reset decompression context
//
HRESULT WINAPI ResetDecompression(PVOID void_context)
{
t_decoder_context *context = (t_decoder_context *) void_context;
if (context->using_gzip)
{
context->state = STATE_READING_GZIP_HEADER;
context->gzip_header_substate = 0;
DecoderInitGzipVariables(context);
}
else
{
context->state = STATE_READING_BFINAL_NEED_TO_INIT_BITBUF;
}
context->bufpos = 0;
context->bitcount = -16;
return S_OK;
}