Leaked source code of windows server 2003
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49 lines
1.4 KiB

/*
* fastenc.h
*
* Defines for the fast encoder
*/
//
// Size of hash table for std encoder
//
#define FAST_ENCODER_HASH_TABLE_SIZE 2048
#define FAST_ENCODER_HASH_MASK (FAST_ENCODER_HASH_TABLE_SIZE-1)
#define FAST_ENCODER_HASH_SHIFT 4
#define FAST_ENCODER_RECALCULATE_HASH(loc) \
(((window[loc] << (2*FAST_ENCODER_HASH_SHIFT)) ^ \
(window[loc+1] << FAST_ENCODER_HASH_SHIFT) ^ \
(window[loc+2])) & FAST_ENCODER_HASH_MASK)
//
// Be very careful about increasing the window size; the code tables will have to
// be updated, since they assume that extra_distance_bits is never larger than a
// certain size.
//
#define FAST_ENCODER_WINDOW_SIZE 8192
#define FAST_ENCODER_WINDOW_MASK (FAST_ENCODER_WINDOW_SIZE - 1)
//
// Don't take a match 3 further away than this
//
#define FAST_ENCODER_MATCH3_DIST_THRESHOLD 16384
typedef struct fast_encoder
{
// history window
BYTE window[2*FAST_ENCODER_WINDOW_SIZE + MAX_MATCH + 4];
// next most recent occurance of chars with same hash value
t_search_node prev[FAST_ENCODER_WINDOW_SIZE + MAX_MATCH];
// hash table to find most recent occurance of chars with same hash value
t_search_node lookup[FAST_ENCODER_HASH_TABLE_SIZE];
// have we output our block header (the whole data file will be one big dynamic block)?
BOOL fOutputBlockHeader;
} t_fast_encoder;