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277 lines
6.9 KiB
277 lines
6.9 KiB
//
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// inflate.c
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//
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// Decompressor
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//
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#include <crtdbg.h>
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#include <stdio.h>
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#include "inflate.h"
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#include "infmacro.h"
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#include "infgzip.h"
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#include "maketbl.h"
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//
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// Local function prototypes
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//
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static BOOL decodeBlock(t_decoder_context *context);
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static BOOL makeTables(t_decoder_context *context);
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HRESULT WINAPI Decompress(
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PVOID void_context,
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CONST BYTE * input,
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LONG input_size,
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BYTE * output,
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LONG output_size,
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PLONG input_used,
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PLONG output_used
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)
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{
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t_decoder_context *context = (t_decoder_context *) void_context;
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context->input_curpos = input;
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context->end_input_buffer = input + input_size;
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context->output_curpos = output;
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context->end_output_buffer = output + output_size;
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context->output_buffer = output;
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//
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// Keep decoding blocks until the output fills up, we read all the input, or we enter
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// the "done" state
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//
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// Note that INPUT_EOF() is not a sufficient check for determining that all the input
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// has been used; there could be an additional block stored entirely in the bit buffer.
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// For this reason, if we're in the READING_BFINAL state (start of new block) after
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// calling decodeBlock(), don't quit the loop unless there is truly no input left in
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// the bit buffer.
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//
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while ( (context->output_curpos < context->end_output_buffer) &&
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(!INPUT_EOF()) &&
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(context->state != STATE_DONE && context->state != STATE_VERIFYING_GZIP_FOOTER)
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)
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{
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retry:
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if (decodeBlock(context) == FALSE)
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{
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*input_used = 0;
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*output_used = 0;
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return E_FAIL;
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}
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// No more input bytes, but am starting a new block and there's at least one bit
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// in the bit buffer
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if (context->state == STATE_READING_BFINAL && INPUT_EOF() && context->bitcount > -16)
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goto retry;
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}
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*input_used = (long) (context->input_curpos - input);
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*output_used = (long) (context->output_curpos - output);
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if (context->using_gzip)
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{
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// Calculate the crc32 of everything we just decompressed, and then, if our state
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// is STATE_DONE, verify the crc
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if (*output_used > 0)
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{
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context->gzip_crc32 = GzipCRC32(context->gzip_crc32, output, *output_used);
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context->gzip_output_stream_size += (*output_used);
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}
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if (context->state == STATE_VERIFYING_GZIP_FOOTER)
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{
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context->state = STATE_DONE;
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// Now do our crc/input size check
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if (context->gzip_crc32 != context->gzip_footer_crc32 ||
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context->gzip_output_stream_size != context->gzip_footer_output_stream_size)
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{
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*input_used = 0;
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*output_used = 0;
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return E_FAIL;
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}
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}
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}
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if (*input_used == 0 && *output_used == 0)
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{
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if (context->state == STATE_DONE)
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return S_FALSE; // End of compressed data
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else
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return E_FAIL; // Avoid infinite loops
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}
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else
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{
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return S_OK;
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}
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}
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//
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// Returns TRUE for success, FALSE for an error of some kind (invalid data)
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//
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static BOOL decodeBlock(t_decoder_context *context)
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{
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BOOL eob, result;
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if (context->state == STATE_DONE || context->state == STATE_VERIFYING_GZIP_FOOTER)
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return TRUE;
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if (context->using_gzip)
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{
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if (context->state == STATE_READING_GZIP_HEADER)
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{
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if (ReadGzipHeader(context) == FALSE)
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return FALSE;
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// If we're still reading the GZIP header it means we ran out of input
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if (context->state == STATE_READING_GZIP_HEADER)
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return TRUE;
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}
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if (context->state == STATE_START_READING_GZIP_FOOTER || context->state == STATE_READING_GZIP_FOOTER)
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{
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if (ReadGzipFooter(context) == FALSE)
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return FALSE;
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// Whether we ran out of input or not, return
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return TRUE;
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}
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}
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//
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// Do we need to fill our bit buffer?
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//
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// This will happen the very first time we call Decompress(), as well as after decoding
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// an uncompressed block
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//
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if (context->state == STATE_READING_BFINAL_NEED_TO_INIT_BITBUF)
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{
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//
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// If we didn't have enough bits to init, return
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//
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if (initBitBuffer(context) == FALSE)
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return TRUE;
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}
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//
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// Need to read bfinal bit
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//
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if (context->state == STATE_READING_BFINAL)
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{
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// Need 1 bit
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if (ensureBitsContext(context, 1) == FALSE)
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return TRUE;
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context->bfinal = getBits(context, 1);
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context->state = STATE_READING_BTYPE;
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}
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if (context->state == STATE_READING_BTYPE)
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{
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// Need 2 bits
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if (ensureBitsContext(context, 2) == FALSE)
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return TRUE;
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context->btype = getBits(context, 2);
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if (context->btype == BLOCKTYPE_DYNAMIC)
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{
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context->state = STATE_READING_NUM_LIT_CODES;
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}
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else if (context->btype == BLOCKTYPE_FIXED)
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{
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context->state = STATE_DECODE_TOP;
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}
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else if (context->btype == BLOCKTYPE_UNCOMPRESSED)
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{
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context->state = STATE_UNCOMPRESSED_ALIGNING;
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}
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else
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{
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// unsupported compression mode
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return FALSE;
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}
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}
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if (context->btype == BLOCKTYPE_DYNAMIC)
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{
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if (context->state < STATE_DECODE_TOP)
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{
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if (readDynamicBlockHeader(context) == FALSE)
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return FALSE;
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if (context->state == STATE_DECODE_TOP)
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{
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if (makeTables(context) == FALSE)
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return FALSE; // bad tables
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}
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else
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{
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return TRUE; // not enough input
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}
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}
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result = DecodeDynamicBlock(context, &eob);
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if (eob)
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context->state = STATE_READING_BFINAL;
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}
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else if (context->btype == BLOCKTYPE_FIXED)
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{
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result = DecodeStaticBlock(context, &eob);
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if (eob)
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context->state = STATE_READING_BFINAL;
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}
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else if (context->btype == BLOCKTYPE_UNCOMPRESSED)
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{
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result = decodeUncompressedBlock(context, &eob);
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}
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else
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{
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//
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// Invalid block type
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//
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return FALSE;
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}
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//
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// If we reached the end of the block and the block we were decoding had
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// bfinal=1 (final block)
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//
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if (eob && context->bfinal)
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{
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if (context->using_gzip)
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context->state = STATE_START_READING_GZIP_FOOTER;
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else
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context->state = STATE_DONE;
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}
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return result;
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}
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//
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// Will throw an exception if a corrupt table is detected
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//
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static BOOL makeTables(t_decoder_context *context)
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{
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if (makeTable(
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MAX_LITERAL_TREE_ELEMENTS,
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LITERAL_TABLE_BITS,
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context->literal_tree_code_length,
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context->literal_table,
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context->literal_left,
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context->literal_right) == FALSE)
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return FALSE;
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return makeTable(
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MAX_DIST_TREE_ELEMENTS,
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DISTANCE_TABLE_BITS,
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context->distance_tree_code_length,
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context->distance_table,
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context->distance_left,
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context->distance_right
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);
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}
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