Leaked source code of windows server 2003
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#ifndef _PACKET_H_
#define _PACKET_H_
#ifdef __cplusplus
// Packet Manager for Code Downloader
// A Packet is a unit of work that takes time eg. trust verifcation of a piece
// setup of a piece or INF processing of one piece. To be able to have the
// client be responsive with UI and abort capabilty we need to split out work
// into as small units as possible and queue up these CDLPackets
// CDLPackets get run on a timer per thread.
class CCodeDownload;
class CDownload;
#define CPP_SIGNATURE 0x050395
#define PROCESS_PACKET_INTERVAL 200 // 1/5 of a second
typedef enum {
PACKET_PRIORITY_NORMAL = 0,
PACKET_PRIORITY_HIGH = 1
} PACKET_PRIORITY;
// use 0xffff0000 for storing msg types for different objs
// if you want to add a msg for a new obj, make a new msg type for that
// obj and then add the obj into the PACKETOBJ union and
// write a packet constrcutor for that obj
#define MSG_CDOWNLOAD_OBJ 0x00000000
#define MSG_CCODEDOWNLOAD_OBJ 0x00010000
#define GETMSGTYPE(msg) (msg & 0xffff0000)
#define MAKEMSG(mtype,n) (mtype|n)
// msgs for CDOWNLOAD
#define CODE_DOWNLOAD_TRUST_PIECE MAKEMSG(MSG_CDOWNLOAD_OBJ, 1)
#define CODE_DOWNLOAD_PROCESS_PIECE MAKEMSG(MSG_CDOWNLOAD_OBJ, 2)
// msgs for CCODEDOWNLOAD
#define CODE_DOWNLOAD_PROCESS_INF MAKEMSG(MSG_CCODEDOWNLOAD_OBJ, 1)
#define CODE_DOWNLOAD_SETUP MAKEMSG(MSG_CCODEDOWNLOAD_OBJ, 2)
#define CODE_DOWNLOAD_WAIT_FOR_EXE MAKEMSG(MSG_CCODEDOWNLOAD_OBJ, 3)
typedef union {
CCodeDownload* pcdl;
CDownload* pdl;
} PACKETOBJ;
class CCDLPacket;
class CCDLPacketMgr {
public:
CCDLPacketMgr();
~CCDLPacketMgr();
HRESULT TimeSlice();
UINT_PTR GetTimer() const {return m_Timer;}
HRESULT Post(CCDLPacket *pPkt, ULONG pri = PACKET_PRIORITY_NORMAL);
HRESULT AbortPackets(CDownload *pdl);
HRESULT Kill(CCDLPacket *pPkt);
private:
UINT_PTR m_Timer;
//BUGBUG: if we want priority classes then we soudl really have
// multiple lists!
CList<CCDLPacket *,CCDLPacket *>
m_PacketList; // linked list of pointers to
// CCDLPacket objects ongoing on
// this thread.A CDLPacket is a unit
// of work that takes time eg.
// trust verifcation of a piece
// setup of a piece or INF
// processing of one piece.
// To be able to have the
// client be responsive with UI
// and abort capabilty we need
// to split out work into as
// small units as possible
// and queue up these CDLPackets
// CDLPackets get run on a timer per
// thread.
};
class CCDLPacket {
public:
CCDLPacket(DWORD type, CCodeDownload *pcdl, DWORD_PTR param);
CCDLPacket(DWORD type, CDownload *pcdl, DWORD_PTR param);
~CCDLPacket();
HRESULT Post(ULONG pri = PACKET_PRIORITY_NORMAL);
HRESULT Kill();
HRESULT Process();
CDownload* GetDownload()
{
if (GETMSGTYPE(m_type) == MSG_CDOWNLOAD_OBJ)
return m_obj.pdl;
else
return NULL;
}
CCodeDownload* GetCodeDownload()
{
if (GETMSGTYPE(m_type) == MSG_CCODEDOWNLOAD_OBJ)
return m_obj.pcdl;
else
return NULL;
}
private:
DWORD m_signature;
DWORD_PTR m_param;
DWORD m_type;
PACKETOBJ m_obj;
};
#endif
#endif // _PACKET_H_