Leaked source code of windows server 2003
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#ifndef _INC_MLUISUPP
#define _INC_MLUISUPP
#include <shlwapi.h>
#include <shlwapip.h>
#ifdef __cplusplus
extern "C"
{
#endif
//+------------------------------------------------------------------
// Multilang Pluggable UI support
// inline functions defs (to centralize code)
// copied over from shell\inc\mluisupp.h with unneeded stuff removed.
//+------------------------------------------------------------------
#ifdef UNICODE
#define MLLoadString MLLoadStringW
#define MLLoadShellLangString MLLoadShellLangStringW
#define MLLoadResources MLLoadResourcesW
#else
#define MLLoadString MLLoadStringA
#define MLLoadShellLangString MLLoadShellLangStringA
#define MLLoadResources MLLoadResourcesA
#endif
void MLFreeResources(HINSTANCE hinstParent);
HINSTANCE MLGetHinst();
HINSTANCE MLLoadShellLangResources();
void ResWinHelp(HWND hwnd, int ids, int id2, DWORD_PTR dwp);
#ifdef MLUI_MESSAGEBOX
int MLShellMessageBox(HWND hWnd, LPCTSTR pszMsg, LPCTSTR pszTitle, UINT fuStyle, ...);
#endif
//
// The following should be both A and W suffixed
//
int MLLoadStringA(UINT id, LPSTR sz, UINT cchMax);
int MLLoadStringW(UINT id, LPWSTR sz, UINT cchMax);
int MLLoadShellLangStringA(UINT id, LPSTR sz, UINT cchMax);
int MLLoadShellLangStringW(UINT id, LPWSTR sz, UINT cchMax);
void MLLoadResourcesA(HINSTANCE hinstParent, LPSTR pszLocResDll);
void MLLoadResourcesW(HINSTANCE hinstParent, LPWSTR pszLocResDll);
//
// End of: The following should be both A and W suffixed
//
#ifdef MLUI_INIT
// WARNING: do not attempt to access any of these members directly
// these members may not be initialized until appropriate accessors
// are called, for example hinstLocRes won't be intialized until
// you call MLGetHinst()... so just call the accessor.
struct tagMLUI_INFO
{
HINSTANCE hinstLocRes;
HINSTANCE hinstParent;
WCHAR szLocResDll[MAX_PATH];
DWORD dwCrossCodePage;
} g_mluiInfo;
// REARCHITECT: These aren't thread safe... Do they need to be?
//
void MLLoadResourcesA(HINSTANCE hinstParent, LPSTR pszLocResDll)
{
if (g_mluiInfo.hinstLocRes == NULL)
{
#ifdef MLUI_SUPPORT
// plugUI: resource dll == ?
// resource dll must be dynamically determined and loaded.
// but we are NOT allowed to LoadLibrary during process attach.
// therefore we cache the info we need and load later when
// the first resource is requested.
SHAnsiToUnicode(pszLocResDll, g_mluiInfo.szLocResDll, sizeof(g_mluiInfo.szLocResDll)/sizeof(g_mluiInfo.szLocResDll[0]));
g_mluiInfo.hinstParent = hinstParent;
g_mluiInfo.dwCrossCodePage = ML_CROSSCODEPAGE;
#else
// non-plugUI: resource dll == parent dll
g_mluiInfo.hinstLocRes = hinstParent;
#endif
}
}
void MLLoadResourcesW(HINSTANCE hinstParent, LPWSTR pszLocResDll)
{
if (g_mluiInfo.hinstLocRes == NULL)
{
#ifdef MLUI_SUPPORT
// plugUI: resource dll == ?
// resource dll must be dynamically determined and loaded.
// but we are NOT allowed to LoadLibrary during process attach.
// therefore we cache the info we need and load later when
// the first resource is requested.
StrCpyNW(g_mluiInfo.szLocResDll, pszLocResDll, sizeof(g_mluiInfo.szLocResDll)/sizeof(g_mluiInfo.szLocResDll[0]));
g_mluiInfo.hinstParent = hinstParent;
g_mluiInfo.dwCrossCodePage = ML_CROSSCODEPAGE;
#else
// non-plugUI: resource dll == parent dll
g_mluiInfo.hinstLocRes = hinstParent;
#endif
}
}
void
MLFreeResources(HINSTANCE hinstParent)
{
if (g_mluiInfo.hinstLocRes != NULL &&
g_mluiInfo.hinstLocRes != hinstParent)
{
MLClearMLHInstance(g_mluiInfo.hinstLocRes);
g_mluiInfo.hinstLocRes = NULL;
}
}
// this is a private internal helper.
// don't you dare call it from anywhere except at
// the beginning of new ML* functions in this file
__inline void
_MLResAssure()
{
#ifdef MLUI_SUPPORT
if(g_mluiInfo.hinstLocRes == NULL)
{
g_mluiInfo.hinstLocRes = MLLoadLibraryW(g_mluiInfo.szLocResDll,
g_mluiInfo.hinstParent,
g_mluiInfo.dwCrossCodePage);
// we're guaranteed to at least have resources in the install language
ASSERT(g_mluiInfo.hinstLocRes != NULL);
}
#endif
}
int
MLLoadStringA(UINT id, LPSTR sz, UINT cchMax)
{
_MLResAssure();
return LoadStringA(g_mluiInfo.hinstLocRes, id, sz, cchMax);
}
int
MLLoadStringW(UINT id, LPWSTR sz, UINT cchMax)
{
_MLResAssure();
return LoadStringWrapW(g_mluiInfo.hinstLocRes, id, sz, cchMax);
}
int
MLLoadShellLangStringA(UINT id, LPSTR sz, UINT cchMax)
{
HINSTANCE hinstShellLangRes;
int nRet;
hinstShellLangRes = MLLoadShellLangResources();
nRet = LoadStringA(hinstShellLangRes, id, sz, cchMax);
MLFreeLibrary(hinstShellLangRes);
return nRet;
}
int
MLLoadShellLangStringW(UINT id, LPWSTR sz, UINT cchMax)
{
HINSTANCE hinstShellLangRes;
int nRet;
hinstShellLangRes = MLLoadShellLangResources();
nRet = LoadStringWrapW(hinstShellLangRes, id, sz, cchMax);
MLFreeLibrary(hinstShellLangRes);
return nRet;
}
HINSTANCE
MLGetHinst()
{
_MLResAssure();
return g_mluiInfo.hinstLocRes;
}
HINSTANCE
MLLoadShellLangResources()
{
HINSTANCE hinst;
hinst = MLLoadLibraryW(g_mluiInfo.szLocResDll,
g_mluiInfo.hinstParent,
ML_SHELL_LANGUAGE);
// we're guaranteed to at least have resources in the install language
// unless we're 100% toasted
return hinst;
}
BOOL
MLWinHelpWrap(HWND hwndCaller,
LPCTSTR lpszHelp,
UINT uCommand,
DWORD_PTR dwData)
{
BOOL fRet;
#ifdef MLUI_SUPPORT
fRet = MLWinHelp(hwndCaller,
lpszHelp,
uCommand,
dwData);
#else
fRet = WinHelp(hwndCaller,
lpszHelp,
uCommand,
dwData);
#endif
return fRet;
}
LPTSTR LoadSz(UINT idString, LPTSTR lpszBuf, UINT cbBuf)
{
// Clear the buffer and load the string
if ( lpszBuf )
{
*lpszBuf = '\0';
MLLoadString( idString, lpszBuf, cbBuf );
}
return lpszBuf;
}
void ResWinHelp(HWND hwnd, int ids, int id2, DWORD_PTR dwp)
{
TCHAR szSmallBuf[50+1];
MLWinHelpWrap((HWND)hwnd, LoadSz(ids,szSmallBuf,sizeof(szSmallBuf)),
id2, (DWORD_PTR)dwp);
}
#endif // MLUI_INIT
#ifdef __cplusplus
};
#endif
#endif // _INC_MLUISUPP