Leaked source code of windows server 2003
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105 lines
2.9 KiB

#include <ole2.h>
#include "valid.h"
#include "debug.h"
#if 1
// we cannot turn this off until we remove from the export list!
#undef IsValidPtrIn
#undef IsValidPtrOut
// BUGBUG: The following two functions are MACRO's in 2.01 code
// but we need them for now because we only run with a storage
// that uses ole232.dll. When we get rid of this these may die.
STDAPI_(BOOL) IsValidPtrIn( const void FAR* pv, UINT cb )
{ // NULL is acceptable
if (pv && IsBadReadPtr(pv,cb))
{
// AssertSz(FALSE, "Invalid in pointer");
return FALSE;
}
return TRUE;
}
STDAPI_(BOOL) IsValidPtrOut( void FAR* pv, UINT cb )
// NULL is not acceptable
{
if (IsBadWritePtr(pv,cb))
{
// AssertSz(FALSE, "Invalid out pointer");
return FALSE;
}
return TRUE;
}
#endif
STDAPI_(BOOL) IsValidInterface( void FAR* pv )
{
//
// There is nothing to do about it on UNIX.
//
#ifndef UNIX
DWORD_PTR FAR* pVtbl;
BYTE FAR* pFcn;
volatile BYTE bInstr;
int i;
__try {
pVtbl = *(DWORD_PTR FAR* FAR*)pv; // pVtbl now points to beginning of vtable
#if DBG==1
for (i=0;i<3;++i) // loop through qi,addref,rel
#else
i=1; // in retail, just do AddRef
#endif
{
pFcn = *(BYTE FAR* FAR*) &pVtbl[i]; // pFcn now points to beginning of QI,Addref, or Release
#if DBG==1
if (IsBadCodePtr((FARPROC FAR)pFcn)) {
return FALSE;
}
#endif
bInstr = *(BYTE FAR*) pFcn; // get 1st byte of 1st instruction
}
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
return FALSE;
}
#endif /* !unix */
return TRUE;
}
// #if DBG==1
// we cannot remove IsValidIID fcn until we remove from export list!
// This function is NOT called in retail builds.
// Its former implementation always returned TRUE thus doing NO validation.
// It now validates in debug build and is not called in retail build
#if DBG==0
#ifdef IsValidIid
#undef IsValidIid
STDAPI_(BOOL) IsValidIid( REFIID iid );
#endif
#endif
STDAPI_(BOOL) IsValidIid( REFIID iid )
{
#if DBG==1
if (IsBadReadPtr((void*) &iid, 16)) {
AssertSz(FALSE, "Invalid iid");
return FALSE;
}
#endif
return TRUE;
}
// #endif // DBG==1