Leaked source code of windows server 2003
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#ifndef _THREAD_SAFE_HPP_
#define _THREAD_SAFE_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/
/* */
/* The standard layout. */
/* */
/* The standard layout for 'hpp' files for this code is as */
/* follows: */
/* */
/* 1. Include files. */
/* 2. Constants exported from the class. */
/* 3. Data structures exported from the class. */
/* 4. Forward references to other data structures. */
/* 5. Class specifications (including inline functions). */
/* 6. Additional large inline functions. */
/* */
/* Any portion that is not required is simply omitted. */
/* */
/********************************************************************/
#include "Global.hpp"
#include "Assembly.hpp"
#include "Spinlock.hpp"
/********************************************************************/
/* */
/* Track the need for locks. */
/* */
/* Although it may seem simple to know whether to take a lock */
/* there are addition complications such as recursive cases. */
/* We have colected all the messy code into this class. */
/* */
/********************************************************************/
class THREAD_SAFE : public ASSEMBLY
{
//
// Private data.
//
// All the locking information is held here so as
// to simplify the code.
//
SBIT32 Claim;
SBIT32 Owner;
SBIT32 Recursive;
SPINLOCK Spinlock;
BOOLEAN ThreadSafe;
public:
//
// Public functions.
//
// The translation functionality supplied by this
// class is only applicable after an allocation
// has been made. Hence, all of the APIs supported
// relate to the need to translate an allocation
// address to the host page description.
//
THREAD_SAFE( BOOLEAN NewThreadSafe );
BOOLEAN ClaimGlobalLock( VOID );
VOID EngageGlobalLock( VOID );
BOOLEAN ReleaseGlobalLock( BOOLEAN Force = False );
~THREAD_SAFE( VOID );
//
// Public inline functions.
//
// Although this class is perhaps the most self
// contained. Nonetheless, there is still lots
// of situations when other classes need to
// interact and get information about the current
// situation.
//
INLINE BOOLEAN ClaimActiveLock( VOID )
{ return ((ThreadSafe) && (GetThreadId() != Owner)); }
private:
//
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
THREAD_SAFE( CONST THREAD_SAFE & Copy );
VOID operator=( CONST THREAD_SAFE & Copy );
};
#endif