Leaked source code of windows server 2003
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#ifndef _POSIX_HEAP_HPP_
#define _POSIX_HEAP_HPP_
// Ruler
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/********************************************************************/
/* */
/* The standard layout. */
/* */
/* The standard layout for 'hpp' files for this code is as */
/* follows: */
/* */
/* 1. Include files. */
/* 2. Constants exported from the class. */
/* 3. Data structures exported from the class. */
/* 4. Forward references to other data structures. */
/* 5. Class specifications (including inline functions). */
/* 6. Additional large inline functions. */
/* */
/* Any portion that is not required is simply omitted. */
/* */
/********************************************************************/
#include "DefaultHeap.hpp"
/********************************************************************/
/* */
/* The standard posix interface. */
/* */
/* The Posix interface allows Rockall to be linked into Unix */
/* applications with a minimal amount of fuss. Although the */
/* function names are not identical to the posix names (so as */
/* to avoid name clashes) functionally they are close enough */
/* to be simple replacements. */
/* */
/********************************************************************/
inline void *Calloc( int Size )
{ return DefaultHeap.New( Size,NULL,true ); }
inline bool Free( void *Address,int Size = NoSize )
{ return DefaultHeap.Delete( Address,Size ); }
inline void *Malloc( int Size )
{ return DefaultHeap.New( Size ); }
inline void *Realloc( void *Address,int NewSize )
{ return DefaultHeap.Resize( Address,NewSize ); }
#ifdef POSIX_EXTENSIONS
/********************************************************************/
/* */
/* Extensions to the posix interface. */
/* */
/* The Posix interface is fairly restricted and only gives */
/* access to a small portion of Rockall. The functions that */
/* follow expose additional Rockall functionality. */
/* */
/********************************************************************/
inline void DeleteAll( bool Recycle = true )
{ DefaultHeap.DeleteAll( Recycle ); }
inline bool MultipleFree
(
int Actual,
void *Array[],
int Size = NoSize
)
{ return DefaultHeap.MultipleDelete( Actual,Array,Size ); }
inline bool MultipleMalloc
(
int *Actual,
void *Array[],
int Requested,
int Size
)
{ return DefaultHeap.MultipleNew( Actual,Array,Requested,Size ); }
#endif
#endif