Leaked source code of windows server 2003
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#ifndef _SMPOOL_HPP_
#define _SMPOOL_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
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/********************************************************************/
/* */
/* The standard layout. */
/* */
/* The standard layout for 'hpp' files for this code is as */
/* follows: */
/* */
/* 1. Include files. */
/* 2. Constants exported from the class. */
/* 3. Data structures exported from the class. */
/* 4. Forward references to other data structures. */
/* 5. Class specifications (including inline functions). */
/* 6. Additional large inline functions. */
/* */
/* Any portion that is not required is simply omitted. */
/* */
/********************************************************************/
#include "Global.hpp"
#include "Block.hpp"
#include "Exclusive.hpp"
#include "Queue.hpp"
#include "Spinlock.hpp"
#include "Stack.hpp"
#include "Vector.hpp"
/********************************************************************/
/* */
/* Constants exported from the class. */
/* */
/* The server constants specify the size of the server queue */
/* per processor stacks. */
/* */
/********************************************************************/
CONST SBIT16 MinSMPoolSize = 128;
CONST SBIT16 SMPoolStackSize = 32;
/********************************************************************/
/* */
/* Pools and pool management. */
/* */
/* This class provides general purpose memory pool along with */
/* basic management. The pools are optimized for very high */
/* performance on SMP systems (although this calls does not */
/* perform the actual locking. Whenever possible multiple */
/* items should allocated and deallocated at the same time. */
/* */
/********************************************************************/
template <class TYPE> class SMPOOL
{
//
// Private structures.
//
typedef EXCLUSIVE< QUEUE<POINTER> > LOCKED_QUEUE;
typedef struct { CHAR TypeSize[sizeof(TYPE)]; } TYPE_SIZE;
//
// Private data.
//
SBIT32 MaxSize;
SBIT32 MinSize;
BLOCK< VECTOR<TYPE_SIZE> > Block;
LOCKED_QUEUE FreeQueue;
VECTOR< STACK<POINTER> > Stacks;
public:
//
// Public functions.
//
SMPOOL( SBIT32 MinSize = MinSMPoolSize );
TYPE *PopPool( SBIT16 Cpu );
TYPE **MultiplePopPool
(
SBIT16 Cpu,
SBIT32 Requested,
SBIT32 *Size
);
VOID PushPool( SBIT16 Cpu, TYPE *Pool );
VOID MultiplePushPool
(
SBIT16 Cpu,
TYPE *Pool[],
SBIT32 Size
);
~SMPOOL( VOID );
private:
//
// Private functions.
//
VOID ExpandSize( SBIT32 NewSize );
//
// Disabled operations.
//
SMPOOL( CONST SMPOOL & Copy );
VOID operator=( CONST SMPOOL & Copy );
};
/********************************************************************/
/* */
/* Class constructor. */
/* */
/* Create a new pool and prepare it for use. This call is */
/* not thread safe and should only be made in a single thread */
/* environment. */
/* */
/********************************************************************/
template <class TYPE> SMPOOL<TYPE>::SMPOOL( SBIT32 MinSize ) :
//
// Call the constructors for the contained classes.
//
FreeQueue( MinSize ),
Stacks( NumberOfCpus(), CacheLineSize )
{
#ifdef DEBUGGING
if ( MinSize > 0 )
{
#endif
//
// We need to keep a note of the amount of elements
// we have allocated so far.
//
this -> MaxSize = 0;
this -> MinSize = MinSize;
#ifdef DEBUGGING
}
else
{ Failure( "MinSize in constructor for SMPOOL" ); }
#endif
}
/********************************************************************/
/* */
/* Expand size. */
/* */
/* Expand the current memory allocation if the free queue is */
/* empty. */
/* */
/********************************************************************/
template <class TYPE> VOID SMPOOL<TYPE>::ExpandSize( SBIT32 NewSize )
{
REGISTER SBIT32 Count1;
REGISTER SBIT32 Count2;
STATIC SPINLOCK Spinlock;
Spinlock.ClaimLock();
if ( FreeQueue.SizeOfQueue() <= 0 )
{
REGISTER SBIT32 ActualSize =
(NewSize <= MinSize) ? MinSize : NewSize;
REGISTER VECTOR<TYPE> *NewBlock =
(
(VECTOR<TYPE>*) new VECTOR<TYPE_SIZE>
(
ActualSize,
CacheLineSize
)
);
//
// We need to keep a note of the number of elements
// we have allocated thus far.
//
MaxSize += ActualSize;
//
// We put the address of each element we allocate on
// a stack to enable high speed allocation and
// deallocation.
//
for
(
Count1 = 0;
Count1 < ActualSize;
Count1 += SMPoolStackSize
)
{
AUTO POINTER NewCalls[ SMPoolStackSize ];
//
// We add elements to the stack in blocks
// to reduce the number of call to the
// stack code.
//
for
(
Count2 = 0;
((Count1 + Count2) < ActualSize)
&&
(Count2 < SMPoolStackSize);
Count2 ++
)
{
REGISTER TYPE *NewCall =
(
& (*NewBlock)[ (Count1 + Count2) ]
);
NewCalls[ Count2 ] = (POINTER) NewCall;
}
//
// Add the next block for free work packets to
// the global free queue.
//
Stack.MultiplePushStack
(
NewCalls,
Count2
);
}
//
// Add the newly allocated block to the list of
// things to be deleted when this class is deleted.
//
Block.DeferedDelete( (VECTOR<TYPE_SIZE>*) NewBlock );
}
Spinlock.ReleaseLock();
}
/********************************************************************/
/* */
/* Remove a single item from the pool. */
/* */
/* We remove a single item from the pool. This call assumes */
/* all calls with the same 'Cpu' value are executed serially */
/* and that only one such call can be executing at any given */
/* time. */
/* */
/********************************************************************/
template <class TYPE> TYPE *SMPOOL<TYPE>::PopPool( SBIT16 Cpu )
{
REGISTER STACK<POINTER> *Stack = & Stacks[ Cpu ];
STATIC TYPE *NewPool;
while ( ! Stack -> PopStack( (POINTER*) & NewPool ) )
{
AUTO POINTER Store[ SMPoolStackSize ];
AUTO SBIT32 Size;
FreeQueue.RemoveMultipleFromQueue
(
SMPoolStackSize,
Store,
& Size
);
if ( Size > 0 )
{ Stack -> MultiplePushStack( Store, Size ); }
else
{ ExpandSize( MaxSize ); }
}
(VOID) PLACEMENT_NEW( NewPool, TYPE );
return NewPool;
}
/********************************************************************/
/* */
/* Remove multiple items from the pool. */
/* */
/* We remove multiple items from the pool. This call assumes */
/* all calls with the same 'Cpu' value are executed serially */
/* and that only one such call can be executing at any given */
/* time. */
/* */
/********************************************************************/
template <class TYPE> TYPE **SMPOOL<TYPE>::MultiplePopPool
(
SBIT16 Cpu,
SBIT32 Requested,
SBIT32 *Size
)
{
REGISTER SBIT32 Count;
REGISTER STACK<POINTER> *Stack = & Stacks[ Cpu ];
STATIC TYPE *NewPool[ SMPoolStackSize ];
Requested = (Requested <= SMPoolStackSize) ? Requested : SMPoolStackSize;
while ( ! Stack -> MultiplePopStack( Requested,(POINTER*) NewPool,Size ) )
{
AUTO POINTER Store[ SMPoolStackSize ];
AUTO SBIT32 Size;
FreeQueue.RemoveMultipleFromQueue
(
SMPoolStackSize,
Store,
& Size
);
if ( Size > 0 )
{ Stack -> MultiplePushStack( Store, Size ); }
else
{ ExpandSize( MaxSize ); }
}
for ( Count=0;Count < (*Size); Count ++ )
{ (VOID) PLACEMENT_NEW( NewPool[ Count ], TYPE ); }
return NewPool;
}
/********************************************************************/
/* */
/* Add a single item to the pool. */
/* */
/* We add a single item to the pool. This call assumes */
/* all calls with the same 'Cpu' value are executed serially */
/* and that only one such call can be executing at any given */
/* time. */
/* */
/********************************************************************/
template <class TYPE> VOID SMPOOL<TYPE>::PushPool
(
SBIT16 Cpu,
TYPE *Pool
)
{
REGISTER STACK<POINTER> *Stack = & Stacks[ Cpu ];
PLACEMENT_DELETE( Pool, TYPE );
Stack -> PushStack( (POINTER) Pool );
while ( Stack -> SizeOfStack() > (SMPoolStackSize * 2) )
{
AUTO POINTER Store[ SMPoolStackSize ];
AUTO SBIT32 Size;
Stack -> MultiplePopStack
(
SMPoolStackSize,
Store,
& Size
);
FreeQueue.AddMultipleToQueue( Store, Size );
}
}
/********************************************************************/
/* */
/* Add multiple items to the pool. */
/* */
/* We add a multiple items to the pool. This call assumes */
/* all calls with the same 'Cpu' value are executed serially */
/* and that only one such call can be executing at any given */
/* time. */
/* */
/********************************************************************/
template <class TYPE> VOID SMPOOL<TYPE>::MultiplePushPool
(
SBIT16 Cpu,
TYPE *Pool[],
SBIT32 Size
)
{
REGISTER SBIT32 Count;
REGISTER STACK<POINTER> *Stack = & Stacks[ Cpu ];
for ( Count=(Size - 1);Count >= 0; Count -- )
{ PLACEMENT_DELETE( Pool[ Count ], TYPE ); }
Stack -> MultiplePushStack( (POINTER*) Pool,Size );
while ( Stack -> SizeOfStack() > (SMPoolStackSize * 2) )
{
AUTO POINTER Store[ SMPoolStackSize ];
AUTO SBIT32 Size;
Stack -> MultiplePopStack
(
SMPoolStackSize,
Store,
& Size
);
FreeQueue.AddMultipleToQueue( Store, Size );
}
}
/********************************************************************/
/* */
/* Class destructor. */
/* */
/* Destory the stack. This call is not thread safe and should */
/* only be made in a single thread environment. */
/* */
/********************************************************************/
template <class TYPE> SMPOOL<TYPE>::~SMPOOL( VOID )
{ /* void */ }
#endif