Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

72 lines
2.2 KiB

// CAuthCtl.h : Declaration of the CCertAuthorityCtrl OLE control class.
/////////////////////////////////////////////////////////////////////////////
// CCertAuthorityCtrl : See CAuthCtl.cpp for implementation.
class CCertAuthorityCtrl : public COleControl
{
DECLARE_DYNCREATE(CCertAuthorityCtrl)
// Constructor
public:
CCertAuthorityCtrl();
// Overrides
// Drawing function
virtual void OnDraw(
CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid);
// Persistence
virtual void DoPropExchange(CPropExchange* pPX);
// Reset control state
virtual void OnResetState();
// Implementation
protected:
~CCertAuthorityCtrl();
DECLARE_OLECREATE_EX(CCertAuthorityCtrl) // Class factory and guid
DECLARE_OLETYPELIB(CCertAuthorityCtrl) // GetTypeInfo
DECLARE_PROPPAGEIDS(CCertAuthorityCtrl) // Property page IDs
DECLARE_OLECTLTYPE(CCertAuthorityCtrl) // Type name and misc status
// Subclassed control support
BOOL PreCreateWindow(CREATESTRUCT& cs);
BOOL IsSubclassedControl();
LRESULT OnOcmCommand(WPARAM wParam, LPARAM lParam);
// Message maps
//{{AFX_MSG(CCertAuthorityCtrl)
// NOTE - ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Dispatch maps
//{{AFX_DISPATCH(CCertAuthorityCtrl)
// NOTE - ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
// Event maps
//{{AFX_EVENT(CCertAuthorityCtrl)
// NOTE - ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_EVENT
DECLARE_EVENT_MAP()
// Dispatch and event IDs
public:
enum {
//{{AFX_DISP_ID(CCertAuthorityCtrl)
// NOTE: ClassWizard will add and remove enumeration elements here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DISP_ID
};
private:
BOOL fInitialized;
};