Leaked source code of windows server 2003
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/**********************************************************************/
/** Microsoft Windows NT **/
/** Copyright(c) Microsoft Corp., 1994 **/
/**********************************************************************/
/*
multisz.hxx
This module contains a light weight multi-string class
FILE HISTORY:
KeithMo 20-Jan-1997 Created from string.hxx.
*/
#ifndef _MULTISZ_HXX_
#define _MULTISZ_HXX_
# include <string.hxx>
/*++
class MULTISZ:
Intention:
A light-weight multi-string class supporting encapsulated string class.
This object is derived from BUFFER class.
It maintains following state:
m_fValid - whether this object is valid -
used only by MULTISZ() init functions
* NYI: I need to kill this someday *
m_cchLen - string length cached when we update the string.
m_cStrings - number of strings.
Member Functions:
There are two categories of functions:
1) Safe Functions - which do integrity checking of state
2) UnSafe Functions - which do not do integrity checking, but
enable writing to the data stream freely.
(someday this will be enabled as Safe versions without
problem for users)
--*/
class IRTL_DLLEXP MULTISZ : public BUFFER
{
public:
MULTISZ()
: BUFFER (),
m_cchLen ( 0),
m_cStrings(0)
{}
// creates a stack version of the MULTISZ object - uses passed in stack buffer
// MULTISZ does not free this pbInit on its own.
MULTISZ( CHAR * pbInit, DWORD cbInit)
: BUFFER( (BYTE *) pbInit, cbInit),
m_cchLen (0),
m_cStrings(0)
{}
MULTISZ( const CHAR * pchInit )
: BUFFER (),
m_cchLen ( 0),
m_cStrings(0)
{ AuxInit( (const BYTE * ) pchInit); }
MULTISZ( const MULTISZ & str )
: BUFFER (),
m_cchLen ( 0),
m_cStrings(0)
{ AuxInit( (const BYTE * ) str.QueryStr()); }
BOOL IsValid(VOID) const { return ( BUFFER::IsValid()) ; }
//
// Checks and returns TRUE if this string has no valid data else FALSE
//
BOOL IsEmpty( VOID) const { return ( *QueryStr() == '\0'); }
BOOL Append( const CHAR * pchInit ) {
return ((pchInit != NULL) ? (AuxAppend( (const BYTE * ) pchInit,
((UINT)::strlen(pchInit) + 1) * sizeof(CHAR)
)) :
TRUE);
}
BOOL Append( const CHAR * pchInit, DWORD cchLen ) {
return ((pchInit != NULL) ? (AuxAppend( (const BYTE * ) pchInit,
cchLen * sizeof(CHAR))) :
TRUE);
}
BOOL Append( const STR & str )
{ return AuxAppend( (const BYTE * ) str.QueryStr(),
(str.QueryCCH() + 1) * sizeof(CHAR)); }
// Resets the internal string to be NULL string. Buffer remains cached.
VOID Reset( VOID)
{ DBG_ASSERT( QueryPtr() != NULL);
QueryStr()[0] = '\0';
QueryStr()[1] = '\0';
m_cchLen = 2;
m_cStrings = 0;
}
BOOL Copy( const CHAR * pchInit, IN DWORD cchLen ) {
if ( QueryPtr() ) { Reset(); }
return ( (pchInit != NULL) ?
AuxAppend( (const BYTE *) pchInit, cchLen, FALSE ):
TRUE);
}
BOOL Copy( const MULTISZ & str )
{ return ( Copy(str.QueryStr(), str.QueryCCH())); }
//
// Returns the number of bytes in the string including the terminating
// NULLs
//
UINT QueryCB( VOID ) const
{ return ( m_cchLen * sizeof(CHAR)); }
//
// Returns # of characters in the string including the terminating NULLs
//
UINT QueryCCH( VOID ) const { return (m_cchLen); }
//
// Returns # of strings in the multisz.
//
DWORD QueryStringCount( VOID ) const { return m_cStrings; }
//
// Makes a copy of the stored string in given buffer
//
BOOL CopyToBuffer( CHAR * lpszBuffer, LPDWORD lpcch) const;
//
// Return the string buffer
//
CHAR * QueryStrA( VOID ) const { return ( QueryStr()); }
CHAR * QueryStr( VOID ) const { return ((CHAR *) QueryPtr()); }
//
// Makes a clone of the current string in the string pointer passed in.
//
BOOL
Clone( OUT MULTISZ * pstrClone) const
{
return ((pstrClone == NULL) ?
(SetLastError(ERROR_INVALID_PARAMETER), FALSE) :
(pstrClone->Copy( *this))
);
} // MULTISZ::Clone()
//
// Recalculates the length of *this because we've modified the buffers
// directly
//
VOID RecalcLen( VOID )
{ m_cchLen = MULTISZ::CalcLength( QueryStr(), &m_cStrings ); }
//
// Calculate total character length of a MULTI_SZ, including the
// terminating NULLs.
//
static DWORD CalcLength( const CHAR * str,
LPDWORD pcStrings = NULL );
//
// Determine if the MULTISZ contains a specific string.
//
BOOL FindString( const CHAR * str );
BOOL FindString( const STR & str )
{ return FindString( str.QueryStr() ); }
//
// Used for scanning a multisz.
//
const CHAR * First( VOID ) const
{ return *QueryStr() == '\0' ? NULL : QueryStr(); }
const CHAR * Next( const CHAR * Current ) const
{ Current += ::strlen( Current ) + 1;
return *Current == '\0' ? NULL : Current; }
private:
DWORD m_cchLen;
DWORD m_cStrings;
VOID AuxInit( const BYTE * pInit );
BOOL AuxAppend( const BYTE * pInit,
UINT cbStr, BOOL fAddSlop = TRUE );
};
//
// Quick macro for declaring a MULTISZ that will use stack memory of <size>
// bytes. If the buffer overflows then a heap buffer will be allocated
//
#define STACK_MULTISZ( name, size ) CHAR __ach##name[size]; \
MULTISZ name( __ach##name, sizeof( __ach##name ))
#endif // !_MULTISZ_HXX_