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89 lines
2.1 KiB
89 lines
2.1 KiB
// genpage.cpp : implementation file
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//
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#include "stdafx.h"
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#include "ISAdmin.h"
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#include "genpage.h"
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#include "afximpl.h"
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#include "afxpriv.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CGenPage property page
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IMPLEMENT_DYNAMIC(CGenPage, CPropertyPage)
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//CGenPage::CGenPage() : CPropertyPage(CGenPage::IDD)
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CGenPage::CGenPage(UINT nIDTemplate, UINT nIDCaption):CPropertyPage( nIDTemplate, nIDCaption )
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{
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m_bSetChanged = FALSE; //Do not mark vaues as changed during initialization
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m_bIsDirty = FALSE;
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};
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CGenPage::CGenPage(LPCTSTR lpszTemplateName, UINT nIDCaption): CPropertyPage(lpszTemplateName, nIDCaption)
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{
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m_bSetChanged = FALSE; //Do not mark vaues as changed during initialization
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m_bIsDirty = FALSE;
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};
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CGenPage::~CGenPage()
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{
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}
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void CGenPage::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CGenPage)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CGenPage, CPropertyPage)
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//{{AFX_MSG_MAP(CGenPage)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CGenPage message handlers
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void CGenPage::SaveInfo()
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{
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if (m_bIsDirty) {
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m_bIsDirty = FALSE;
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SetModified(FALSE);
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}
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}
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void CGenPage::SaveNumericInfo(PNUM_REG_ENTRY lpbinNumEntries, int iNumEntries)
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{
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int i;
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for (i = 0; i < iNumEntries; i++) {
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if (lpbinNumEntries[i].bIsChanged) {
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lpbinNumEntries[i].bIsChanged = FALSE;
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m_rkMainKey->SetValue(lpbinNumEntries[i].strFieldName, lpbinNumEntries[i].ulFieldValue);
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}
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}
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}
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void CGenPage::SaveStringInfo(PSTRING_REG_ENTRY lpbinStringEntries, int iStringEntries)
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{
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int i;
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for (i = 0; i < iStringEntries; i++) {
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if (lpbinStringEntries[i].bIsChanged) {
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lpbinStringEntries[i].bIsChanged = FALSE;
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m_rkMainKey->SetValue(lpbinStringEntries[i].strFieldName, lpbinStringEntries[i].strFieldValue);
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}
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}
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}
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