Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1999-2000
//
// File: minici.hxx
//
// Contents: The CI basics for exception handling and smart pointers
//
// History: 26-Jul-1999 dlee Created
//
//--------------------------------------------------------------------------
#if DBG == 1
inline void __AssertFailure( const char *pszFile,
int iLine,
char const *pszMsg )
{
char ac[200];
sprintf( ac, "assert in %s at line %d: ",
pszFile, iLine );
OutputDebugStringA( ac );
OutputDebugStringA( pszMsg );
OutputDebugStringA( "\n" );
//DebugBreak();
}
#define Win4Assert(x) (void)((x) || (__AssertFailure( __FILE__, __LINE__, #x ),0))
#else
#define Win4Assert(x)
#endif
#define srchDebugOut(x)
class CException
{
public:
CException(long lError) : _lError(lError), _dbgInfo(0) {}
CException() :
_dbgInfo( 0 ),
_lError( HRESULT_FROM_WIN32( GetLastError() ) ) {}
long GetErrorCode() { return _lError;}
void SetInfo(unsigned dbgInfo) { _dbgInfo = dbgInfo; }
unsigned long GetInfo(void) const { return _dbgInfo; }
protected:
long _lError;
unsigned long _dbgInfo;
};
#if DBG == 1
inline void __DoThrow( const char * pszFile,
int iLine,
CException & e,
const char * pszMsg )
{
char ac[200];
sprintf( ac, "throw %#x %s line %d of %s\n",
e.GetErrorCode(), pszMsg, iLine, pszFile );
OutputDebugStringA( ac );
throw e;
}
#define THROW( e ) __DoThrow( __FILE__, __LINE__, e, "" )
#define THROWMSG( e, msg ) __DoThrow( __FILE__, __LINE__, e, msg )
#else
#define THROW( e ) throw e
#define THROWMSG( e, msg ) throw e
#endif
#define TRY try
#define CATCH( class, e ) catch( class & e )
#define END_CATCH
inline void * __cdecl operator new( size_t st )
{
void *p = (void *) LocalAlloc( LMEM_FIXED, st );
if ( 0 == p )
THROWMSG( CException(), "out of memory" );
return p;
} //new
inline void __cdecl operator delete( void *pv )
{
if ( 0 != pv )
LocalFree( (HLOCAL) pv );
} //delete
inline void _cdecl SystemExceptionTranslator(
unsigned int uiWhat,
struct _EXCEPTION_POINTERS * pexcept )
{
THROWMSG( CException( uiWhat ), "translated system exception" );
}
#pragma warning(4:4535) // set_se_translator used w/o /EHa
class CTranslateSystemExceptions
{
public:
CTranslateSystemExceptions()
{
_tf = _set_se_translator( SystemExceptionTranslator );
}
~CTranslateSystemExceptions()
{
_set_se_translator( _tf );
}
private:
_se_translator_function _tf;
};
//+-------------------------------------------------------------------------
//
// Template: XPtr
//
// Synopsis: Template for managing ownership of memory
//
//--------------------------------------------------------------------------
template<class T> class XPtr
{
public:
XPtr( T * p = 0 ) : _p( p ) {}
~XPtr() { Free(); }
void SetSize( unsigned c ) { Free(); _p = new T [ c ]; }
void Set ( T * p ) { Win4Assert( 0 == _p ); _p = p; }
T * Get() const { return _p ; }
void Free() { delete Acquire(); }
T & operator[]( unsigned i ) { return _p[i]; }
T const & operator[]( unsigned i ) const { return _p[i]; }
T * Acquire() { T * p = _p; _p = 0; return p; }
BOOL IsNull() const { return ( 0 == _p ); }
T* operator->() { return _p; }
T const * operator->() const { return _p; }
private:
T * _p;
};
//+-------------------------------------------------------------------------
//
// Template: XInterface
//
// Synopsis: Template for managing ownership of interfaces
//
//--------------------------------------------------------------------------
template<class T> class XInterface
{
public:
XInterface( T * p = 0 ) : _p( p ) {}
~XInterface() { if ( 0 != _p ) _p->Release(); }
T * operator->() { return _p; }
T * GetPointer() const { return _p; }
IUnknown ** GetIUPointer() { return (IUnknown **) &_p; }
T ** GetPPointer() { return &_p; }
T & GetReference() { return *_p; }
void ** GetQIPointer() { return (void **) &_p; }
T * Acquire() { T * p = _p; _p = 0; return p; }
BOOL IsNull() { return ( 0 == _p ); }
void Free() { T * p = Acquire(); if ( 0 != p ) p->Release(); }
void Set( T * p ) { Free(); _p = p; }
private:
T * _p;
};
//+-------------------------------------------------------------------------
//
// Class: XBStr
//
// Synopsis: Class for managing ownership of BSTRings
//
//--------------------------------------------------------------------------
class XBStr
{
public:
XBStr( BSTR p = 0 ) : _p( p ) {}
XBStr( XBStr & x ): _p( x.Acquire() ) {}
~XBStr() { Free(); }
BOOL IsNull() const { return (0 == _p); }
BSTR SetText( WCHAR const * pStr )
{
Win4Assert( 0 == _p );
_p = SysAllocString( pStr );
if ( 0 == _p )
THROWMSG( CException( E_OUTOFMEMORY ), "can't allocate bstr" );
return _p;
}
void Set( BSTR pOleStr ) { _p = pOleStr; }
BSTR Acquire() { BSTR p = _p; _p = 0; return p; }
BSTR GetPointer() const { return _p; }
void Free() { SysFreeString(Acquire()); }
private:
BSTR _p;
};
inline ULONG CiPtrToUlong( ULONG_PTR p )
{
Win4Assert( p <= ULONG_MAX );
return PtrToUlong( (PVOID)p );
}
#define CiPtrToUint( p ) CiPtrToUlong( p )
//+---------------------------------------------------------------------------
// Class: CDynArrayInPlace
//
// Purpose: Identical to CDynArray except array objects are stored in place,
// instead of storing an array of pointers.
//
// History: 19-Aug-98 KLam Added this header
//
// Note: This reduces memory allocations, but does not work for objects
// with destructors.
//
//+---------------------------------------------------------------------------
template<class CItem> class CDynArrayInPlace
{
public:
CDynArrayInPlace(unsigned size);
CDynArrayInPlace();
CDynArrayInPlace( CDynArrayInPlace const & src );
CDynArrayInPlace( CDynArrayInPlace const & src, unsigned size );
~CDynArrayInPlace();
void Add( const CItem &newItem, unsigned position);
void Insert(const CItem& newItem, unsigned position);
void Remove (unsigned position);
unsigned Size () const {return _size;}
CItem& Get (unsigned position) const;
CItem * Get() { return _aItem; }
void Clear();
unsigned Count() const { return _count; }
void SetSize(unsigned position)
{
if (position >= _size)
_GrowToSize(position);
};
void Shrink()
{
// make size == count, to save memory
if ( 0 == _count )
{
Clear();
}
else if ( _count != _size )
{
CItem * p = new CItem [_count];
_size = _count;
RtlCopyMemory( p, _aItem, _count * sizeof CItem );
delete (BYTE *) _aItem;
_aItem = p;
}
}
CItem* Acquire ()
{
CItem *temp = _aItem;
_aItem = 0;
_count = 0;
_size = 0;
return temp;
}
void Duplicate( CDynArrayInPlace<CItem> & aFrom )
{
Clear();
if ( 0 != aFrom.Count() )
{
_size = _count = aFrom.Count();
_aItem = new CItem [_size];
memcpy( _aItem, aFrom._aItem, _size * sizeof( CItem ) );
}
}
CItem & operator[]( unsigned position )
{
if ( position >= _count )
{
if ( position >= _size )
_GrowToSize( position );
_count = position + 1;
}
return _aItem[position];
}
CItem & operator[]( unsigned position ) const
{
Win4Assert( position < _count );
return _aItem[position];
}
CItem const * GetPointer() { return _aItem; }
unsigned SizeOfInUse() const { return sizeof CItem * Count(); }
protected:
void _GrowToSize( unsigned position );
CItem * _aItem;
unsigned _size;
unsigned _count;
};
#define DECL_DYNARRAY_INPLACE( CMyDynArrayInPlace, CItem )\
typedef CDynArrayInPlace<CItem> CMyDynArrayInPlace;
#define IMPL_DYNARRAY_INPLACE( CMyDynArrayInPlace, CItem )
template<class CItem> CDynArrayInPlace<CItem>::CDynArrayInPlace(unsigned size)
: _size(size), _count(0), _aItem( 0 )
{
if ( 0 != size )
{
_aItem = new CItem [_size];
RtlZeroMemory( _aItem, _size * sizeof(CItem) );
}
}
template<class CItem> CDynArrayInPlace<CItem>::CDynArrayInPlace()
: _size(0), _count(0), _aItem(0)
{
}
template<class CItem> CDynArrayInPlace<CItem>::CDynArrayInPlace( CDynArrayInPlace const & src )
: _size( src._size ),
_count( src._count )
{
_aItem = new CItem [_size];
RtlCopyMemory( _aItem, src._aItem, _size * sizeof(_aItem[0]) );
}
template<class CItem> CDynArrayInPlace<CItem>::CDynArrayInPlace(
CDynArrayInPlace const & src,
unsigned size )
: _size( size ),
_count( src._count )
{
// this constructor is useful if the size should be larger than the
// # of items in the source array
Win4Assert( _size >= _count );
_aItem = new CItem [_size];
RtlCopyMemory( _aItem, src._aItem, _count * sizeof CItem );
}
template<class CItem> CDynArrayInPlace<CItem>::~CDynArrayInPlace()
{
delete [] _aItem;
}
template<class CItem> void CDynArrayInPlace<CItem>::Clear()
{
delete [] _aItem;
_aItem = 0;
_size = 0;
_count = 0;
}
#define arraySize 16
template<class CItem> void CDynArrayInPlace<CItem>::_GrowToSize( unsigned position )
{
Win4Assert( position >= _size );
unsigned newsize = _size * 2;
if ( newsize == 0 )
newsize = arraySize;
for( ; position >= newsize; newsize *= 2)
continue;
CItem *aNew = new CItem [newsize];
if (_size > 0)
{
memcpy( aNew,
_aItem,
_size * sizeof( CItem ) );
}
RtlZeroMemory( aNew + _size,
(newsize-_size) * sizeof(CItem) );
delete (BYTE*) _aItem;
_aItem = aNew;
_size = newsize;
}
template<class CItem> void CDynArrayInPlace<CItem>::Add(const CItem &newItem,
unsigned position)
{
if (position >= _count)
{
if (position >= _size)
_GrowToSize( position );
_count = position + 1;
}
_aItem[position] = newItem;
}
template<class CItem> CItem& CDynArrayInPlace<CItem>::Get(unsigned position) const
{
Win4Assert( position < _count );
return _aItem[position];
}
template<class CItem> void CDynArrayInPlace<CItem>::Insert(const CItem& newItem, unsigned pos)
{
Win4Assert(pos <= _count);
Win4Assert(_count <= _size);
if (_count == _size)
{
unsigned newsize;
if ( _size == 0 )
newsize = arraySize;
else
newsize = _size * 2;
CItem *aNew = new CItem [newsize];
memcpy( aNew,
_aItem,
pos * sizeof( CItem ) );
memcpy( aNew + pos + 1,
_aItem + pos,
(_count - pos) * sizeof(CItem));
delete (BYTE *) _aItem;
_aItem = aNew;
_size = newsize;
}
else
{
memmove ( _aItem + pos + 1,
_aItem + pos,
(_count - pos) * sizeof(CItem));
}
_aItem[pos] = newItem;
_count++;
}
template<class CItem> void CDynArrayInPlace<CItem>::Remove(unsigned pos)
{
Win4Assert(pos < _count);
Win4Assert(_count <= _size);
if (pos < _count - 1)
{
memmove ( _aItem + pos,
_aItem + pos + 1,
(_count - pos - 1) * sizeof(CItem));
}
RtlZeroMemory( _aItem + _count - 1, sizeof(CItem) );
_count--;
if (_count == 0)
{
delete (BYTE*) _aItem;
_aItem = 0;
_size = 0;
}
}
template <class T, unsigned C = MAX_PATH> class XGrowable
{
public:
XGrowable( unsigned cInit = C ) :
_pT( _aT ),
_cT( C )
{
Win4Assert( 0 != _cT );
SetSize( cInit );
}
XGrowable( XGrowable<T,C> const & src ) :
_pT( _aT ),
_cT( C )
{
Win4Assert( 0 != _cT );
*this = src;
}
~XGrowable() { Free(); }
XGrowable<T,C> & operator =( XGrowable<T,C> const & src )
{
Win4Assert( 0 != _cT );
Copy ( src.Get(), src.Count() );
return *this;
}
T * Copy ( T const * pItem, unsigned cItems, unsigned iStart = 0 )
{
// Copies cItems of pItem starting at position iStart
Win4Assert ( 0 != pItem );
SetSize ( cItems + iStart );
RtlCopyMemory ( _pT + iStart, pItem, cItems * sizeof(T) );
return _pT;
}
void Free()
{
if ( _pT != _aT )
{
delete [] _pT;
_pT = _aT;
_cT = C;
Win4Assert( 0 != _cT );
}
}
T & operator[](unsigned iElem)
{
Win4Assert( iElem < _cT );
return _pT[iElem];
}
T const & operator[](unsigned iElem) const
{
Win4Assert( iElem < _cT );
return _pT[iElem];
}
T * SetSize( unsigned c )
{
Win4Assert( 0 != c );
if ( c > _cT )
{
unsigned cOld = _cT;
Win4Assert( 0 != _cT );
do
{
_cT *= 2;
}
while ( _cT < c );
T *pTmp = new T [ _cT ];
RtlCopyMemory( pTmp, _pT, cOld * sizeof T );
if ( _pT != _aT )
delete [] _pT;
_pT = pTmp;
}
return _pT;
}
void SetSizeInBytes( unsigned cb )
{
// round up to the next element size
SetSize( (cb + sizeof T - 1 ) / sizeof T );
}
T * Get() { return _pT; }
T const * Get() const { return _pT; }
unsigned Count() const { return _cT; }
unsigned SizeOf() const { return sizeof T * _cT; }
void SetBuf( const T* p, unsigned cc )
{
Win4Assert( p );
SetSize( cc );
RtlCopyMemory( _pT,
p,
cc * sizeof( T ) );
}
private:
unsigned _cT;
T * _pT;
T _aT[ C ];
};
template <class T> class XArray
{
public:
XArray() : _cElems( 0 ), _pElems( 0 )
{
}
XArray( unsigned cElems ) : _cElems( cElems )
{
_pElems = new T[cElems];
}
XArray( XArray<T> & src )
{
// don't do this in initializers -- _pElems is declared first
// so the old array is acquired before the count is copied
_cElems = src._cElems;
_pElems = src.Acquire();
}
~XArray(void) { delete [] _pElems; }
void Init( unsigned cElems )
{
Win4Assert( _pElems == 0 );
_cElems = cElems;
_pElems = new T[cElems];
}
void Init( XArray<T> const & src )
{
Win4Assert( _pElems == 0 );
_cElems = src._cElems;
_pElems = new T[_cElems];
RtlCopyMemory( _pElems, src._pElems, _cElems * sizeof T );
}
void Set( unsigned cElems, T * pElems )
{
Win4Assert( _pElems == 0 );
_cElems = cElems;
_pElems = pElems;
}
T * Get() const { return _pElems; }
T * GetPointer() const { return _pElems; }
T * Acquire() { T * p = _pElems; _pElems = 0; _cElems = 0; return p; }
BOOL IsNull() const { return ( 0 == _pElems); }
T & operator[](ULONG_PTR iElem) { return _pElems[iElem]; }
T const & operator[](ULONG_PTR iElem) const { return _pElems[iElem]; }
unsigned Count() const { return _cElems; }
unsigned SizeOf() const { return _cElems * sizeof T; }
void Free() { delete [] Acquire(); }
void ReSize( unsigned cElems )
{
T * pNew = new T[cElems];
RtlCopyMemory( pNew, _pElems, sizeof T * __min( cElems, _cElems ) );
delete [] _pElems;
_pElems = pNew;
_cElems = cElems;
}
private:
T * _pElems;
unsigned _cElems;
};
template<class T> class XCoMem
{
public:
XCoMem(T* p = 0) : _p(p)
{
}
XCoMem(unsigned Ts) : _p(0)
{
Init( Ts );
}
~XCoMem() { if ( 0 != _p ) CoTaskMemFree( _p ); }
BOOL IsNull() const { return (0 == _p); }
T & operator[]( unsigned i ) { return _p[i]; }
void Set ( T* p )
{
_p = p;
}
T * Acquire()
{
T * pTemp = _p;
_p = 0;
return pTemp;
}
T & GetReference() const
{
return *_p;
}
T * GetPointer()
{
return _p;
}
void Init( unsigned Ts )
{
_p = (T *) CoTaskMemAlloc( Ts * sizeof T );
if ( 0 == _p )
THROW ( CException( E_OUTOFMEMORY ) );
}
void InitNoThrow( unsigned Ts )
{
_p = (T *) CoTaskMemAlloc( Ts * sizeof T );
}
void Free( void )
{
if ( 0 != _p ) {
CoTaskMemFree( _p );
_p = 0;
}
}
protected:
T * _p;
private:
XCoMem (const XCoMem<T> & x);
XCoMem<T> & operator=( const XCoMem<T> & x);
};
class XIHandle
{
public:
XIHandle( HANDLE h = 0 ) : _h(h) {}
~XIHandle() { Free(); }
HANDLE Get() { return _h; }
BOOL IsNull() { return 0 == _h; }
void Free()
{
if ( 0 != _h )
{
InternetCloseHandle( _h );
_h = 0;
}
}
private:
HANDLE _h;
};