Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992 - 1997.
//
// File: tracheap.h
//
// Contents: Heap debugging structures and routines for the heap code
// in commnot
//
// History: 28-Oct-92 IsaacHe Created
//
//----------------------------------------------------------------------------
//
// We keep a stack backtrace for each allocated block of memory. DEPTHTRACE
// is the number of frames that we record
//
#define DEPTHTRACE 26 // depth of stack backtraces
//
// The AllocArena structure has this signature at its front. We put a
// signature on the structure to allow external processes to snapshot the
// debug information and do some minimal check to see they are looking at the
// right stuff
//
const char HEAPSIG[] = { 'H', 'E', 'P', DEPTHTRACE };
// We keep track of the stack backtraces of allocation calls
// in these structues.
struct HeapAllocRec {
DWORD sum; // checksum of stack backtrace
void *fTrace[ DEPTHTRACE ]; // stack backtrace
DWORD count; // # of un-freed allocs from this place
size_t bytes; // # of un-freed bytes from this place
struct AllocArena *paa; // points back to the beginning...
struct {
DWORD count; // # of allocs from this place
size_t bytes; // # of bytes from this place
} total;
union {
struct HeapAllocRec *next; // next bucket in the hash list
void *ImageBase; // base addr of containing module
} u;
};
struct AllocArena {
char Signature [ sizeof(HEAPSIG) ];
char comment[ 32 ];
CRITICAL_SECTION csExclusive; // ensures single writer
struct {
int KeepStackTrace:1; // are stack records being kept?
} flags;
ULONG cAllocs; // # of non zero Alloc calls
ULONG czAllocs; // # of Alloc calls w/zero count
ULONG cFrees; // # of Free calls
ULONG cReAllocs; // # of realloc calls
ULONG cMissed; // # of missed stack backtraces
ULONG cRecords; // index of next free AllocRec entry
ULONG cBytesNow; // # of bytes currently allocated
unsigned _int64 cBytesTotal; // # of bytes ever allocated
ULONG cTotalRecords; // Total # of AllocRecs
ULONG cPaths; // # of distinct allocation paths
struct {
ULONG total[ 32 ]; // total number of allocations
ULONG now[ 32 ]; // current # of simul allocs
ULONG simul[ 32 ]; // highest # of simul allocs
} Histogram;
struct HeapAllocRec AllocRec[1]; // vector of records starts here..
};
/*
* Allocators may want to associate one of these structures with every
* allocation...
*/
struct AHeader {
struct HeapAllocRec FAR *p;
size_t size;
};
STDAPI_( struct AllocArena * )
AllocArenaCreate( DWORD memctx, char FAR *comment );
STDAPI_( struct HeapAllocRec FAR * )
AllocArenaRecordAlloc( struct AllocArena *paa, size_t bytes );
STDAPI_(void)
AllocArenaRecordReAlloc( struct HeapAllocRec FAR *vp,
size_t oldbytes, size_t newbytes );
STDAPI_(void)
AllocArenaRecordFree( struct HeapAllocRec FAR *vp, size_t bytes );
STDAPI_(void)
AllocArenaDump( struct AllocArena *paa );
STDAPI_( void )
AllocArenaDumpRecord( struct HeapAllocRec FAR *bp );