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337 lines
8.5 KiB
337 lines
8.5 KiB
//+---------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1991 - 2001.
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//
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// File: ORCURSOR.CXX
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//
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// Contents: Merge Cursor. Computes union of multiple cursors.
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//
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// Classes: COrCursor
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//
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// History: 26-Sep-91 BartoszM Created
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//
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//----------------------------------------------------------------------------
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#include <pch.cxx>
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#pragma hdrstop
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#include <orcursor.hxx>
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#include <curstk.hxx>
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::COrCursor, public
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//
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// Synopsis: Create a sursor that merges a number of cursors.
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//
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// Arguments: [cCursor] -- count of cursors
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// [curStack] -- cursors to be merged
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//
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// History: 26-Sep-91 BartoszM Created
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// 14-Jul-92 KyleP Use max function for Rank
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// 22-Feb-93 KyleP Avoid divide-by-zero
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//
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// Notes: The cursors and the array will be deleted by destructor.
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// The cursors have to come from one index
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//
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//----------------------------------------------------------------------------
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COrCursor::COrCursor( int cCursor, CCurStack& curStack )
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: _lMaxWeight( 0 ), _iCur( 0 ), _wid( widInvalid )
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{
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// Two step construction of the heap.
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// We have to make sure that all cursors have a valid key
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int count = 0;
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CCursor** aCursor = curStack.AcqStack();
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// remove empty cursors
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for ( int i = 0; i < cCursor; i++ )
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{
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Win4Assert ( aCursor[i] != 0 );
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if ( aCursor[i]->WorkId() == widInvalid )
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{
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delete aCursor[i];
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}
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else
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{
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_lMaxWeight = max( _lMaxWeight, aCursor[i]->GetWeight() );
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if ( count != i )
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aCursor[count++] = aCursor[i];
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else
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count++;
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}
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}
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//
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// Avoid divide-by-zero
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//
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if ( _lMaxWeight == 0 )
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_lMaxWeight = 1;
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_widHeap.MakeHeap ( count, aCursor );
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if ( !_widHeap.IsEmpty() )
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{
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CCursor & cursor = * _widHeap.Top();
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_wid = cursor.WorkId();
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_iid = cursor.IndexId();
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_pid = cursor.Pid();
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}
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}
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::WorkId, public
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//
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// Synopsis: Get current work id.
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//
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// History: 26-Sep-91 BartoszM Created
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//
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//----------------------------------------------------------------------------
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WORKID COrCursor::WorkId()
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{
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return _wid;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::NextWorkId, public
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//
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// Synopsis: Move to next work id
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//
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// Returns: Target work id or widInvalid if no more wid's for current key
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//
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// History: 26-Sep-91 BartoszM Created
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//
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//----------------------------------------------------------------------------
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WORKID COrCursor::NextWorkId()
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{
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if ( widInvalid == _wid )
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return widInvalid;
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WORKID widNew;
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do
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{
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_widHeap.Top()->NextWorkId();
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_widHeap.ReheapKey();
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widNew = _widHeap.Top()->WorkId();
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}
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while ( widNew == _wid );
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_wid = widNew;
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return _wid;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::WorkIdCount, public
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//
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// Synopsis: return wid count
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//
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// History: 26-Sep-91 BartoszM Created
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//
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// Notes: 1. Sum up wid count of all cursors in widHeap
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//
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//----------------------------------------------------------------------------
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ULONG COrCursor::WorkIdCount()
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{
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Win4Assert (( FALSE && "OrCursor::WorkIdCount called" ));
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return(0);
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}
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::HitCount, public
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//
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// Synopsis: return occurrence count
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//
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// History: 28-Feb-92 AmyA Created
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//
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// Notes: returns the occurrence count for the wid on top of _widHeap.
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//
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//----------------------------------------------------------------------------
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ULONG COrCursor::HitCount()
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{
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if ( widInvalid == _wid )
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return 0;
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ULONG hitCnt = 0;
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CCursor **vector = _widHeap.GetVector();
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int count = _widHeap.Count();
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for (int i=0; i < count; i++)
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{
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if ( vector[i]->WorkId() == _wid )
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hitCnt += vector[i]->HitCount();
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}
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return hitCnt;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::RatioFinished, public
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//
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// Synopsis: return approximate ratio of documents processed to total
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// documents.
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//
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// Notes: The ratio, while approximate, should not return 1/1 until
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// all cursors are exhausted.
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//
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//----------------------------------------------------------------------------
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void COrCursor::RatioFinished (ULONG& denom, ULONG& num)
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{
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if ( widInvalid == _wid )
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{
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denom = num = 1;
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return;
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}
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CCursor **vector = _widHeap.GetVector();
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int count = _widHeap.Count();
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unsigned cValid = 1;
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denom = 0;
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num = 0;
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for (int i=0; i < count; i++)
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{
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ULONG d, n;
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vector[i]->RatioFinished(d, n);
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Win4Assert( n <= d && d > 0 );
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num += n;
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denom += d;
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Win4Assert( d <= denom ); // overflow?
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if (n == d)
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{
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WORKID widCurrent = vector[i]->WorkId();
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if (widCurrent != widInvalid && widCurrent != _wid)
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cValid++;
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}
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}
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if (num == denom && cValid > 1)
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denom++;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::Rank, public
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//
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// Synopsis: returns a rank (turns the OrCursor into a Quorum Cursor)
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//
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// History: 13-Apr-92 AmyA Created
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// 23-Jun-92 MikeHew Added Weighting
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// 14-Jul-92 KyleP Use max function for Rank
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//
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// Notes: See "Automatic Text Processing", G. Salton, 10.4.2 for
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// a discussion of the weight formula.
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//
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//----------------------------------------------------------------------------
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LONG COrCursor::Rank()
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{
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if ( widInvalid == _wid )
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return 0;
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LONG lRank = 0;
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CCursor **vector = _widHeap.GetVector();
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int cCur = _widHeap.Count();
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for ( int i = 0; i < cCur; i++ )
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{
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if ( vector[i]->WorkId() == _wid )
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{
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LONG lNew = vector[i]->Rank() * vector[i]->GetWeight();
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lRank = max( lRank, lNew );
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}
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}
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//
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// Normalize weight.
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//
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lRank = lRank / _lMaxWeight;
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return ( lRank );
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}
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::Hit, public
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//
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// Synopsis: Hits current child (indexed by _iCur)
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// Moves onto next child if empty.
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//
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// History: 07-Sep-92 MikeHew Created
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//
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// Notes: Hit() should not be called more than once, except by
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// NextHit()
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//
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//----------------------------------------------------------------------------
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LONG COrCursor::Hit()
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{
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int cCur = _widHeap.Count();
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CCursor ** aCur = _widHeap.GetVector();
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Win4Assert( _iCur < cCur );
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LONG rank = aCur[_iCur]->Hit();
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// if this cursor is empty, find one that's not
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while ( rank == rankInvalid &&
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++_iCur < cCur )
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{
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rank = aCur[_iCur]->Hit();
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}
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return rank;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: COrCursor::NextHit, public
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//
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// Synopsis: NextHits current child (indexed by _iCur)
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// If current child becomes empty, increments _iCur
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//
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// History: 07-Sep-92 MikeHew Created
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//
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// Notes: NextHit() should not be called after returning rankInvalid
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//
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//----------------------------------------------------------------------------
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LONG COrCursor::NextHit()
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{
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int cCur = _widHeap.Count();
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CCursor ** aCur = _widHeap.GetVector();
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Win4Assert( _iCur < cCur );
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LONG rank = aCur[_iCur]->NextHit();
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if ( rank == rankInvalid )
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{
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if ( ++_iCur < cCur )
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{
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return Hit();
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}
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}
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return rank;
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}
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