Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1994 - 1997.
//
// File: Refcount.hxx
//
// Contents: For refcounting, under lock
//
// Classes: CRefCount
//
// History: 09-Feb-94 KyleP Created
//
//----------------------------------------------------------------------------
#pragma once
class CRefCount
{
public:
inline CRefCount();
inline ~CRefCount();
inline void AddRef();
inline void Release();
inline void Wait();
private:
CMutexSem _mtx; // Refcount incremented under lock
CEventSem _evt; // Set when _cRef drops to 1
unsigned _cRef; // RefCount
};
inline CRefCount::CRefCount()
: _cRef( 1 )
{
}
inline CRefCount::~CRefCount()
{
//
// We must take the lock here. Otherwise some other thread may have set
// _evt (under lock) but not yet have run to completion and
// released _mtx. If we finish executing this destructor before
// _mtx is released, _mtx will have been deleted before _mtx.Release()
// is called. Bad news!
//
CLock lock( _mtx );
}
inline void CRefCount::AddRef()
{
CLock lock( _mtx );
_cRef++;
}
inline void CRefCount::Release()
{
CLock lock( _mtx );
_cRef--;
if ( _cRef == 1 )
_evt.Set();
}
inline void CRefCount::Wait()
{
{
CLock lock( _mtx );
if ( _cRef > 1 )
_evt.Reset();
else
return;
}
_evt.Wait();
}