Leaked source code of windows server 2003
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2.4 KiB

//+---------------------------------------------------------------------------
//
// Copyright (C) 1994, Microsoft Corporation
//
// File: tbag.hxx
//
// Contents: Bag of items template.
//
// Notes: For performance reasons, you don't want to put more than
// 20 or so items in a bag.
//
// Templates: TBag
//
// History: 6-Oct-94 Dlee Created
//
//----------------------------------------------------------------------------
#pragma once
template <class T> class TBag
{
public:
TBag() : _cItems(0), _aItems()
{
}
~TBag(void) { }
T First(void)
{
_iEnumItem = 1;
return (0 == _cItems) ? 0 : _aItems[0];
}
T Next(void)
{ return (_iEnumItem >= _cItems) ? 0 : _aItems[_iEnumItem++]; }
void Add(T tItem)
{
_aItems[_cItems] = tItem;
_cItems++;
}
T & operator[](ULONG iItem)
{
Win4Assert(iItem < _cItems);
return _aItems[iItem];
}
T & operator[](ULONG iItem) const
{
Win4Assert(iItem < _cItems);
return _aItems[iItem];
}
ULONG Count() const
{ return _cItems; }
BOOL Exists(T tItem) const
{
for (ULONG item = 0; item < _cItems; item++)
if (_aItems[item] == tItem)
return TRUE;
return FALSE;
}
void Remove(T tItem)
{
for (ULONG item = 0; item < _cItems; item++)
{
if (_aItems[item] == tItem)
{
_cItems--;
// overwrite deleted item with last item
if (item < _cItems)
_aItems[item] = _aItems[_cItems];
// mark previous last item as absent
_aItems[_cItems] = 0;
break; // from the for loop
}
}
}
private:
ULONG _cItems;
CDynArrayInPlace<T> _aItems;
ULONG _iEnumItem;
};