Leaked source code of windows server 2003
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277 lines
6.8 KiB

//+---------------------------------------------------------------------------
//
// Copyright (C) 1997, Microsoft Corporation
//
// File: tsort.hxx
//
// Contents: container template for arrays that can be sorted and searched
//
// Classes: CSortable
//
// History: 8-Dec-97 dlee created
//
//----------------------------------------------------------------------------
#pragma once
template<class T, class K> class CSortable
{
public:
CSortable( T *p, ULONG c ) :
_pElems(p),
_cElems(c) {}
CSortable( CDynArrayInPlace<T> & array ) :
_pElems( (T *) array.GetPointer() ),
_cElems( array.Count() ) {}
CSortable( XArray<T> & array ) :
_pElems( array.GetPointer() ),
_cElems( array.Count() ) {}
// sort the array using a heap sort
void Sort()
{
if ( _cElems < 2 )
return;
for ( long i = ( ( (long) _cElems + 1 ) / 2 ) - 1; i >= 0; i-- )
{
AddRoot( i, _cElems );
}
for ( i = _cElems - 1; 0 != i; i-- )
{
Swap( _pElems, _pElems + i );
AddRoot( 0, i );
}
} //Sort
// return the element matching the key or 0 if not found
T * Search( const T * pKey ) const
{
ULONG cElem = _cElems;
T * pLo = _pElems;
T * pHi = _pElems + cElem - 1;
do
{
unsigned cHalf = cElem / 2;
if ( 0 != cHalf )
{
unsigned cTmp = cHalf - 1 + ( cElem & 1 );
T * pMid = pLo + cTmp;
if ( pMid->IsEQ( pKey ) )
return pMid;
else if ( pMid->IsGE( pKey ) )
{
pHi = pMid - 1;
cElem = cTmp;
}
else
{
pLo = pMid + 1;
cElem = cHalf;
}
}
else if ( 0 != cElem )
return pKey->IsEQ( pLo ) ? pLo : 0;
else
break;
}
while ( pLo <= pHi );
return 0;
} //Search
// return the index if the smallest key >= key, or the index beyond
// the last element in the array if key > all keys in the array
T * Search( const K key ) const
{
ULONG cElem = _cElems;
T * pLo = _pElems;
T * pHi = _pElems + cElem - 1;
do
{
unsigned cHalf = cElem / 2;
if ( 0 != cHalf )
{
unsigned cTmp = cHalf - 1 + ( cElem & 1 );
T * pMid = pLo + cTmp;
if ( pMid->IsEQ( key ) )
return pMid;
else if ( pMid->IsGE( key ) )
{
pHi = pMid - 1;
cElem = cTmp;
}
else
{
pLo = pMid + 1;
cElem = cHalf;
}
}
else if ( 0 != cElem )
return pLo->IsEQ( key ) ? pLo : 0;
else
break;
}
while ( pLo <= pHi );
return 0;
} //Search
// return the index if the smallest key >= pKey
ULONG FindInsertionPoint( const T * pKey ) const
{
ULONG cElems = _cElems;
ULONG iLo = 0;
ULONG iHi = cElems - 1;
do
{
ULONG cHalf = cElems / 2;
if ( 0 != cHalf )
{
unsigned cTmp = cHalf - 1 + ( cElems & 1 );
ULONG iMid = iLo + cTmp;
const T * pElem = _pElems + iMid;
if ( pElem->IsEQ( pKey ) )
{
return iMid;
}
else if ( pElem->IsGE( pKey ) )
{
iHi = iMid - 1;
cElems = cTmp;
}
else
{
iLo = iMid + 1;
cElems = cHalf;
}
}
else if ( 0 != cElems )
{
if ( ( _pElems + iLo )->IsGT( pKey ) )
return iLo;
else
return iLo + 1;
}
else return iLo;
}
while (TRUE);
Win4Assert( FALSE );
return 0;
} //FindInsertionPoint
// return the index if the smallest key >= key, or the index beyond
// the last element in the array if key > all keys in the array
ULONG FindInsertionPoint( const K key ) const
{
ULONG cElems = _cElems;
ULONG iLo = 0;
ULONG iHi = cElems - 1;
do
{
ULONG cHalf = cElems / 2;
if ( 0 != cHalf )
{
unsigned cTmp = cHalf - 1 + ( cElems & 1 );
ULONG iMid = iLo + cTmp;
const T * pElem = _pElems + iMid;
if ( pElem->IsEQ( key ) )
{
return iMid;
}
else if ( pElem->IsGE( key ) )
{
iHi = iMid - 1;
cElems = cTmp;
}
else
{
iLo = iMid + 1;
cElems = cHalf;
}
}
else if ( 0 != cElems )
{
if ( ( _pElems + iLo )->IsGT( key ) )
return iLo;
else
return iLo + 1;
}
else return iLo;
}
while (TRUE);
Win4Assert( FALSE );
return 0;
} //FindInsertionPoint
// return TRUE if the array is sorted
BOOL IsSorted()
{
for ( ULONG i = 1; i < _cElems; i++ )
{
if ( ( _pElems + i )->Compare( _pElems + i - 1 ) < 0 )
return FALSE;
}
return TRUE;
} //IsSorted
private:
void Swap( T * p1, T * p2 )
{
T tmp = *p1;
*p1 = *p2;
*p2 = tmp;
}
void AddRoot( ULONG x, ULONG cItems )
{
ULONG y = ( 2 * ( x + 1 ) ) - 1;
while ( y < cItems )
{
if ( ( ( y + 1 ) < cItems ) &&
( ( _pElems + y )->IsLT( _pElems + y + 1 ) ) )
y++;
if ( ( _pElems + x )->IsLT( _pElems + y ) )
{
Swap( _pElems + x, _pElems + y );
x = y;
y = ( 2 * ( y + 1 ) ) - 1;
}
else
break;
}
} //AddRoot
T * _pElems;
const ULONG _cElems;
};