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260 lines
4.6 KiB
260 lines
4.6 KiB
/*:
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@*: This file is organized into two main blocks. The first block contains
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@*: code (non-string) sections which are specific to languages. Please put
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@*: the code sections in the correct language.
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@*: The second block is reserved for [Strings] which localizers will be
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@*: working with. It is further divided using "#if LANGUAGE ==" for language
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@*: specific strings. For strings which are common to all languages
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@*: place outside the #ifs.
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@*:
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@*: This file is first precompiled with LANGUAGE_ID
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@*: set to the language (see inf\win4\inf\makefile.inc for details).
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@*: For example, for usa builds, the sections under #if LANGUAGE == 0x409
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@*: will appear.
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@*:
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@*: Important: To support locstudio, this file contains only ONE [Strings] section.
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@*:
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@*/
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/*
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;no need to localize the following section. the proper LCID string
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;will be created by precompiler
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;LangID and Language mapping code
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;0403=ca.mui - Pseudo localized if Pseudo lang changes, this needs to be changed
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;040c=FR.MUI
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;0c0a=ES.MUI
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;0410=IT.MUI
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;041d=SV.MUI
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;0413=NL.MUI
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;0416=Br.MUI
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;040b=FI.MUI
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;0414=no.MUI
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;0406=da.MUI
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;040e=hu.MUI
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;0415=pl.MUI
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;0419=RU.MUI
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;0405=cs.MUI
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;0408=EL.MUI
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;0816=pt.mui
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;041f=tr.mui
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;0411=JPN.MUI
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;0412=KOR.MUI
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;0407=GER.MUI
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;0804=CHS.MUI
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;0404=CHT.MUI
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;0401=ara.mui
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;040d=heb.mui
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*/
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[ER.install]
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#if LANGUAGE_ID == 0x401
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dwintl.dll,dwil1025.dll.mu_
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#elif LANGUAGE_ID == 0x404
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dwintl.dll,dwil1028.dll.mu_
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#elif LANGUAGE_ID == 0x405
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dwintl.dll,dwil1029.dll.mu_
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#elif LANGUAGE_ID == 0x406
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dwintl.dll,dwil1030.dll.mu_
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#elif LANGUAGE_ID == 0x407
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dwintl.dll,dwil1031.dll.mu_
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#elif LANGUAGE_ID == 0x408
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dwintl.dll,dwil1032.dll.mu_
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#elif LANGUAGE_ID == 0x409
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dwintl.dll,dwil1033.dll.mu_
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#elif LANGUAGE_ID == 0x40b
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dwintl.dll,dwil1035.dll.mu_
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#elif LANGUAGE_ID == 0x40c
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dwintl.dll,dwil1036.dll.mu_
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#elif LANGUAGE_ID == 0x40d
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dwintl.dll,dwil1037.dll.mu_
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#elif LANGUAGE_ID == 0x40e
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dwintl.dll,dwil1038.dll.mu_
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#elif LANGUAGE_ID == 0x410
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dwintl.dll,dwil1040.dll.mu_
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#elif LANGUAGE_ID == 0x411
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dwintl.dll,dwil1041.dll.mu_
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#elif LANGUAGE_ID == 0x412
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dwintl.dll,dwil1042.dll.mu_
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#elif LANGUAGE_ID == 0x413
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dwintl.dll,dwil1043.dll.mu_
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#elif LANGUAGE_ID == 0x414
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dwintl.dll,dwil1044.dll.mu_
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#elif LANGUAGE_ID == 0x415
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dwintl.dll,dwil1045.dll.mu_
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#elif LANGUAGE_ID == 0x416
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dwintl.dll,dwil1046.dll.mu_
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#elif LANGUAGE_ID == 0x419
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dwintl.dll,dwil1049.dll.mu_
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#elif LANGUAGE_ID == 0x41b
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dwintl.dll,dwil1051.dll.mu_
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#elif LANGUAGE_ID == 0x41d
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dwintl.dll,dwil1053.dll.mu_
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#elif LANGUAGE_ID == 0x41e
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dwintl.dll,dwil1054.dll.mu_
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#elif LANGUAGE_ID == 0x41f
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dwintl.dll,dwil1055.dll.mu_
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#elif LANGUAGE_ID == 0x424
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dwintl.dll,dwil1060.dll.mu_
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#elif LANGUAGE_ID == 0x41b
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dwintl.dll,dwil1051.dll.mu_
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#elif LANGUAGE_ID == 0x804
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dwintl.dll,dwil2052.dll.mu_
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#elif LANGUAGE_ID == 0x816
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dwintl.dll,dwil2070.dll.mu_
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#elif LANGUAGE_ID == 0xc04
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dwintl.dll,dwil3076.dll.mu_
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#elif LANGUAGE_ID == 0xc0a
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dwintl.dll,dwil3082.dll.mu_
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#endif
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[Strings]
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; non-localizeable
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#if LANGUAGE_ID == 0x401
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DWLCID=1025
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LCID=0401
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#elif LANGUAGE_ID == 0x404
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DWLCID=1028
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LCID=0404
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#elif LANGUAGE_ID == 0x405
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DWLCID=1029
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LCID=0405
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#elif LANGUAGE_ID == 0x406
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DWLCID=1030
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LCID=0406
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#elif LANGUAGE_ID == 0x407
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DWLCID=1031
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LCID=0407
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#elif LANGUAGE_ID == 0x408
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DWLCID=1032
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LCID=0408
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#elif LANGUAGE_ID == 0x409
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DWLCID=1033
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LCID=0409
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#elif LANGUAGE_ID == 0x40b
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DWLCID=1035
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LCID=040b
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#elif LANGUAGE_ID == 0x40c
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DWLCID=1036
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LCID=040c
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#elif LANGUAGE_ID == 0x40d
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DWLCID=1037
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LCID=040d
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#elif LANGUAGE_ID == 0x40e
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DWLCID=1038
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LCID=040e
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#elif LANGUAGE_ID == 0x410
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DWLCID=1040
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LCID=0410
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#elif LANGUAGE_ID == 0x411
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DWLCID=1041
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LCID=0411
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#elif LANGUAGE_ID == 0x412
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DWLCID=1042
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LCID=0412
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#elif LANGUAGE_ID == 0x413
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DWLCID=1043
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LCID=0413
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#elif LANGUAGE_ID == 0x414
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DWLCID=1044
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LCID=0414
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#elif LANGUAGE_ID == 0x415
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DWLCID=1045
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LCID=0415
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#elif LANGUAGE_ID == 0x416
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DWLCID=1046
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LCID=0416
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#elif LANGUAGE_ID == 0x419
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DWLCID=1049
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LCID=0419
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#elif LANGUAGE_ID == 0x41b
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DWLCID=1051
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LCID=041b
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#elif LANGUAGE_ID == 0x41d
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DWLCID=1053
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LCID=041d
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#elif LANGUAGE_ID == 0x41e
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DWLCID=1054
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LCID=041e
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#elif LANGUAGE_ID == 0x41f
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DWLCID=1055
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LCID=041f
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#elif LANGUAGE_ID == 0x424
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DWLCID=1060
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LCID=0424
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#elif LANGUAGE_ID == 0x804
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DWLCID=2052
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LCID=0804
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#elif LANGUAGE_ID == 0x816
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DWLCID=2070
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LCID=0816
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#elif LANGUAGE_ID == 0xc04
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DWLCID=3076
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LCID=0c04
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#elif LANGUAGE_ID == 0xc0a
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DWLCID=3082
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LCID=0c0a
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#endif
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;-------------
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; localizeable
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;--------------
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