Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
// File: iclassfact.cpp
//
// Desc: Implements the class factory for the UI.
//
// Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#include "common.hpp"
//QI
STDMETHODIMP CFactory::QueryInterface(REFIID riid, LPVOID* ppv)
{
//null the put parameter
*ppv = NULL;
if ((riid == IID_IUnknown) || (riid == IID_IClassFactory))
{
*ppv = this;
AddRef();
return S_OK;
}
return E_NOINTERFACE;
}
//AddRef
STDMETHODIMP_(ULONG) CFactory::AddRef()
{
return InterlockedIncrement(&m_cRef);
}
//Release
STDMETHODIMP_(ULONG) CFactory::Release()
{
if (InterlockedDecrement(&m_cRef) == 0)
{
delete this;
return 0;
}
return m_cRef;
}
//CreateInstance
STDMETHODIMP CFactory::CreateInstance(IUnknown* pUnkOuter, REFIID riid, LPVOID *ppv)
{
HRESULT hr = S_OK;
//can't aggregate
if (pUnkOuter != NULL)
{
return CLASS_E_NOAGGREGATION;
}
//create component
CDirectInputActionFramework* pDIActionFramework = new CDirectInputActionFramework();
if (pDIActionFramework == NULL)
{
return E_OUTOFMEMORY;
}
//get the requested interface
hr = pDIActionFramework->QueryInterface(riid, ppv);
//release IUnknown
pDIActionFramework->Release();
return hr;
}
//LockServer
STDMETHODIMP CFactory::LockServer(BOOL bLock)
{
HRESULT hr = S_OK;
if (bLock)
{
InterlockedIncrement(&g_cServerLocks);
}
else
{
InterlockedDecrement(&g_cServerLocks);
}
return hr;
}
//constructor
CFactory::CFactory()
{
m_cRef = 1;
}
//destructor
CFactory::~CFactory()
{
}